App description: IMPORTANT INFORMATION
We have confirmed a bug that prevents this game from running properly on iOS 8, and are currently investigating the matter. We humbly ask for your patience and understanding until the issue is resolved.


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SUPPORTED DEVICES
iPhone 4, iPhone 4s, iPhone 5, iPhone 5s, iPhone 5c, and 5th generation iPod touch (excluding 16 GB models).
iOS 4.3 or later is required.

Square Enix's fresh-faced hit The New York Times called one of the best role playing games ever designed for anything has busted onto iOS in a big way, with a slick and addictive new combat system, eye-popping HD art, and (of course) plenty of zetta awesome reasons for longtime fans to double dip.

Arm yourself with psychic superpowers and battle your way through a 7-day gauntlet of action: the Reapers Game.


THE SETUP
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Welcome to Shibuya, a mishmash of attitudes and styles in the heart of Tokyo.

A boy named Neku wakes up in a crowded intersection, alone and unaware of how he got there. Then, he receives a weird text: Clear this mission...or face erasure. With that, Neku is thrust into a life-or-death Game that sends him scrambling down streets paved with one riddle after another...

What is the Reapers Game? Why is Neku a Player, and what is he playing for? Will the Game really end if he survives all 7 days? Another mystery is always around the corner.


THE PAYOFF
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- Intuitive, addictive combat with a twist
Activate your combat abilities, or psychs, with simple touch commands like tapping, slashing, and dragging. Comfy with that? Control Neku and his Game partner on the same screen and take the combat up a notch. Like loot? Boost your item drops in battle with the revamped Fusion system.

- Deep replay value
Finish the main story to unlock a hilarious bonus chapter, more quests and items to find, new combat challenges, and secret reports that flesh out the story even more.

- Explore a living, breathing city
Nekus sprawling world is based on the real-life Shibuya in Tokyo. Visit real locations and absorb some real Japanese culture through a hip fantasy lens.

- Redrawn art and Retina display support
Enjoy the game in full HD on your Retina-enabled iPhone 4 or later device. Art and animation across the game has been redrawn just for this release, making combat a beautiful experience. This is how all 2D classics should look.

- The ultimate soundtrack: 60 songs
Composer Takeharu Ishimotos complete, sonically sublime soundtrack is included right in the game with high-quality audio and full vocals, including remixes and new songs.



THE VERDICT
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Praise for the original The World Ends with You:

Compelling and immaculately presented...from start to finish Gamespot

Nails just about everything it tries and it tries quite a lot IGN AU

Full of mysteries and surprises, interesting characters The New York Times

A compelling risk/reward system that...amply blesses the daring 1UP

Ice-cool artwork...impossibly catchy soundtrack Eurogamer

Games rarely have things this interesting to say G4TV

DS Best RPG/Best Story/Best New IP and DS Game of the Year IGN

chaos_envoys's comments:
it's available now!! $17.99 for iPhone version



Quote:
Originally Posted by Sanuku View Post
I thought I just add a Picture so some do actually realize why the Filesize literally did explode if it comes to the The World Ends With You (Nintendo DS/Apple iDevice Retina) comparing posts.



Comparing the DS Resolution with the Retina. And yes those two small Picture on the Left are the actual Nintendo DSi Resolution. (Click the Picture to see it it in all it`s glory)

I hope that Way a few more do actually realize that you couldn`t just simple take the 60 MB Nintendo DS Build and just put it 1:1 on the Apple iDevice.




08-27-2012, 10:33 PM
Quote:
Originally Posted by MrAlbum View Post
Ow..... Brain........ Hurts........ Heart....... Pounding..........

*THUD*

GGGHHGGGGAAAAASKKKKKK-

*dead*
Good luck in the Reaper's Game, buddy.
08-27-2012, 10:35 PM
Quote:
Originally Posted by Joshnsuch View Post
It looks like through a few different reviews of the game that people have been able to purchase it through iPod touch. I think. All of my browsing has been on my 4S or laptop.

MrAlbum's review seems.. Quite passionate, to say the least, heh.
Well, it is an awesome game! Even if I'm disappointed with Squenix's compatibility shenanigans, it's easily a top 10 hardcore game for the system as a whole. DS games translate over especially well because they were already made for touch.

Re: purchasing for Touch, they may have purchased from desktop and then been surprised when it wouldn't sync. I didn't think about that flow. Think the on-device app store would exclude it; I know my iPad's app store won't show the iPhone version.

I play lots of games, especially async ones. You can add me on GC: geoelectric

08-27-2012, 10:45 PM
Just so I understand it right:

Square Enix is actually breaking a Rule of Apple itself to don`t make the iPhone Version run on the iPad (First Gen) and also not on the iPod Touch(4th) and all it does need is some Modding of some Files to change that and make it work on those iDevice?

