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Crowd Funding

08-28-2012, 01:05 PM
#1
Joined: Mar 2012
Location: Bangkok, Thailand
Posts: 200
Crowd Funding

I've been looking into Crowdfunding options like Indie GoGo and Kickstarter. I've got a deep down feeling that I won't hit my goals of $3-4K if I do start a campaign to fund my humble Indie Game. Anybody else have experience with these and care to share? Which did you use and why? If you were successful, mind sharing what you did?

Last edited by CharredDirt; 08-28-2012 at 02:57 PM.
08-29-2012, 03:28 AM
#2
Joined: Mar 2012
Location: Odessa, Ukraine
Posts: 87
Send a message via Skype™ to Synaptic Wave
Hey, personally, I've never crowdfunded anything, however, apptamin has just published a series of articles on crowdfunding. Go to their blog here, maybe you'll find something interesting.

Follow us in Twitter: @SynapticWave
Join us on Facebook: SynapticWave

Last edited by Synaptic Wave; 08-29-2012 at 03:32 AM. Reason: grammar

08-29-2012, 05:26 AM
#3
Joined: Jul 2012
Location: Denmark
Posts: 24
Crowdfunding is extremely tricky. You need a decent idea along with a brilliant presentation and interest from the right people. It becomes even more tricky when working with iOS games since you have a limited amount of promotion codes you can promise to backers.

Not to long ago gamasutra had a series of articles / blogs about kickstarter that you might find interesting. If I wasn't so close to lunch time I would google them for you. ;-)

I am a part of Kipper Digital who made the game Paul & Percy
Follow me on twitter: https://twitter.com/KlausKabelK
Like us on Facebook: https://www.facebook.com/KipperDigital
08-29-2012, 04:12 PM
#4
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
Well a kickstarter with a Goal of 3-4k sound very low.. what would this little amount of money be good for?

In terms of game dev cost this would make no difference in most projects.

So the question would be if you would be able to "sell" your "needs" to the kickstarter users.
09-06-2012, 08:48 PM
#5
Hey CharredDirt,

Have you moved forward with crowd funding yet? I'm working on my first demo/video and I plan on using kickstarter within the next 3-4 weeks. I could use any advice if you have any to share.

Jared Martin
http://www.facebook.com/obscenemedia
09-07-2012, 05:08 AM
#6
Joined: Jan 2011
Location: UK
Posts: 195
Quote:
Originally Posted by mr.Ugly View Post
Well a kickstarter with a Goal of 3-4k sound very low.. what would this little amount of money be good for?

In terms of game dev cost this would make no difference in most projects.
Actually, $3-4K would be just enough to purchase a commercial license to use Unity engine (for iOS) instead of some self-developed tech or Cocos or something

But I agree on the point you were making:
Kickstarter is best for projects needing a huge amount of funding, say maybe $10K or more

09-07-2012, 07:18 PM
#7
We successfully ran a small kickstarter for our game RoboHero (http://www.kickstarter.com/projects/...actical-ios-ga). The cash didn't help much, though it did help a little. It was the community of fans we built around the app from the Kickstarter that ended up helping a great deal.

The trick to running a good kickstarter as an Indie is leveraging your community. If you don't have a fan base already, and if you don't have a large social network of people who will help, then you probably are better off not doing it. Build your community of fans first, then use them to fund a kickstarter. It really doesn't work the other way around for a new indie game developer.
09-07-2012, 10:21 PM
#8
Thanks for the info BravadoWaffle. That's what I figured would be the case. I just started growing my community yesterday so it looks like I have a ways to go but I won't be giving up anytime soon.

Jared Martin
Http://www.facebook.com/obscenemedia
09-11-2012, 05:11 AM
#9
Joined: Apr 2012
Location: Florida
Posts: 7
I find it little more expensive then it should.
09-25-2012, 11:38 PM
#10
Hey everyone,

I'm planning on starting a kickstarter campaign around October 12th and I hope to get some feedback on my description/image for the discovery page. Any feedback, positive or negative, is greatly appreciated.