Originally Posted by LordGek
A CCG like game with an option to have a tournament against AI opponents in a random order and the fact that you can't simply customize your deck for each meet to make the special deck that is the exact counter of your opponent, count me super impressed!
Now here is an annoyance, at least when playing the game on Kongregate which I assume this will be based on, how do I see the innate skill of my chosen spectromancer? Like here in the tournament I'm seeing the special rules in effect due to my opponent but can't see if my spectromancer is causing some rules to be in effect as well.
Doh! Those weren't special spectromancer powers but, I think in a very cool way ala Magic 2013's Plane Chase, just cool random modifiers in effect for each round of play in the tournament. Might be annoying to you both or inadvertently really work into one of the spectromancer's playing style.
Also worth mentioning that thus is CLEARLY the game that inspired that Chillingo abomination of a glitchy mess that, in all honesty, I can't recall the name of at the moment. You know, the half assed port of an old Palm game and probably the very first CCG like game for the iPhone.
As other's had mentioed, I like how there is a lot of overlap for each class in the game. Everyone is playing from some random 16 cards of the game's core 48 cards (1-12 in each of the 4 elements) BUT, there are always a set of an additional 4 spells (drawn out of a pool of 8) exclusive to your class. While I believe there is some auto balancing and the game won't allow some classically overpowering combos, you never really know which 20 spells you'll have in front of you for the duel.
Unique to this game, while I would still call it a card game, is that you don't really have a hand in this game. When the game starts you're given your random set of 20 spells (16 from the core set and 4 unique to your class) all at once. By default you gain 1 mana in each of your 5 schools of magic each turn so you have to decide how you spend this accumulated mana. Do you go for that little 1 point fire mana spell right off or hold off on using any fire spells until you've saved up enough to unleash the big 8 point Fire Elemental? Other than maybe whining about your initial selection of 20 spells, there is never any issue of not drawing the right card at the right time in this card game.