Please tell me I`m totally wrong because otherwise I'll go and request an refund from Apple right now because I will never ever support something as greedy as such behavior with my Money.
08-27-2012, 10:47 PM
Quote:
Originally Posted by Sanuku View Post
Just so I understand it right:

Square Enix is actually breaking a Rule of Apple itself to don`t make the iPhone Version run on the iPad (First Gen) and also not on the iPod Touch(4th) and all it does need is some Modding of some Files to change that and make it work on those iDevice?

Please tell me I`m totally wrong because otherwise I'll go and request an refund from Apple right now because I will never ever support something as greedy as such behavior with my Money.
The iPhone version will not work on any iPad ( 1,2 or new iPad ) I was fine with it but after thinking about it, that's really low from Square Enix

Edit: try installing the iPhone version on your iPad see what happens!!!

Last edited by shero89; 08-27-2012 at 10:52 PM.
08-27-2012, 11:02 PM
Quote:
Originally Posted by Sanuku View Post
Just so I understand it right:

Square Enix is actually breaking a Rule of Apple itself to don`t make the iPhone Version run on the iPad (First Gen) and also not on the iPod Touch(4th) and all it does need is some Modding of some Files to change that and make it work on those iDevice?

Please tell me I`m totally wrong because otherwise I'll go and request an refund from Apple right now because I will never ever support something as greedy as such behavior with my Money.
Edit: I just checked the app manifest I posted about and it only lists Arm v7 and the gyroscope, not the flash. If it is rejecting based on flash (and a number of posts confirm that) it seems like it must be internal behavior.

Re-edit: in a fit of not-very-bright, I was looking at the iPad version. Seems likely the iPhone manifest is indeed specifying that it needs a flash. I have no idea if just modding that plus the compatible device version would let you install on iPad. Might.

I play lots of games, especially async ones. You can add me on GC: geoelectric

Last edited by geoelectric; 08-27-2012 at 11:21 PM.
08-27-2012, 11:03 PM
The main issue, in my mind is the apparent violation of the compatibility mode clause of the Dev License Agreement for no apparent good reason. The iPhone version will NOT install on iPad 2 or 3 due to the iPad lacking a camera flash. The camera flash is not used for any purpose in game. The motivation is clear.

As far as the iTouch/iPad 1 lockout, that at least could be defended on performance grounds and apparently is permitted under the agreement.
08-27-2012, 11:05 PM
Quote:
Originally Posted by geoelectric View Post
Here's my understanding:

There's a manifest that's part of the app package that declares what hardware capabilities the app needs. They appear to have set it to need a camera flash, which keeps it from appearing on the App Store for a number of devices.

See here: http://developer.apple.com/library/i...Resources.html

They may or may not also be checking for a camera flash inside the app itself, so it may not just be a matter of modding the package. I don't know that anyone has tried.

The passage from the developer license I posted before seems to say they can't do this unless they actually need the camera flash, and even then I think they're only supposed to disable that one feature. As far as I know, there's no picture capability in TWEWY at all.

Charitably, this could be a bug. Realistically, it's probably a grab and is bad faith.

Let us know how the refund goes. I suspect a number of people will be curious.
You don't need the camera or flash to play the game so is this considered a violation to Apple policies ?
08-27-2012, 11:06 PM
Quote:
Originally Posted by shero89 View Post
You don't need the camera or flash to play the game so is this considered a violation to Apple policies ?
Yeah. Look at my post a couple of pages back. Upshot is that you can only disable functionality that actually needs a device feature not present. Otherwise you have to maintain compatibility.

I'm unzipping the .ipa now to look at the manifest. I'll edit when I've checked it out.

Edit: manifest does not specify flash. If it's rejecting based on that (and I've seen a number of posts confirming it is) I think it may be checking internally.

Edit-again: Flip flop/flip flop. I was looking at the iPad .ipa. The iPhone .ipa may indeed require the camera flash.

I play lots of games, especially async ones. You can add me on GC: geoelectric

Last edited by geoelectric; 08-27-2012 at 11:27 PM.
08-27-2012, 11:07 PM
But isn't there a review process before Apple accepts any application ? so I'm sure they know about this and yet they let it slide without a problem !!!
08-27-2012, 11:15 PM
Quote:
Originally Posted by geoelectric View Post
Well, it is an awesome game! Even if I'm disappointed with Squenix's compatibility shenanigans, it's easily a top 10 hardcore game for the system as a whole. DS games translate over especially well because they were already made for touch.

Re: purchasing for Touch, they may have purchased from desktop and then been surprised when it wouldn't sync. I didn't think about that flow. Think the on-device app store would exclude it; I know my iPad's app store won't show the iPhone version.
I can double confirm for the whole can't purchase directly from device thing. I actually did test it when it came out at 8:00pm. PST and it seems to be the case. Also, I wanted to purchase it, but I can't, obviously. I do wonder why Square-Enix's reason for restricting the devices so heavily, though...

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