App description: IMPORTANT INFORMATION
We have confirmed a bug that prevents this game from running properly on iOS 8, and are currently investigating the matter. We humbly ask for your patience and understanding until the issue is resolved.


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SUPPORTED DEVICES
iPhone 4, iPhone 4s, iPhone 5, iPhone 5s, iPhone 5c, and 5th generation iPod touch (excluding 16 GB models).
iOS 4.3 or later is required.

Square Enix's fresh-faced hit The New York Times called one of the best role playing games ever designed for anything has busted onto iOS in a big way, with a slick and addictive new combat system, eye-popping HD art, and (of course) plenty of zetta awesome reasons for longtime fans to double dip.

Arm yourself with psychic superpowers and battle your way through a 7-day gauntlet of action: the Reapers Game.


THE SETUP
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Welcome to Shibuya, a mishmash of attitudes and styles in the heart of Tokyo.

A boy named Neku wakes up in a crowded intersection, alone and unaware of how he got there. Then, he receives a weird text: Clear this mission...or face erasure. With that, Neku is thrust into a life-or-death Game that sends him scrambling down streets paved with one riddle after another...

What is the Reapers Game? Why is Neku a Player, and what is he playing for? Will the Game really end if he survives all 7 days? Another mystery is always around the corner.


THE PAYOFF
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- Intuitive, addictive combat with a twist
Activate your combat abilities, or psychs, with simple touch commands like tapping, slashing, and dragging. Comfy with that? Control Neku and his Game partner on the same screen and take the combat up a notch. Like loot? Boost your item drops in battle with the revamped Fusion system.

- Deep replay value
Finish the main story to unlock a hilarious bonus chapter, more quests and items to find, new combat challenges, and secret reports that flesh out the story even more.

- Explore a living, breathing city
Nekus sprawling world is based on the real-life Shibuya in Tokyo. Visit real locations and absorb some real Japanese culture through a hip fantasy lens.

- Redrawn art and Retina display support
Enjoy the game in full HD on your Retina-enabled iPhone 4 or later device. Art and animation across the game has been redrawn just for this release, making combat a beautiful experience. This is how all 2D classics should look.

- The ultimate soundtrack: 60 songs
Composer Takeharu Ishimotos complete, sonically sublime soundtrack is included right in the game with high-quality audio and full vocals, including remixes and new songs.



THE VERDICT
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Praise for the original The World Ends with You:

Compelling and immaculately presented...from start to finish Gamespot

Nails just about everything it tries and it tries quite a lot IGN AU

Full of mysteries and surprises, interesting characters The New York Times

A compelling risk/reward system that...amply blesses the daring 1UP

Ice-cool artwork...impossibly catchy soundtrack Eurogamer

Games rarely have things this interesting to say G4TV

DS Best RPG/Best Story/Best New IP and DS Game of the Year IGN

chaos_envoys's comments:
it's available now!! $17.99 for iPhone version



Quote:
Originally Posted by Sanuku View Post
I thought I just add a Picture so some do actually realize why the Filesize literally did explode if it comes to the The World Ends With You (Nintendo DS/Apple iDevice Retina) comparing posts.



Comparing the DS Resolution with the Retina. And yes those two small Picture on the Left are the actual Nintendo DSi Resolution. (Click the Picture to see it it in all it`s glory)

I hope that Way a few more do actually realize that you couldn`t just simple take the 60 MB Nintendo DS Build and just put it 1:1 on the Apple iDevice.




08-28-2012, 12:46 PM
Joined: Jul 2008
Location: Orlando, FL
Posts: 4,493
Quote:
Originally Posted by geoelectric View Post
To my knowledge, this forum's for any conversation specific to the game, save the exceptions in the forum rules. General is for conversation not specific to a particular game.

If a mod tells me otherwise, I'll be happy to start a new thread. At any rate, I've pointed out the issue and said my piece, but my understanding of what goes where doesn't match yours.
You're absolutely right.

However if you want to start a thread about devs purposefully restricting games, like TWENY or Catan, you're more than welcome too.
08-28-2012, 12:48 PM
Quote:
Originally Posted by sizzlakalonji View Post
While there's no hard and fast rule about this, it's becoming increasingly clear that this thread has gone off the rails. There is VERY little about actual gameplay here, and if someone were to want to find it, they would have to sort through a lot of at best tangentially related comments to get it. I think that further comments about iPad lockout issues would be better off in a dedicated thread in the general comments section.
Thanks for the clarification. It's not my intention to derail the thread or make anyone upset.

I've created a General thread here. I encourage anyone who was talking on this subject to go there.

http://forums.toucharcade.com/showth...35#post2408535

I play lots of games, especially async ones. You can add me on GC: geoelectric

Last edited by geoelectric; 08-28-2012 at 12:52 PM.

08-28-2012, 01:21 PM
Quote:
Originally Posted by geoelectric View Post
All of you complaining that there's a compatibility discussion are missing the point.

One of the reasons why an iPad is worth the money if you already have an iPhone is that you can reuse iPhone apps on it. That's especially true with the iPad 3, which has the equivalent of RetinaPad built in, so iPhone Retina apps display very clearly.

