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#121
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looking forward to the retina update
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#122
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And what a great trailer you got there! |
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#123
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We are on it
![]() However we will release a gameplay improvement update first, then comes the Retina version, thanks! Making the levels a bit "concise" and challenging at the same time is def our top priority, thanks for the advice! |
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#124
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Patiently waiting for the Retina update! The gameplay improvement update is very much welcome. Thanks for the continued support to the game.
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#125
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![]() We're now seeing more and more strategy discussion in our own forums, which is quite exciting, please feel free to post your questions there, or here, whichever works for you. Just a quick question, we are now working on the challenge mode for our next update, and I've asked some gamers about this already, What would you like to see in the Challenge mode? So far, we've thought about these, mostly inspired by games like Defense Grid, and other great TDs such as Fieldrunners and Kingdom rush: 1. No certain tower --- this will vary from level to level, such as no BAC or no T-laser or no Energizer, etc. 2. Accumulate resources level --- the goal is to save resources to a certain amount while protecting your base. 3. Time survival --- survive certain time to win, like Endless mode but with a time limit, any better ideas on this? 4. Limited Resource --- You start the level with a limited amount of resource, and no crystal is earned for killing a creep. 5. Limited number of towers Actually, my all-time favorite is something like you get to control the creeps instead of towers, sort of like a reverse mode of Tower defense games, but less action/control comparing to RTS, any thoughts guys
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#126
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I would love to see a controlling the creeps mode. Choosing types and order to use, when to use etc...
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#127
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Love all of the ideas-really looking forward to the update. Especially option 4 and 5
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#128
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hello,
I can't speak english well, so i'll type what i wanna say in rus... (sorry, i know that nobody can't read my letter(b-b-elow), but if i continue talkin and writin like that - u gonna hate me). Or u can translate this ![]() Как то-так Вобщем я прочитал всю ветку и понял одно - разработчики молодцы. Очень долго наблюдаю за этой игрой, но ветку не читал и понял одно - ЗРЯ. Надо было уже давным давно зайти и скачать игру. Сегодня же это сделаю. Очень люблю TD-игры, прошел весь Kingdom Rush, Fieldrunners 2, Spice Bandits, Goal Defense и Anomaly Warzone. На самом деле САМЫЕ-САМЫЕ крутые TD были в Warcraft 3 TFT как отдельные карты, если кто играл - поймет меня.Вобщем сегодня же вечером приду, куплю и скачаю игру - и отпишусь потом о впечатлениях. With best regards, one of russian tards DD (yeah i know what's the meaning of tard)
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#129
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"
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#130
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So let's imagine, if you could control certain special creeps and Boss units, and drag and drop them to one of the few starting points and they will start moving automatically, the gameplay would be to decide when and what combination of creeps you need to send out to "slow down" the towers' attack and trying to make their way to the base, once you are there you win! Sounds promising? And how would Hero fit into this design is another challenge. |
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