App description: Lost Cities by the world-renowned board-game author Reiner Knizia takes you on a journey to undiscovered countries and mythical places. Compete against a friend, a stranger or one of 4 different computer players, in what has been called a "two player Solitaire with an extra portion of suspense". Designed and polished for the iPhone by TheCodingMonkeys, makers of Carcassonne for iOS.

online matches against game center friends
voice acted interactive tutorial
comprehensive rules section
4 different AI players with emotions
full-length atmospheric soundtrack
a plethora of single- and multiplayer achievements
fully playable via VoiceOver

Sanuku's comments:


08-31-2012, 02:58 AM
hmmm actually the game isn't that fun as it was as I played it for the first time. You can be as good as you want you may just have bad luck and then you will lose. Imo the game relies too much on luck instead of skill (which isn't much needed to be honest)
08-31-2012, 07:51 AM
I don't think the delay between moves is that bad, but I've never played with someone in the same room and there it would be annoying I'm sure. They need to add bluetooth multiplayer definitely. However I'm really enjoying this game. Yes there is a fair bit of luck, but strategy too - the better player will win more often. There's more to the game then first appears to be the case.

08-31-2012, 09:11 AM
It's a freaking CARD GAME, of course it's a lot of it has to do with luck!
08-31-2012, 01:13 PM
Lost Cities is like any other game that uses Game Center. Ascension, Summoner Wars, ect all take 5-15 seconds to log into GC every time you switch to the app before you can play online. If you stay in the app logged in (as I'd assume you'd do in a local game), turns between players go pretty quick.

But yeah, local multiplayer would be nice.
08-31-2012, 11:19 PM
Joined: Aug 2010
Location: Richmond, VA
Posts: 586
Quote:
Originally Posted by currymutton View Post
Thanks and just realize how s**ks GC really is.

LC is now the most fav MP games for now -- tops Ascensions and SW.

Wanna a game, btw?
I got a notification that it was my turn and that you had taken your turn, but it wouldn't let me go, so I rebooted. As expected, it didn't help. I made sure I was logged into GC. Gave up, quit game, and sent new invite.

Sorry for any confusion!

XBox Gamertag, GC, OpenFeint, Plus+: tecwrtr
Senior Technical Writer - always happy to write reviews!
09-01-2012, 12:28 AM
Quote:
Originally Posted by MissDjax View Post
hmmm actually the game isn't that fun as it was as I played it for the first time. You can be as good as you want you may just have bad luck and then you will lose. Imo the game relies too much on luck instead of skill (which isn't much needed to be honest)
It's a game about probabilities, like Poker. Sure, you never know what card you will draw next, but you have to try to make choices that stack the odds in your favor, so to speak. So, starting a journey you end up losing a few points on, but that gives you the turns you need to score big elsewhere, that's a net win. There's a big random element, but the strategy is in rying to tame that.

Then you need to dip your fingers in some mayo and smear it all over your iDevice screen for greater REALISM!
--Tim "Lord Gek" Jordan
11-14-2012, 06:23 PM
No update from the developers on Universal or iPad version?
12-12-2012, 04:15 PM
There's a sale going on but without an iPad version I won't be picking this up. These types of games work great on iPad!
12-15-2012, 03:26 AM
I just bought this game from the sale, but I have a question. Are there timers for the online multiplayer? I tried looking through the thread, but didnt manage to find an answer. I just started my first online match and was curious how long I would have to wait for a turn.

Other than that though, I am really enjoying the game. I have been havin a blast playing against the AI. It has a well made UI.
12-15-2012, 04:07 AM
Joined: Nov 2012
Location: Indonesia
Posts: 45
the same with everybody's comments... please create the ipad version... it would be nice

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