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#21
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Dude nothing personal but judging from the screens and the video that game is a clone from Cut the Rope at least make a lite version so people can see it and try it themselves, the propeller doesn't make this game distinctive or unique from Cut the Rope!!
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#22
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I wonder how bad "Cut the Rope"s but must hurt right now. Ouch. This is a true disgrace, I feel like I'm in the Twilight Zone
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#23
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Seriously, this is in no way okay! How is it even possible Apple lets something like this slip by? Just looked at the pics and jeeesus... Can it be more obvious?
Dont comment here anymore, really, this should gain no more attention!! Last edited by botomatic; 08-22-2012 at 07:00 PM.. |
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#24
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I think that 'cut the rope' is very interesting, but the update is too slow, so I developed this game.
From the propeller, the physical elements are different from 'cut the rope'. |
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#25
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yanyiyun8139, you should be ashamed of yourself. Trying to profit off of the creative abilities of great studios like Zeptolab is just sickening.
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#26
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Time to call the lawyers guys...anyone have zeptolabs email?
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#27
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The worst part is that we as devs have to wait in line for weeks to get approved while this kind of thing happens...
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#28
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Seems like no matter how many times this gets said people still either don't get it or haven't been made aware. Here it is again, for what it's worth:
Apple. Don't. Police. Copyright. For. Non-Apple. IP. |
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#29
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But Zeptolab could sue him like what EA did to Zynga, right ?
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#30
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I really doubt there is going to be anyone suing anyone. That's a really expensive process that I imagine most iOS devs can't afford or don't want to get into. EA just happens to have the manpower to take on Zynga.
Zeptolab might be able to get this taken off the AppStore but even then it's probably a long process. |
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