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#871
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*Yawn* [Insert fake look of shock here... here, this one will do.
]DBC |
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#872
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*shrug* Definitely one of those "fool me once..." kind of situations. |
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#873
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Yes, I was kind of skeptical when this came out, and sure enough it has happened again. Took some flak because of my opinions.
I'm glad there's many other talented developers to buy their games from, that are trustworthy. |
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#874
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I bought the game full price myself too btw. I am just curious as to how you see it. As for me, a free lite version is ok. They didn't make the game free, it is just the prologue of the story mode that is available with the new Quest mode (certainly requiring IAPs at some points). If a free lite version allows them to promote the paid version and generate enough benefits from both versions to invest time in the game, why not? I think they reach a stage where it is the easiest way to acquire new possible customers and they try to lower the entry fee to attract people who may not buy it without a little push like that.(It's even better than a free sale IMO) --- A good news is they added that fullscreen support is coming soon in the game description. Last edited by shoi; 12-11-2012 at 05:28 PM.. |
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#875
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Realizing I'm asking to be flamed, I would be curious as to whether or not the "PREMIUM VERSION" of Horn gets "imaginarily" rebalanced like, you know, that other game. I can just hear the apologists and Stockholm Syndrome victims sharpening their pitchforks now... "Fool me once" indeed. ![]() DBC |
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#876
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#877
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What this game really needs is iCloud game save. Just throwing that out there.
I heard at one point this is really hard to implement, but Universal should be synonymous with iCloud IMHO. |
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#878
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How is a free demo a bad thing? Who have we fooled?
On one end you have people complain they will wait for the game to be a dollar or free, on the other end you have people being mad you are making accessible to people who won't pay for it. The Story Mode economy / balance of the game has not been touched, and indeed in the Premium game the you earn double the loot in the Quest mode, which in turn makes the story mode even easier. We deliberately choose to not mess with the Story mode at all because of feedback we received on this forum previously. In terms of other criticisms that haven't been addressed- we agree with many of them (see interview here http://www.pocketgamer.biz/r/PG.Biz/...re.asp?c=45848 ) but many of them are "non-trivial"- for example we actually had virtual controls working locally, but it broke the whole game in so many ways- all the interacts have to be redone for non-touch events, and then they all have to be crazy tested. To do a change like that you really need to plan it from the beginning. While we all agree more alternate control options= most people happy, the vast majority of reviews don’t even call this out. We have taken this to heart in our next game that we really want to give options for the different ways people want to play. We addressed all the known bugs we have seen in the forums, we are getting to iPhone5 native res support- we are definitely listening to the feedback. |
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#879
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DBC Last edited by Drummerboycroy; 12-11-2012 at 07:32 PM.. Reason: More important things to worry about... |
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#880
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all i ask :
- iphone 5 native res - real time shadow on every character - dpad (if possible) im begging you(phosphor) not to : - "rebalance" the game after the free version is out. thats all, i dont really care bout the free/lite/demo version thanks. |
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