08-26-2012, 07:06 AM
#21
Joined: Aug 2012
Location: Kansas City
Posts: 112
Quote:
Originally Posted by Emos View Post
How does this compare with Magic 2013 and/or Ascension?
Never played ascension, but I've found this to be a more streamlined game compared to magic. Less management and more focus on the actual battle. U get all pools of manna each round and the deck management is slightly more hands on then magic 2013.
08-26-2012, 07:47 AM
#22
Anyone any ideas as to how the scoring is calculated in the Single Player League of Heroes matches?

Also there seems to be some strange behaviour in the campaign when you lose a match. The New Duel option seem to be bugged as the game appears to crash after selecting it. Is the only option to completely restart campaigns when you lose a battle?

08-26-2012, 08:40 AM
#23
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,071
Wow!

A CCG like game with an option to have a tournament against AI opponents in a random order and the fact that you can't simply customize your deck for each meet to make the special deck that is the exact counter of your opponent, count me super impressed!

Now here is an annoyance, at least when playing the game on Kongregate which I assume this will be based on, how do I see the innate skill of my chosen spectromancer? Like here in the tournament I'm seeing the special rules in effect due to my opponent but can't see if my spectromancer is causing some rules to be in effect as well.

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08-26-2012, 09:25 AM
#24
Here are some comparisons to other games.

Kard Combat: Very similar, in theory. The spells in KC were based on Spectromancer, so you will probably recognize some of them immediately. There are more classes (12) and spells (~200) in Spectromancer than KC. The campaign is roughly similar; defeat AIs under various conditions to strengthen your spells. There is an option to draft spells before the game, unlike KC. The interface is much better, in 2D with less annoying tapping and no scrolling. The art is much better, IMHO, without the bizarre gothic theme. And an active online community is built-in, since you can play against an established PC base.

Magic: Similar in theme and use of creatures/instants to reduce an opponent's life, but less luck-based. Spells are not really "cards" in Spectromancer. They are not shuffled, discarded, or hidden from you. They are drafted or assigned randomly before the game starts, and then you will always have equal access to them throughout the game. You can cast one spell per turn (usually) if you have sufficient power. Power accumulates automatically each turn (no lands) and unused power is stored for later. It's sort of kind of like PvP in a RPG like Diablo, except turn-based, no loot or melee attacks, and with 20 random abilities per match.

Unlike Magic (or most RPGs), you accumulate power in five different categories, and each spell only draws from one category. Much of the strategy revolves around deciding which type of mana to build up, and which type to use immediately for cheap spells. Finally, there are only six slots that can hold creatures, and creatures will always attack the immediately opposing creature (or the other player, if the opposing slot is empty).

Ascension: Quite different. No drafting in-game, although you can optionally draft cards before the game starts. Your "deck" is fixed throughout the game; you do not ever discard or draw new spells. This means you can always plan a few turns ahead. You win by eliminating your opponent, not by buying more cards. You don't really build an "engine" or exploit other snowball effects.

Last edited by fastspinecho; 08-26-2012 at 09:32 AM.
08-26-2012, 11:22 AM
#25
Thanks fastpinecho, helpful that you compared it to some of the great CCG in the app store. I'm still not sure about this one, so many good card games of late, hope to see more impressions
Edit: after my usual rigorous research routine I'm grabbing this one, hope to see you guys online.

Last edited by drloony; 08-26-2012 at 11:52 AM.
08-26-2012, 12:04 PM
#26
I really want this, but it's not on the store!!! Wth? Anyone know why, how, or when this will pop back up?
08-26-2012, 12:26 PM
#27
Not universal? This means I can't play on the go like I can Carc and Ascension and Summoner Wars.

I perfectly understand when single-player games are split between iPad and iPhone versions, but board games and card games should be universal. No purchase for me. Ticket to Ride just sits there, and so would this.

Edit: is this thing Retina on either platform? Asynchronous?

Last edited by soldat7; 08-26-2012 at 12:35 PM.
08-26-2012, 01:46 PM
#28
Lol. Why does everyone have this game yet my app store won't register it as being there??? Lol. Ugh.
08-26-2012, 01:56 PM
#29
Just FYI you can play this on PC or Facebook free if you want to check it out before buying it. I bought the full PC version for $17 about 2 years ago. My biggest complaint is that they almost never update the game, ever. They just rehash it on different platforms exploiting new user bases. Welcome to the club iOS gamers.
08-26-2012, 01:59 PM
#30
I'm tryin to get it on my iPhone... No luck...