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#101
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It does sound cool The reason why I've never heard of it is because I've never had a DS so I'm not aware of the catalog of many games I have bought for my IOS device many Square Enix games so I'm slowly learning ![]() Thanks for the review link too |
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#102
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Renewed the hype, but it still ended up a port in the end. And shouldn't a countdown usually hint at more than a port? Every time a countdown has been simply a port (such as with Baldur's Gate) fans have gone ballistic. I mean, I think the port is great and I will most likely get it, but I understand the reasons to get upset. 1. Bias towards idevice 2. On a system twewy fans dont necessarily have or use (not on DS or 3ds) 3. drastic change in combat system. For better or worse, whenever the combat system is changed in a remake FANS WILL GET UPSET. 4. hints of more than a port (even with nice new graphics, it's still a port) 5. countdown And 5 years is a lot of time to wait for a sequel. But if this is popular, who knows it may renew interest.
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#103
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Also i'd like to add, i have one good thing and one bad thing to worry about with this release. The good one: If enough people buy it on the iOS, maybe it gets the attention it needs for a true sequel. The bad one: If it gets good sales on the iOS, they might A: Stick with having the next game be on the iOS aswell, or B: the sequel gets released on the 3DS, but with the 2 screen combat removed. Last edited by AceWizard; 08-26-2012 at 01:41 PM.. |
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#104
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#105
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#106
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I really liked the ds version.
The story was great and the battling was fun. I did feel that that use of the two screens was fine , but it felt a little strange still. I think having both characters fight on one screen still looks great. I love the art style. Oh, bye the way, you can buy a nice stylus if you want to play that way. No problem! Last edited by gemineye62; 08-26-2012 at 01:42 PM.. |
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#107
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Now I'm interested and will consider it after more discussion on this thread continues Thanks again
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#108
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That's silly. There's way more to the game than its combat system. In fact, the main reason I enjoyed so much was the story and soundtrack. Frankly, the dual screen combat did nothing for me, it was just there. It certainly has an impact from a narrative standpoint, and hopefully they can balance that even with one screen only.
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#109
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I am not hating on it: a lot of people dig it, and I'm not saying they are wrong. It just wasn't for me, even though I liked pretty much everything else. |
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#110
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Did i say it was? :S
Also, i might actually buy this anyway. IF The combat works good. I've already tried to play this on a DS with unaligned bottom screen, and it was a pain in the *** to even move the guy around. So precise controlls are a must for me if its gonna be worth it. And sure zero, It had awesome story, music and the pin system is awesome. But i still find the uniqnuess of the combat to be the main factor of what drew people to this game ( i could be totally off here, but it seems to be the thing most of us discuss when on boards dedicated to this game) . The second part was probably the music. ^^ Last edited by AceWizard; 08-26-2012 at 01:46 PM.. |
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