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#501
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However if you want to start a thread about devs purposefully restricting games, like TWENY or Catan, you're more than welcome too. |
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#502
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I've created a General thread here. I encourage anyone who was talking on this subject to go there. http://forums.toucharcade.com/showth...35#post2408535 Last edited by geoelectric; 08-28-2012 at 12:52 PM.. |
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#503
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They didn't take away anything of you, because you hadn't it in the first place. Flawed logic is flawed. It's their product, and if you feel ofended, that's not their problem... seriously... Btw, Apple is the devil, Siri works flawlessly on iPhone 4, and iOS 6 won't be coming to my iPod/iPad, and will be crippled in some devices, definitely the incarnation of the devil. Last edited by ednan; 08-28-2012 at 01:24 PM.. |
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#504
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I'm getting drawn further and further into this game every day I play it. It FEELS like it was supposed to be released for iOS first, for some reason! It turned me into a sparkly-eyed fanboy over the course of a single day, which is something that has NEVER happened before for iOS. I am simply blinded by the game's awesomeness @_@ Also, I seem to be picking up references to Japanese mythology from the enemy designs. If that's the case, then the noise could be the modern equivalent of Japanese tengu, with the characters acting as the modern-day shamans/monks trying to "keep the balance", whether or not the characters see things that way. It's just a thought, and there are flaws in the logic, but I find the analogue interesting to me ^_^ |
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#505
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Actually I think compatibility issues are an important factor when someone is evaluating whether to buy a game. Which is why they would read a thread like this. It's sad that they may have drowned out discussions of gameplay (which appears to be excellent), but that's not OUR fault.
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#506
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damn 2 days later and this convo still going on? wheres my get over it jpeg?
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#507
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#508
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I watched Sanuku's videos, this game seems to be filled with dialog! I'm concerned that dialog takes up more of the game than actual gameplay itself. How much of the game is actually combat?
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#509
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The beginning of the game is just particularly dialog-heavy because it's setting stuff up, and it hasn't taught you combat yet. Once combat is in full swing, it balances well. |
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#510
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A JRPG with a story and a ton of dialog?! How they dare?! ![]() Yes TWEWY is a fine JRPG with a wonderful story and ton of dialog, if you want only combat IB2 cost less
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