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#41
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#42
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![]() Here's some small progress on the latest world in Small Chronicles! Read more about it here at http://whitesponge.com/blog/small-progress/ |
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#43
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Hi whitesponge, love the look of your game and your active participation in the forums!
Just a quick question so I understand the replayability factor - would Kon be able to unlock all the passive and active skills by the end of the game? If that is the case, an idea would be to limit this so we can roll different types (I.e. a tank vs secdonary tank with healing capabilities) etc. Just a thought! |
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#44
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I love the community here!Ah yes Kon would be able to unlock all skills but he won't be able to max out all skills ![]() That's a really good idea! I might add additional skill requirements for the learning of more powerful skills for that! I'm also guessing that you think that you can have multiple save games in Small Chronicles whereby each save game allows you to create a new build of Kon(or any other character) altogether. Hahaha in actual fact, Small Chronicles saves the game for you. You won't be able to create new save games as there is only 1 of it ~ The reason I went with this approach for Small Chronicles is because by doing so, I can create an unlimited amount of characters that you play with each with their own individual characteristic and skills. This would be much better than say, having only 3 to 4 save games (which equals to only 3 to 4 characters)?Of course, to allow players to test with different builds, there are also ways to reset your character skills and stat points ![]() Do let me know how you feel about this approach of mine :P Looking forward to hearing from u!
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#45
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#46
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I think as long as there is a function for characters to reset their stats and skills, it should be ok. Maybe the story could encourage the player to re-roll their characters anyway for certain missions? (i.e. in one mission Kon could be alone against a hoard of enemies where having an assassin/ rogue build would be of more benefit, or in another mission a mage/ wizard build with strong AoE to work as a support function instead of the main character).. Just randomly sharpshooting.. not sure if your game allows for these mechanics.
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#47
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![]() The red jewels/rubies are used to buy more powerful equipments (you can see them in the npc store) :P |
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#48
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Yea I want to have the characters define themselves instead of having classes define them
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#49
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The battle field for the 2nd world has been decided!
Read more about it here at http://whitesponge.com/blog/second-world/
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#50
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Thanks! Keep checking this thread for regular updates
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