|
#11
|
|||
|
|||
|
Quote:
And, do not forget. This game had taken a long time ... and after that time still no universal version? OK, then not ...
|
|
#12
|
|||
|
|||
|
What are you talking about? As far as I know the game was first announced a week ago…
|
|
#13
|
|||
|
|||
|
Quote:
Jamie. |
|
#14
|
|||
|
|||
|
I agree that it is disappointing that this isn't universal at launch, but CM did the same thing with the launch of Carcassone and that certainly turned out alright.
Has anyone heard whether there are plans to make it universal or whether they plan to charge separately for an iPad version? Since they went the universal route with Carcassone, it would be strange if they made a separate iPad app for Lost Cities. Whatever ends up happening, I will still take one of Coding Monkeys' apps every day of the week over the Goko disaster with Dominion and the Zabu debacle with Thunderstone. |
|
#15
|
|||
|
|||
|
From the FAQ:
Will Lost Cities be available for iPad? Right now, Lost Cities is an iPhone game and we feel the speed and purity of its gameplay make it a natural on the platform. We will look into releasing an iPad version at a later time, but have no immediate plans to do so at the moment. Of course, an iPad version would involve rethinking the User Interface and designing specifically for the device. Not just upscaling the iPhone version. |
|
#16
|
|||
|
|||
|
Quote:
|
|
#17
|
|||
|
|||
|
Quote:
OK, so forget about it ...
|
|
#18
|
|||
|
|||
|
Ridiculous.
|
|
#19
|
|||
|
|||
|
Yup ... but it's ok ...
This week the next Catan Expansion comes into the AppStore ... and I have also many more good board games on my iPad ... so one more or less ... who cares ... I think: Only the developer with some sales less ...
|
|
#20
|
|||
|
|||
|
Agreed. There's no way this game isn't equally if not more suited to the iPad than the iPhone.
Jamie. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|