App description: Help three robot heroes save the lost Boxies throughout the many levels made of wood, metal, fabric, stone and plastic. To accomplish this honourable mission they have to use bombs, teleporters, rebuilders, colorizers, portals, color gates and more, found in and around the levels.

If you love to use your brain capacity to solve clever puzzles, to save helpless creatures, to blow things to pieces, then Blast-A-Way is definitely a game for you! A true 3D physics puzzler like nothing you have ever seen before. Young or old this game will bring you hours of satisfaction and joy through problem solving and skill trials as well as plenty of laughs along the way.

Blast-A-Way is a unique, slow-paced Adventure-Puzzler set out in a beautiful and stylistic 3D environment. Blast-A-Way is created by the Swedish studio Illusion Labs, who previously brought you Touchgrind, Touchgrind BMX, the original Labyrinth games and other titles such as Sway and Foosball.

FEATURES

Wonderful 3D environments
True 3D physics
Great music and sound effects

3 robot heroes
5 worlds with different materials
80 mind twisting levels
Hours and hours of fun

Retina resolution
Game Center
Many cool explosions

--

See what the experts think about Blast-A-Way:

"The Illusion Labs mark of quality permeates this release as well, with fantastic visuals, great sound, and an overall well thought out design." - TouchArcade

"Brand new gameplay that is so enjoyable & engaging, Brilliant 3D design, Nails everything. Overall Score 5.0" - Apple'N'Apps

"Blast-A-Way has plenty of outright brilliant moments, and its sublime when a puzzle comes together just perfectly. Illusion Labs has a great feel for how iOS games should work, and its in effect here with Blast-a-Way." - 148 Apps

killercow's comments:

09-20-2012, 02:23 PM
Joined: Jun 2012
Location: Southern California
Posts: 126
For the love of god someone PLEASE help me out with the solution for Plastic 15! It's driving me nuts and I'm SO close...
09-21-2012, 01:01 PM
Quote:
Originally Posted by ducksFANjason View Post
For the love of god someone PLEASE help me out with the solution for Plastic 15! It's driving me nuts and I'm SO close...
There's a guy on youtube who has made a number of walkthroughs:

http://www.youtube.com/watch?v=9scy2U5EIsk (SPOILER ALERT)

09-21-2012, 07:41 PM
Can anyone tell me how to get that little guy on the island on Fabric Fanatic Level 4.

Got lost on my way to GameFAQs...
GID: stlredbird
09-21-2012, 11:09 PM
Joined: Jun 2012
Location: Southern California
Posts: 126
Quote:
Originally Posted by stlredbird View Post
Can anyone tell me how to get that little guy on the island on Fabric Fanatic Level 4.
Sure! Using the yellow teleport ball, teleport to the small yellow island that is furthest away from the blue color changing veil. If you stand on that island now, throw the yellow teleport ball through the blue-color changing veil and into the blue portal. That should make the (now) blue teleport ball teleport you onto the same island as the "little guy". hope that helps!
09-21-2012, 11:11 PM
Joined: Jun 2012
Location: Southern California
Posts: 126
Quote:
Originally Posted by Doc Brown View Post
There's a guy on youtube who has made a number of walkthroughs:

http://www.youtube.com/watch?v=9scy2U5EIsk (SPOILER ALERT)
Oh thank god! Thanks so much for this! I had searched for walkthroughs 2 days ago and I saw these videos but there wasn't one for this level yet. Thanks again!
09-22-2012, 06:12 AM
All levels solved - apart from plastic paranoia 8.

I have no idea how to get through....
09-22-2012, 01:17 PM
Bit late to the party here but Christ, this is good, isn't it? Beaten world 1 with one Boxie missing, into world 2 and I'm really, really impressed. Slick, triple-A looking bite-size puzzling that makes me think of something Sony's internal teams might put together (like Echochrome). Touch controls get a little fiddly at times and the lack of a rewind is a bit of a frustrating omission, but other than that I've got no complaints so far. I'm sure I'll be screaming over later puzzles but in a good way. Brilliant stuff.
09-23-2012, 10:53 PM
Quote:
Originally Posted by y2kmp3 View Post
Hello, Christoffer and Marcus,
2. In the later levels, the precision by which some moves need to be executed is too demanding for a touch interface. Frequently, even when I have done my best to position a shot, the end results are rather arbitrary. I am fully aware that these different outcomes are likely because of subtle differences in the shots' setup. However, I would argue that if such difference is imperceptible to the player because of the touch control, then it is futile and unfair for the game to demand such precision. Two examples are of particular concern: bank shots wherein you need to bounce off an "edge" (not the surface) of a block so that the bomb will bounce to the target; blowing up a series of bombs to "move" another bomb along a path. Obviously, I don't want to describe these further, as they may be seen as spoilers.

3. I am split on whether or not a rewind button is needed. Certainly, it will help in the few levels in which the outcomes of the shots are rather unpredictable despite having the shot "properly" lined up. For me, it was a frustrating experience having to redo a level over and over again because one of a long string of "precision" shots went awry.

Please do not take the above comments as rants. Rather, I only want share these comments as constructive criticisms. This is a superbly designed game, very polished, excellent level designs with some very clever levels. Players who decide to go for the "finish line", however, should expect a huge jump in difficulty in the last few levels that are out of keep with the rest of the game because these levels demand precision shots that are made unnecessary difficult by a touch interface.
I 100% disagree with the above statements about precision. I think you haven't yet found the most elegant solution and are instead making it more difficult than it really is. I have passed all Levels and got the gold trophy. I can repeatedly pass every level, including the last few on plastic, every time without needing extraordinary precision. There are indeed many solutions to the levels, some of which include shortcuts which are very hard. If you find yourself banking crazy shots off corners and spheres, YOU ARE DOING IT WRONG. Each solution is simple and elegent. Keep looking and think outside the box! Remember that sticky bombs can "throw" nearby objects. this is key to many levels.

Props to the level designer!
09-26-2012, 07:43 AM
Edit: figured it out

Got lost on my way to GameFAQs...
GID: stlredbird

Last edited by stlredbird; 09-26-2012 at 07:55 AM.
09-27-2012, 12:40 PM
I'll probably solve this before I get a response, but if not Plastic Paranoia 12 is killing me! Any help would be great

Got lost on my way to GameFAQs...
GID: stlredbird

All times are GMT -5. The time now is 08:25 AM.