It's true that in many cases you'll buy an iPad (or universal) version specifically because it works or looks *better*, but the sales pitch and, importantly, Apple's rules for developers makes sure that's a choice and not a requirement.

Square-Enix has broken that compatibility here, and it seems unlikely for it to be an error. This is ripping us off as surely as an IAP paywall on a $5 game, and is just as shady as the company that stole all of Torchlight's assets to make their MMO. In fact, it's shadier than the last one because rather than copying something from one person/company, it's taking functionality from all of us.

And that's worth money, because many of us bought the iPad version instead or in addition to the iPhone version because that compatibility wasn't there. I did, for example, which is why I was outraged when I realized they broke the terms of their developer agreement to make that situation happen.

When a game rips us off like that, discussion about the ripoff is appropriate. It's appropriate regarding IAP, and it's appropriate regarding asset copying, and it's appropriate in this case. The talk of modding has been entirely centered around getting the functionality back that Apple has promised and that, in fact, we've paid for.

For those who feel inconvenienced by that being there for the last several (five or six by my count, not thirty) pages, my apologies. I like the game very much too, and I don't feel at all inconvenienced by your strategy discussion. I was hoping you might find they could co-exist.

But if we've somehow made you feel uncomfortable that we're ripped off, I'm not sorry for that. We just want Square-Enix to play by the rules that were assumed when we dropped hundreds of dollars buying these devices. If you're uncomfortable because they haven't, then that's pretty appropriate too.
PS1 games doesn't work on my PS3, my SNES cartridges won't fit in my Gamecube, etc. etc. They are all so shady and evil!
They didn't take away anything of you, because you hadn't it in the first place. Flawed logic is flawed. It's their product, and if you feel ofended, that's not their problem... seriously...
Btw, Apple is the devil, Siri works flawlessly on iPhone 4, and iOS 6 won't be coming to my iPod/iPad, and will be crippled in some devices, definitely the incarnation of the devil.

Last edited by ednan; 08-28-2012 at 01:24 PM.
08-28-2012, 01:40 PM
Joined: Feb 2012
Location: Alaska
Posts: 232
Quote:
Originally Posted by ednan View Post
PS1 games doesn't work on my PS3, my SNES cartridges won't fit in my Gamecube, etc. etc. They are all so shady and evil!
They didn't take away anything of you, because you hadn't it in the first place. Flawed logic is flawed. It's their product, and if you feel ofended, that's not their problem... seriously...
Btw, Apple is the devil, Siri works flawlessly on iPhone 4, and iOS 6 won't be coming to my iPod/iPad, and will be crippled in some devices, definitely the incarnation of the devil.
Snark adds very little to the discussion, no matter how satisfying it may be xD

I'm getting drawn further and further into this game every day I play it. It FEELS like it was supposed to be released for iOS first, for some reason! It turned me into a sparkly-eyed fanboy over the course of a single day, which is something that has NEVER happened before for iOS. I am simply blinded by the game's awesomeness @_@

Also, I seem to be picking up references to Japanese mythology from the enemy designs. If that's the case, then the noise could be the modern equivalent of Japanese tengu, with the characters acting as the modern-day shamans/monks trying to "keep the balance", whether or not the characters see things that way.

It's just a thought, and there are flaws in the logic, but I find the analogue interesting to me ^_^
08-28-2012, 01:40 PM
Actually I think compatibility issues are an important factor when someone is evaluating whether to buy a game. Which is why they would read a thread like this. It's sad that they may have drowned out discussions of gameplay (which appears to be excellent), but that's not OUR fault.
08-28-2012, 01:41 PM
damn 2 days later and this convo still going on? wheres my get over it jpeg?
08-28-2012, 01:45 PM
Quote:
Originally Posted by panama chief View Post
damn 2 days later and this convo still going on? wheres my get over it jpeg?
08-28-2012, 02:09 PM
I watched Sanuku's videos, this game seems to be filled with dialog! I'm concerned that dialog takes up more of the game than actual gameplay itself. How much of the game is actually combat?
08-28-2012, 02:11 PM
Quote:
Originally Posted by TicTac View Post
I watched Sanuku's videos, this game seems to be filled with dialog! I'm concerned that dialog takes up more of the game than actual gameplay itself. How much of the game is actually combat?
Quite a bit. When you get to a combat area and scan, there are a bunch of little icons floating around that start battles. You can play through a ton of them before actually leaving the area and starting another story segment.

The beginning of the game is just particularly dialog-heavy because it's setting stuff up, and it hasn't taught you combat yet. Once combat is in full swing, it balances well.

I play lots of games, especially async ones. You can add me on GC: geoelectric
08-28-2012, 02:15 PM
Quote:
Originally Posted by TicTac View Post
I watched Sanuku's videos, this game seems to be filled with dialog! I'm concerned that dialog takes up more of the game than actual gameplay itself. How much of the game is actually combat?
Wow!
A JRPG with a story and a ton of dialog?! How they dare?!
Yes TWEWY is a fine JRPG with a wonderful story and ton of dialog, if you want only combat IB2 cost less

/-\arnaK - Lord Ranger of Angband's Pits - GC -> AarnaK
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