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  #131  
Old 10-19-2012, 12:01 PM
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LordGek LordGek is offline
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Originally Posted by pjft View Post
Hm, any update on the update (no pun intended)? I'm worried about the save corruption problem. Is this already fixed?

And what about the expansion, is it out?

Cheers!
Well this might hold you over in the meantime! They've released a beta on the PC which appears to be fully functional with the only catch that you can only play as the 4 new classes in the upcoming expansion. A very clever way to put the new classes out there for mass balance testing. Think one of these new class powers is broken? Comment as such on their forums and if they agree it might get adjusted.

http://www.spectromancer.com/index.cgi?p=3
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  #132  
Old 10-19-2012, 02:21 PM
pjft pjft is offline
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Hm, interesting.

Well, I'll probably get the iPad game anyway and test it out as well - most of my limited gaming time happens on my tablet nowadays.

I'll look into the link though Thanks for sharing!

Cheers,
Paulo
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  #133  
Old 11-09-2012, 02:02 AM
mrbass mrbass is offline
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Mid November we should be able to get the new expansion for iPhone or iPad game. I still play this game just about everyday.

Here is the email I got on November 2nd:

The new expansion for Spectromancer - "Gathering of Power" has been released! It is available at www.spectromancer.com

There are four new classes (Warrior Priest, Vampire Lord, Cultist and Golem Master), and the following improvements were made:
- Visual appearance of the game in fullscreen mode was improved (especially in Windows 7).
- Campaign was changed. Players now start the campaign with all cards unlocked, and learn upgrades to the cards during the campaign. Upgraded versions of cards are available in the campaign only.
- Now it is possible to select cards and slots with arrow keys (useful on laptops).
- Blitz duels were implemented in the online league. Each player has 15 seconds for their turn -- these battles are quick as lightning!
- Good news for players with unreliable internet connections: now it is possible to reconnect after a broken connection and finish the duel.

Right now the expansion is available on PC only, but in the middle of November it will be available on iOS devices.

When you install the new version over a previously activated one it remains activated. You can also install the new version to a separate folder and unlock it with your old activation code. Choose this option if you want to keep your campaign saves or saved replays. In both cases you will need to purchase a new expansion code to unlock all the expansion functionality.
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  #134  
Old 11-09-2012, 03:55 AM
sapphire_neo sapphire_neo is offline
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If the game gets async mp with this update I'm sold.
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  #135  
Old 11-16-2012, 11:28 AM
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LordGek LordGek is offline
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Coolio Beans!

The update is out!

The primary point of it, besides fixing some previous save game issues, is the introduction of 4 new classes (the Warrior Priest for free but Vampire Lord, Cultist, and Golem Master via the latest IAP expansion, "Gathering of Power") as stated by MrBass just 2 posts back!

Last edited by LordGek; 11-16-2012 at 11:30 AM..
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  #136  
Old 11-16-2012, 11:30 AM
strivemind strivemind is offline
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Quote:
Originally Posted by LordGek View Post
Coolio Beans!

The update is out!

The primary point of it, besides fixing some previous save game issues, is the introduction of 4 new classes (1 free and 3 via the latest IAP expansion, "Gathering of Power") as stated by MrBass just 2 posts back!
Woot! I've been looking for an excuse to get back to this.
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  #137  
Old 11-16-2012, 12:03 PM
sapphire_neo sapphire_neo is offline
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Still no async? Does the game have any real-time parts to it?
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  #138  
Old 11-16-2012, 01:51 PM
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LordGek LordGek is offline
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Originally Posted by sapphire_neo View Post
Still no async? Does the game have any real-time parts to it?
No but I think it is simply that the turns are so microscopic. At most choosing a single spell and placing it in a lane.
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  #139  
Old 11-16-2012, 06:37 PM
Menneisyys Menneisyys is offline
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Default My quick review

While not having published a Strategy Guide (as opposed to Orions, the previous “big hit” on both iOS and the preceeding Windows Mobile), I've often mentioned I consider the quite new iOS port of “Spectromancer” (AppStore links: small-screen devices; iPad HD) the best card game on iOS. Opinions may differ, of course – I just prefer the way Spectromancer (and the very closely related Orions) is played to that of Magic (the Gathering) 2013 does.

The new upgrade, along some goodies (a brand new opening screen on the iPad; new multiplayer features etc.) offers four brand new classes (Warrior Priest, Vampire Lord, Cultist and Golem Master) available as a new in-app purchase. (One of them is free; the other three are paid.)

Update list (shot from my iPhone 5):

(as with all the other images, click for original!)
Update list (shot from my Retina iPad):


The new class as an IAP on the iPad (the other two packages not shown here as I've previously purchased and installed both):


The same on the iPhone 5, showing the two other IAP's:


Needless to say, I immediately purchased and played a bit with the new IAP. While I haven't played much so far, I found the new classes (and cards) great.

What's new in addition?

- Blitz mode for multiplayer: Each player has 15 seconds for their turn -- these battles are quick as lightning!

- Reconnection – very important. In the online game, even a simple roaming between Wi-Fi access points (or a short lack of network connection) may result in the quitting of the current game.
- etc.

The bad:

General issues (both the iPhone and the iPad version)

Still no Universal version. As you will want to purchase all character classes, you may end up having to pay two times for the IAP's. The latter, now, amount to $5.97. (You won't want to play the iPhone version on the iPad. Not only because of the inferior graphics, but also the major inconvenience with the obligatory card descriptions. And, on top of all this, the lack of game saving.)

iPad version-specific only (no such problems on the iPhone version)

The iPad version is unlikely to ever receive full Retina support. I've asked the developers on this matter; he answered (his answer is HERE) this.

iPhone version-specific only (no such problems on the HD version)

- The iPhone version still hasn't been updated to support the 16:9 (iPhone / iPod touch 5) screen. By moving for example spell / unit descriptions in the now-unused screen estate would have been great. (BTW, this is why all the in-game iPhone screenshots are letterboxed in this article.)

- Speaking of these descriptions, it's still impossible to hide them. Unchecking the two checkboxes in Options:


still doesn't get rid of them. All you can do to not to see these is drag-and-dropping the cards all the time, which, on the small screen, may sometimes result in the wrong target slot. This (the obligatory description dialog) has always been a major issue. A lot of users have complained about it – too bad the developers still didn't bother fixing it.

- Still impossible to save a game. This is another MAJOR omission in a game, particularly when played in multiplayer. It must be fixed, devs!

- Can't make animations really fast. One of the biggest problems with Spectromancer is that the animations in it are slow-paced compared to e.g. Orions. Even if you drag the slider in the previous screenshot to the rightmost position, the animation will take a lot of time. (And there's no such slider on the iPad version, meaning you can't in any way make animations at least a bit faster.)
Some additional card descriptions (of the new ones - not all of them!)




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  #140  
Old 11-16-2012, 07:12 PM
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LordGek LordGek is offline
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If I were to give a real general gist of these 4 new Spectromancers:

-Warrior Priest: Lots of double edged spells and creatures that can heal your troops while simultaneously damaging your opposition when cast.

-Vampire Lord: Powerful vampiric beings that require their owner to sacrifice a little life to summon.

-Cultist: Fanatics that tend to damage themselves as they hurt the opposition.

-Golem Master: Almost all of the creatures or spells in the Golem Master's bag of tricks are tied to supporting/enhancing the auto-summoned and spell resistant Golem (much like the Hermit's Rabbit).
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