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  #101  
Old 08-23-2012, 10:56 AM
thezman thezman is offline
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Ok noob question time,how do the local scores work?Im guessing it means people near you but I may be wrong.
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  #102  
Old 08-23-2012, 11:06 AM
syntheticvoid syntheticvoid is offline
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Starting it off, Mikey Shorts has quite a bit of content. 24 Story Mode levels, spread across 6 different environments, along with 48 challenge levels. Now, the 24 Story Mode levels have possible 3 star rankings for how quickly you can complete the stages, and, like we’ve said before, these times are fairly lax, and the 3 star times allow for quite a few mistakes to be made along the way, but in order to reach these 3 star times, learning how to use the game’s sliding mechanic is essential. Along with a jump button, you’re given button for sliding. This ability can be used to take out enemies and slide under pathways. Once you get it down, running along a platform, landing on an enemy, and then going right into a slide underneath another platform will be like second nature.
Not only is Mikey Shorts a speedrun title, but there’s also hidden shorts in each stage, which will require some exploration in order to find. Sometimes they’re hidden behind walls, other times, they’re out of sight, and you’ll need to try and jump on every reachable platform, or fall down every pit in order to find out where they are.

Along with the 3 star time rankings, and the hidden shorts, you’re also given a medal if you can collect all of the coins in a stage. This also leads us to the shop. As you progress through the game, more and more items will be unlocked in the shop, and either be available for free, or can be bought with the coins that you’ve collected while playing the game. There are over 100 different customizable items which you’ll be able to unlock, snag, purchase and wear. Unlike most games that have a shop, Mikey Shorts does not include any IAP, and in order to get everything in the shop, you’ll need to earn it the old-fashioned way, which really seems to be a rarity with iOS games these days.

The Challenge Mode levels are an extension of the speedrunning aspect of Mikey Shorts. The 48 challenge levels are all stages which you must complete in a certain amount of time in order to get a perfect 3 star ranking. Once you start the stage, your score starts counting down. In order to get 3 stars in each stage, you’ll need to reach the end of the level before the score counter reaches 600. If you’re unable to make it to the end of the stage before the counter reaches 0, you’ll need to restart the level. With a total of 144 stars available in this Challenge Mode, and some pretty difficult levels, there’s quite a bit of replay value there.

As with any platformer on the touch screen, the controls for Mikey Shorts will play a huge part in how enjoyable the game is. BeaverTap has spent loads of time working on them, and it definitely shows. You’re given left/right buttons, as well as slide and jump buttons. These buttons are placed perfectly on the iPod, but if you’d rather have them fit your play style, or are using an iPad, you’re also able to place the buttons wherever you like, which really should be mandatory with platformers these days. But it’s not, so when developers take the time to include customizable button placement, it really stands out, and the game is always better because of it.

The graphics and animations in Mikey Shorts are very well done. Colorful, vibrant environments along with smooth gameplay and great animations for running, sliding, enemies, statues turning back into people, and more all add to the fantastic look and feel of the game. There is only one enemy type in the game, but even so, it never feels like the game needs more.
Level design is another great aspect of Mikey Shorts, with 3 different platforms added into the great level designs, as well as the enemies being able to be used to reach higher areas, it’s very clear that a lot of thought and testing went into making sure that each and every level’s spaces between platforms and the placement of everything from enemies to small gaps is perfect.

GameCenter is supported, and definitely adds quite a bit to the replay value, especially if you’re interested in competing on the leaderboards. For each of the 24 Story Mode levels, there is a GameCenter board for fastest time. There is also a leaderboard for your total score through all Challenge Mode levels. Along with the 25 leaderboards, there’s also 36 achievements which you can try and unlock. This, along with the costume items, hidden shorts and coin medals, there’s loads of replay value for all types of gamers, casual and hardcore. Priced at $0.99 and being Universal, it’s definitely worth checking out. I have not had this much fun with a speedrun platformer since Mos Speedrun, which, with the amount of them available, is pretty surprising. Mikey Shorts is, without a doubt, a game that all gamers who are even remotely interested in platformers need to pick up, and is a fantastic debut title from BeaverTap Games. With more coming in updates, as well as the idea of a sequel being kicked around, it looks like BeaverTap is in it for the long run. I just can’t wait to see what they have in store for the future.

5/5 stars

=oD
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  #103  
Old 08-23-2012, 11:20 AM
mikeg123 mikeg123 is offline
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Quote:
Originally Posted by thezman View Post
Ok noob question time,how do the local scores work?Im guessing it means people near you but I may be wrong.
The local scores are just a bunch of made up scores. The reason for that is to provide people with an idea of what kind of times they should be shooting to beat. And for others, that maybe don't use Game Center, we wanted to provide them with a sense of accomplishment when they beat a local score.

Last edited by mikeg123; 08-23-2012 at 11:24 AM..
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  #104  
Old 08-23-2012, 11:23 AM
mikeg123 mikeg123 is offline
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Quote:
Originally Posted by RaptorF35 View Post
Maybe I can play after all Mikeg? (Boardumb = beta tester).

I can't just let Boardumb win it all!
OK, Raptor, I think you've been tortured enough. I know it would drive me crazy waiting, so feel free to have at it! Thanks for holding off a day.

@synthetic: thank you for that amazing review!!!
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  #105  
Old 08-23-2012, 12:54 PM
ninjackid ninjackid is offline
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Congrats on the 5-star review on the TA homepage!! You guys deserve it!! Possibly the most polished speedrunner for iOS I've ever played!!!
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  #106  
Old 08-23-2012, 12:55 PM
syntheticvoid syntheticvoid is offline
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Quote:
Originally Posted by ninjackid View Post
Congrats on the 5-star review on the TA homepage!! You guys deserve it!! Possibly the most polished speedrunner for iOS I've ever played!!!
agreed. Congrats! =oD
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  #107  
Old 08-23-2012, 01:00 PM
nfong nfong is offline
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I finally had a chance to play the game this morning and I'm loving it so much xD
Seriously one of the best platformers I've played in a longgggg time on iOS.

I've just had one small problem regarding Game Center, though. My scores/achieves earned offline didn't sync to GC when I later connected to wifi. So I basically have 0 achieves according to GC, although in-game I have quite a few unlocked.
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  #108  
Old 08-23-2012, 01:02 PM
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metalcasket metalcasket is offline
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5/5 from AppSpy, 148apps, TouchArcade and TheAppShack...game must be pretty bad, eh?

Last edited by metalcasket; 08-23-2012 at 01:06 PM..
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  #109  
Old 08-23-2012, 01:04 PM
ninjackid ninjackid is offline
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I hope this game makes it to the #1 Paid App spot worldwide!!!!
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  #110  
Old 08-23-2012, 01:15 PM
sink_or_swim sink_or_swim is offline
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After reading all the good reviews and impressions, I'm getting this although I'm not a big platformer fan, I think I might enjoy this one.
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