| View Poll Results: Would you rather pay for an app or have a 1 off In App Purchase to unlock? | |||
| Buy it outright |
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9 | 81.82% |
| In App Purchase |
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2 | 18.18% |
| Voters: 11. You may not vote on this poll | |||
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#21
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This is the beginnings of the single player mode.
I have made multiple speed improvements and can have around 50 enemies animating on screen at once although I doubt I'll have that many. It will be infinite coin collection with unlocks of levels the more coins you collect. Low bandwidth Version | Pop Up |
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#22
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This looks really cool. I love the pixel art.
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#23
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Thanks, I have a design job currently with the artist to design 4 monster types. Currently I'm using the multiplayer character but they are all too similar. I'll post the designs when I have them which I think will be in a couple of days.
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#24
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Low bandwidth Version | Pop Up Still no new enemy designs but the single player element of the game is much more fleshed out now. We also have menu and in game music and the menu system is dynamic based on what input methods are detected. |
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#25
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Low bandwidth Version | Pop Up Running in TV Out mode with the iPad showing the scores. Control is via iCade. |
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#26
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Liking what I'm seeing so far, and looking forward to playing this when you get it finished.
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#27
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Thanks AnarKitty, I should be able to post images of the enemies soon.
I took this screen shot for #ScreenShotSaturday on Twitter but I thought I'd post it here too. It's the editor I use to build levels. It was created in Flash and is a drag and drop interface. If you press the space key it will duplicate the last tile you used. When you press build in generates 2 NSArrays. 1 array has the tile type: empty, solid or cloud type and the other array has the tile image that should be used. Whilst the editor spits out an NSArray I'm actually using C arrays in the app for speed, I just haven't got round to updating the editor yet.
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#28
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So I have the enemy images now. Here is the walking animation for all 4 of them and what they do. A video will follow in a little while:
![]() The Rabid Boar - This ferocious animal is blind with fury. He'll charge until he hits something, then turn around and charge again. ![]() Aztec Mummy - After years of lying dormant the mummy has returned. He likes to stretch his legs and when he lands he has a 50/50 chance of changing direction. ![]() Nagual - An Aztec God that can take the form of any animal. He's taken the form of a jaguar here and has a 50/50 chance of leaping high into the air when he reaches a platform edge. ![]() Quetzalcoatl - The God of death and resurrection. With his unpredictable jumps and turns he's sure to catch you out. Last edited by VgSlag; 09-24-2012 at 03:43 PM.. |
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#29
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NOTE: This video was captured via Quicktime screen recording via AirPlay to my computer, hence the low frame rate. The game runs at nearly 60 fps on iPad 2 and 3.
Here is the video showing the 4 enemy types in action. I have hardcoded the enemies in this level for demo purposes only. Normally a different formation of enemies will appear: Low bandwidth Version | Pop Up Last edited by VgSlag; 09-24-2012 at 04:22 PM.. |
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#30
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I have now added leader boards for the single player. The next build will re-jig the scoring system. Rather than counting coins it will award 100 points for collecting a coin and 30 points for jumping on an enemy.
Doomfan suggested these changes and I think they're great. I now need more testers. I'd like to invite 10 new testers. If you would like to beta test then PM your email address. The beta invites will go out via TestFlight. Testers must have an iPad 2 or 3. Ideally you will have another iOS device to use the Joypad iOS app (http://itunes.apple.com/us/app/joypad-game-controller/id517378526?mt=8) but this is not a requirement. iCade, iOS Game Dock or HDMI adaptor are a plus. Please say what devices you have in your PM. |
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