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#31
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It would be good to record it without speedup set ingame.
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#32
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Will do.
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#33
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You can chalk up 2-1 as being another hard as nails level, and out of character from the other levels as I am paying attention to the enemies and placing towers accordingly, but dying on wave 15-16 of who aft trying easily a dozen or more times.
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#34
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Any comments from other players?
One thing we value the most in E.R.A is you CANNOT use one strategy all along the way, you need to adjust it according to the Map, Enemies, Amount of Resource and so on, sometimes you even need to select the right Hero to do the job. Diversity is another aspect of the game, there are countless ways of passing a level. My favourite level is "Glacial 6-3", it's an ass-kicking level and it's impossible to complete without carefully thinking about it, but once you figured it out, even Hard difficulty is a piece of cake. Last edited by Corey.G; 08-25-2012 at 08:02 PM.. |
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#35
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Oh oh, it's too bad, the screenshots had so much promise. Getting to be too many inapp heavy games nowadays too bad.
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#36
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the level looks neat. i think ill jump in.thanks for the video.
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#37
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Quote:
If you read the dev's comments, they actually at first didn't even want to put the IAP structure in place, but only did so by clients requests. So, they plan on toning down the current pricing model to allow us to upgrade / use consumables at much more reasonable rates relative to what you can earn in game. So, basically ,everything that we have asked for the devs have taken to heart and plan on fixing/changing things up/updating, basically answering our beckon call. Pretty amazing really. I have never needed IAP thus far, and I a now on the second world. If you are remotely interested in good TDs, do yourself a favor and grab this one; stat! It's by far the best TD I have played in a long time, and yes, rivals FR and Kingdom Rush IMHO; this all coming from a TD fanatic. Last edited by cabdog; 08-26-2012 at 10:55 AM.. |
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#38
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Hey guys, your voice has been heard, we WILL lower the amount of Intrinsic Energy required to unlock abilities and skills, and we might also add something new that randomly gives out I.E. when you completed a level. -- All this will be included in the upcoming update soon.
![]() The last thing we want is another Pay-to-Win game in the market. Also, the difficulty will be re-balanced, oh yes, still challenging and fun
Last edited by Corey.G; 08-26-2012 at 11:37 PM.. |
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#39
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Awesome. It is very nice to see a dev this involved and communicating.
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#40
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Quote:
Please don't make it too easy though. |
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