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#111
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#112
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It's easy to overlook the lack of Universal, but if they pull some DoW stunt with two versions of the app I'll stay clear of further projects.
As for the game itself, I haven't really seen the appeal yet. It's effectively two player solitaire with a minor twist. |
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#113
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Something this game pulls off I don't think I've ever seen so well implemented before is how the game tracks detailed stats on your match history with each individual opponent (bot or real) showing point spreads, win/loss rations, etc.
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#114
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#115
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Well, it's not particularly hard to implement in a 2p game with visible victory points. As for the win loss ratios, Summoner Wars goes pretty deep into faction stats for personal as well as global records, and 1v1 w/l records as well.
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#116
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I have to agree with LordGek that the implementation of game track in Lost Cities is superb. I have Summoner Wars and I think it doesn't go deep enough as this one, it doesn't even show up during a game with AI. Here, I can track all of my previous games, it calculates the trend, show me the chance of winning, give a nice graphics where we can put our emojis anytime during our turns, win/loss ratios, and all is shown in a nice and clean presentations.
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#117
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All the shit talk about no iPad Version from the trolls is so funny. Especially when reading it in the upscaled TouchArcade App on my iPad *wink wink*
Didn't the Coding Monkeys also release Carcasonne - they are good guys |
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#118
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Not all of us are trolls. It's a fair demand from a developer whose only other product is universal (now). Their response about no solid plans for an update to universal was honest but also disappointing.
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#119
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#120
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Wow. Can't believe this thread. What nerve some of you have to bash this developer because they didn't release an iPad native version?! They released a game for the iPhone. So, you can play it on your iPhone, or pixel double play it on your iPad.
You want an iPad version? Tell them! Don't complain that it doesn't exist. |
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