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Small Chronicles :: Strategy RPG Game by WhiteSponge :: DEV BLOG

11-11-2012, 08:19 PM
#41
Joined: Jan 2012
Location: Leo City
Posts: 389
Quote:
Originally Posted by MrAlbum View Post
Thanks for sharing your thoughts! Good to see that you have a clear goal with what you want the game to be, and I am curious about League mode. How does that work?

Is it like an asynchronous tournament ladder, or is it more along the lines of player-run guilds whose members battle for their guild's supremacy in one-on-one death-matches against other players? Is there the possibility for two-on-two team battles, four-player free-for-all, or any other modes? Is it like the Firefight mode in the Halo games, where a group of players band together to beat back a set number of enemies?

Gawd, that's a whole Pandora's Box of questions! XD

I think a good rule of thumb for PvP-type stuff is to have many different and unique modes, if that's what League Mode is oriented towards.

Also, is the play area the same size for every fight, I.e. it's the same number of tiles? Or do different missions have different size play areas?

With the different kind of tiles planned out already, will there be trap tiles, like pits or fire or spiked floors? Will the different play areas have different movement challenges, I.e. a ranged enemy hides behind a tough melee-oriented enemy, and the player needs to find a way past the melee enemy before the ranged one takes the player down? Will certain play areas have different shapes to them, such as a star or a circle or a trapezoid, etc....?

That's probably plenty of questions for now! Thanks for responding, and I look forward to the finished product!

Sincerely,

Mr. Album
Thanks for sharing your thoughts too! Wow and that is really a lot of questions!

You're right when you say that League mode is more like an asynchronous tournament ladder. The idea of player-run guilds where members battle for their guild's supremacy is a great suggestion! It may be added into future versions! At the moment there is only 1 vs 1 battles planned but it will definitely be possible for 2-on-2 team battles or even more.

The play area (number of tiles), which is 16, is the same for every fight. However, the number of tiles that characters/monsters can move onto might change depending on the fight. It might be something like a huge rock occupying the tile space. Well the potential is definitely there

Yes there are already trap tiles (spike,fire,poison & etc) planned too.

The play areas will mostly have the same shape because a varying playing shape might be confusing to some players.

Thanks for responding to my reply too! Look forward to the open beta then
11-12-2012, 09:06 PM
#42
Joined: Jan 2012
Location: Leo City
Posts: 389


Here's another great update on Small Chronicles! It will be a Game Center enabled game!

I have began to add achievements to the game!

Read more about it at http://whitesponge.com/blog/with-game-center/

11-17-2012, 09:35 AM
#43
Joined: Jan 2012
Location: Leo City
Posts: 389
Quote:
Originally Posted by kxgamer View Post
wow like the look of the achievements in the game!
haha glad that you like what you are seeing!

Here's another screenshot to show the new turn animation/indication for Small Chronicles!



The "Enemy Turn" shows up at the same time your enemies start making their move! And this happens right after you have finished your action/move so the gameplay is more responsive!

Thanks to the alpha testing team for this!
11-17-2012, 09:49 AM
#44
I like the level up animation that's is pretty neat. Is there different sort or enemies by chance?
11-18-2012, 03:38 AM
#45
Joined: Jan 2012
Location: Leo City
Posts: 389
Quote:
Originally Posted by bramblett05 View Post
I like the level up animation that's is pretty neat. Is there different sort or enemies by chance?
Yes there are! From stage 7 onwards there is a new type of enemy being introduced
11-19-2012, 08:04 PM
#46
Joined: Jan 2012
Location: Leo City
Posts: 389


Here's some small progress on the latest world in Small Chronicles!

Read more about it here at http://whitesponge.com/blog/small-progress/
11-20-2012, 12:52 AM
#47
Joined: Aug 2010
Posts: 140
Hi whitesponge, love the look of your game and your active participation in the forums!

Just a quick question so I understand the replayability factor - would Kon be able to unlock all the passive and active skills by the end of the game?

If that is the case, an idea would be to limit this so we can roll different types (I.e. a tank vs secdonary tank with healing capabilities) etc.

Just a thought!
11-20-2012, 06:43 PM
#48
Joined: Jan 2012
Location: Leo City
Posts: 389
Quote:
Originally Posted by wuzmaname View Post
Hi whitesponge, love the look of your game and your active participation in the forums!

Just a quick question so I understand the replayability factor - would Kon be able to unlock all the passive and active skills by the end of the game?

If that is the case, an idea would be to limit this so we can roll different types (I.e. a tank vs secdonary tank with healing capabilities) etc.

Just a thought!
Haha thanks wuzmaname! I love the community here!

Ah yes Kon would be able to unlock all skills but he won't be able to max out all skills

That's a really good idea! I might add additional skill requirements for the learning of more powerful skills for that!

I'm also guessing that you think that you can have multiple save games in Small Chronicles whereby each save game allows you to create a new build of Kon(or any other character) altogether.

Hahaha in actual fact, Small Chronicles saves the game for you. You won't be able to create new save games as there is only 1 of it ~

The reason I went with this approach for Small Chronicles is because by doing so, I can create an unlimited amount of characters that you play with each with their own individual characteristic and skills. This would be much better than say, having only 3 to 4 save games (which equals to only 3 to 4 characters)?

Of course, to allow players to test with different builds, there are also ways to reset your character skills and stat points

Do let me know how you feel about this approach of mine :P

Looking forward to hearing from u!
11-22-2012, 09:06 PM
#49
I like that approach very good thinking
11-23-2012, 05:30 PM
#50
Joined: Jan 2012
Location: Leo City
Posts: 389
Quote:
Originally Posted by bramblett05 View Post
I like that approach very good thinking
hahaha thanks!