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  #21  
Old 08-29-2012, 09:58 PM
Ben! Ben! is offline
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Silly question to ask, I guess, but is there iCloud? Can there please be iCloud?
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  #22  
Old 08-29-2012, 11:04 PM
Ben! Ben! is offline
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No iCloud, but I really enjoy the game. Terrific art style, too.
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  #23  
Old 08-29-2012, 11:05 PM
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metalcasket metalcasket is offline
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Quote:
Originally Posted by Mana Starved View Post
I'd be interested in this game if the price drops.
Guess you'll never be getting this, then. Take a look at Illusion Labs' pricing history on the App Store.
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  #24  
Old 08-29-2012, 11:28 PM
shero89 shero89 is offline
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Quote:
Originally Posted by metalcasket View Post
Guess you'll never be getting this, then. Take a look at Illusion Labs' pricing history on the App Store.
You're right,I'm so past my limit of purchases this month and it looks so cool :'( and even if they did a price cut it will never go free so if anyone waiting for a price drop you'll be waiting for a long time!!!
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  #25  
Old 08-30-2012, 12:29 AM
Gabrien Gabrien is offline
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Looks very interesting, though I wonder how challenging it does get later on. Can anyone confirm there's no IAP?
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  #26  
Old 08-30-2012, 12:45 AM
anduril_ukr anduril_ukr is offline
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Default Game Impressions

Initial Impressions:
  • This is signature Illusion Labs . The slick, 3D menus, the upbeat yet restrained music, the polished and stunning 3D graphics - it's all there.
  • The learning curve is a bit too gentle for my tastes, but once one reaches the second world, of five, the level complexity really starts to climb.
  • The camera is somewhat cumbersome. Different places of the screen must be swiped to rotate or move the level elements, thus making quick, instinctive camera repositionings a cause of frustration. This is relatively minor though.
  • The worst feature of the camera is its automatic repositioning upon selecting a robot or performing some actions. I have had times in which I spent far too long precisely setting the camera angle and placement, just to have it swing to an entirely different place when quickly switching characters or inadvertently tapping the screen.
  • The selling point of the camera though - it is entirely manipulatable in any fashion imaginable. The game gives you freedom to achieve the perfect perspective for the task.
  • Camera aside, the gameplay is fantastic. It is straightforward in concept, but varied and interesting in level design. There are no glitches, no bugs, no gameplay loopholes, no gimmicks, no frustrations beyond the aforementioned camera issues.
  • The gameplay is well constructed, creative in its combination of familiar puzzle game elements, and compelling to play. While I wouldn't quite call it addicting (especially in its tame first world), it certainly is not a bore. In fact, as the game progresses, the levels become more and more enjoyable, challenging, and impressive.
  • I really like the aesthetics of the game. No, I'm not talking about the fantastic lighting and textures (although those are undeniably impressive); I'm talking about the art direction. The bright, vivid colors; the bold, geometric blocks; the clean, unembellished background - nothing is there that shouldn't be, and everything is there that should be. Simple without being austere, vibrant without being gaudy, detailed without being gratuitous.
  • Overall, the polished, well-executed gameplay, clever level design (primarily starting in the second world), and beautiful graphics make me very glad I purchased this.


Last edited by anduril_ukr; 08-30-2012 at 09:56 AM.. Reason: Had not tagged as game impressions before
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  #27  
Old 08-30-2012, 01:28 AM
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Marcus_ Marcus_ is offline
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Quote:
Originally Posted by Ben! View Post
Silly question to ask, I guess, but is there iCloud? Can there please be iCloud?
We at Illusion Labs are looking into adding iCloud to the game. So it might be added in an update.

/Marcus
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  #28  
Old 08-30-2012, 01:29 AM
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Marcus_ Marcus_ is offline
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Quote:
Originally Posted by Gabrien View Post
Looks very interesting, though I wonder how challenging it does get later on. Can anyone confirm there's no IAP?
There is no in-app-purchase. You get the complete game.
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  #29  
Old 08-30-2012, 01:37 AM
Gabrien Gabrien is offline
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Quote:
Originally Posted by Marcus_ View Post
There is no in-app-purchase. You get the complete game.
Cheers, and cha-ching!

And put me down as one more asking for iCloud.
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  #30  
Old 08-30-2012, 01:41 AM
Misguided Misguided is offline
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This is good...really really good. It does start slowly, but starts getting more interesting in the last couple levels of the first set. Here's one thing that may not be apparent from videos you've seen: once boxes (or bombs etc) are free from any blocks holding them, they can be blown all over the place, and you can get creative in knocking them between platforms, etc. you can also knock yourself or another bot off of a platform (ending a level). It definitely starts to get trickier.

Extremely polished, just as you'd expect from this developer.

I agree with Anduril on the camera. An option to prevent the Alera from moving when switching robots would be appreciated.

Last edited by Misguided; 08-30-2012 at 01:51 AM..
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