08-30-2012, 12:45 AM
iPad (3rd Gen), iOS 5.x
Join Date: Feb 2009
Location: New Jersey
- This is signature Illusion Labs . The slick, 3D menus, the upbeat yet restrained music, the polished and stunning 3D graphics - it's all there.
- The learning curve is a bit too gentle for my tastes, but once one reaches the second world, of five, the level complexity really starts to climb.
- The camera is somewhat cumbersome. Different places of the screen must be swiped to rotate or move the level elements, thus making quick, instinctive camera repositionings a cause of frustration. This is relatively minor though.
- The worst feature of the camera is its automatic repositioning upon selecting a robot or performing some actions. I have had times in which I spent far too long precisely setting the camera angle and placement, just to have it swing to an entirely different place when quickly switching characters or inadvertently tapping the screen.
- The selling point of the camera though - it is entirely manipulatable in any fashion imaginable. The game gives you freedom to achieve the perfect perspective for the task.
- Camera aside, the gameplay is fantastic. It is straightforward in concept, but varied and interesting in level design. There are no glitches, no bugs, no gameplay loopholes, no gimmicks, no frustrations beyond the aforementioned camera issues.
- The gameplay is well constructed, creative in its combination of familiar puzzle game elements, and compelling to play. While I wouldn't quite call it addicting (especially in its tame first world), it certainly is not a bore. In fact, as the game progresses, the levels become more and more enjoyable, challenging, and impressive.
- I really like the aesthetics of the game. No, I'm not talking about the fantastic lighting and textures (although those are undeniably impressive); I'm talking about the art direction. The bright, vivid colors; the bold, geometric blocks; the clean, unembellished background - nothing is there that shouldn't be, and everything is there that should be. Simple without being austere, vibrant without being gaudy, detailed without being gratuitous.
- Overall, the polished, well-executed gameplay, clever level design (primarily starting in the second world), and beautiful graphics make me very glad I purchased this.
Last edited by anduril_ukr; 08-30-2012 at 09:56 AM..
Reason: Had not tagged as game impressions before