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  #41  
Old 11-18-2012, 03:38 AM
WhiteSponge WhiteSponge is offline
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Quote:
Originally Posted by bramblett05 View Post
I like the level up animation that's is pretty neat. Is there different sort or enemies by chance?
Yes there are! From stage 7 onwards there is a new type of enemy being introduced
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  #42  
Old 11-19-2012, 08:04 PM
WhiteSponge WhiteSponge is offline
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Here's some small progress on the latest world in Small Chronicles!

Read more about it here at http://whitesponge.com/blog/small-progress/
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  #43  
Old 11-20-2012, 12:52 AM
wuzmaname wuzmaname is offline
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Hi whitesponge, love the look of your game and your active participation in the forums!

Just a quick question so I understand the replayability factor - would Kon be able to unlock all the passive and active skills by the end of the game?

If that is the case, an idea would be to limit this so we can roll different types (I.e. a tank vs secdonary tank with healing capabilities) etc.

Just a thought!
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  #44  
Old 11-20-2012, 06:43 PM
WhiteSponge WhiteSponge is offline
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Quote:
Originally Posted by wuzmaname View Post
Hi whitesponge, love the look of your game and your active participation in the forums!

Just a quick question so I understand the replayability factor - would Kon be able to unlock all the passive and active skills by the end of the game?

If that is the case, an idea would be to limit this so we can roll different types (I.e. a tank vs secdonary tank with healing capabilities) etc.

Just a thought!
Haha thanks wuzmaname! I love the community here!

Ah yes Kon would be able to unlock all skills but he won't be able to max out all skills

That's a really good idea! I might add additional skill requirements for the learning of more powerful skills for that!

I'm also guessing that you think that you can have multiple save games in Small Chronicles whereby each save game allows you to create a new build of Kon(or any other character) altogether.

Hahaha in actual fact, Small Chronicles saves the game for you. You won't be able to create new save games as there is only 1 of it ~

The reason I went with this approach for Small Chronicles is because by doing so, I can create an unlimited amount of characters that you play with each with their own individual characteristic and skills. This would be much better than say, having only 3 to 4 save games (which equals to only 3 to 4 characters)?

Of course, to allow players to test with different builds, there are also ways to reset your character skills and stat points

Do let me know how you feel about this approach of mine :P

Looking forward to hearing from u!
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  #45  
Old 11-23-2012, 05:30 PM
WhiteSponge WhiteSponge is offline
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Quote:
Originally Posted by bramblett05 View Post
I like that approach very good thinking
hahaha thanks!
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  #46  
Old 11-24-2012, 04:45 AM
wuzmaname wuzmaname is offline
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Quote:
Originally Posted by WhiteSponge View Post
Haha thanks wuzmaname! I love the community here!

Ah yes Kon would be able to unlock all skills but he won't be able to max out all skills

That's a really good idea! I might add additional skill requirements for the learning of more powerful skills for that!

I'm also guessing that you think that you can have multiple save games in Small Chronicles whereby each save game allows you to create a new build of Kon(or any other character) altogether.

Hahaha in actual fact, Small Chronicles saves the game for you. You won't be able to create new save games as there is only 1 of it ~

The reason I went with this approach for Small Chronicles is because by doing so, I can create an unlimited amount of characters that you play with each with their own individual characteristic and skills. This would be much better than say, having only 3 to 4 save games (which equals to only 3 to 4 characters)?

Of course, to allow players to test with different builds, there are also ways to reset your character skills and stat points

Do let me know how you feel about this approach of mine :P

Looking forward to hearing from u!
I can see the benefit of not defining the classes off-hand, that would give a lot more flexibility to the game.

I think as long as there is a function for characters to reset their stats and skills, it should be ok. Maybe the story could encourage the player to re-roll their characters anyway for certain missions? (i.e. in one mission Kon could be alone against a hoard of enemies where having an assassin/ rogue build would be of more benefit, or in another mission a mage/ wizard build with strong AoE to work as a support function instead of the main character)..

Just randomly sharpshooting.. not sure if your game allows for these mechanics.
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  #47  
Old 11-24-2012, 06:09 PM
WhiteSponge WhiteSponge is offline
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Quote:
Originally Posted by bramblett05 View Post
When is a new build coming? I'm still on the 3rd level but I'm just saving money. What are the red jewels used for?
Coming soon in a few days

The red jewels/rubies are used to buy more powerful equipments (you can see them in the npc store) :P
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  #48  
Old 11-24-2012, 06:17 PM
WhiteSponge WhiteSponge is offline
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Quote:
Originally Posted by wuzmaname View Post
I can see the benefit of not defining the classes off-hand, that would give a lot more flexibility to the game.

I think as long as there is a function for characters to reset their stats and skills, it should be ok. Maybe the story could encourage the player to re-roll their characters anyway for certain missions? (i.e. in one mission Kon could be alone against a hoard of enemies where having an assassin/ rogue build would be of more benefit, or in another mission a mage/ wizard build with strong AoE to work as a support function instead of the main character)..

Just randomly sharpshooting.. not sure if your game allows for these mechanics.
Haha that's a great idea! Although for the moment, the game doesn't really encourage the player upfront about it. It does so subtly through the type of monsters that are on the particular stage and the setup of their different starting positions.

Yea I want to have the characters define themselves instead of having classes define them
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  #49  
Old 11-26-2012, 08:58 PM
WhiteSponge WhiteSponge is offline
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The battle field for the 2nd world has been decided!

Read more about it here at http://whitesponge.com/blog/second-world/

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  #50  
Old 11-27-2012, 06:15 PM
WhiteSponge WhiteSponge is offline
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Quote:
Originally Posted by bramblett05 View Post
Looks cool
Thanks! Keep checking this thread for regular updates
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