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  #11  
Old 09-02-2012, 01:39 PM
DigitalB33R DigitalB33R is offline
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But the thing is World of Goo was also orginally iPad and then they made it for the iPhone.

It works...but no where near as good as the iPad.

Wished they actually just kept it iPad exclusive.

Another example is Starfront Collision...RTS on an iPhone is just way to small.
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  #12  
Old 09-02-2012, 07:11 PM
jtfields jtfields is offline
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Could price have anything to do with it? Freemium games excluded, it seems $1.99 or $2.99 seem to be the norm for iPad games whereas $0.99 seems to be the price point for most iPhone games.
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  #13  
Old 09-02-2012, 07:52 PM
DigitalB33R DigitalB33R is offline
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Quote:
Originally Posted by jtfields View Post
Could price have anything to do with it? Freemium games excluded, it seems $1.99 or $2.99 seem to be the norm for iPad games whereas $0.99 seems to be the price point for most iPhone games.
They would obviously make it universal...

The reason is...iPhone's small screen just wont work well with Bastion's gameplay.
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  #14  
Old 09-02-2012, 08:22 PM
jtfields jtfields is offline
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Quote:
Originally Posted by DigitalB33R View Post
They would obviously make it universal...

The reason is...iPhone's small screen just wont work well with Bastion's gameplay.
I wasn't referring to Bastion, I just meant in general. There are plenty of games that aren't universal.
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  #15  
Old 09-02-2012, 10:40 PM
DigitalB33R DigitalB33R is offline
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Quote:
Originally Posted by jtfields View Post
I wasn't referring to Bastion, I just meant in general. There are plenty of games that aren't universal.
Oh I see what you mean...

I guess devs could do the iphone only version and then an universal version (Anomaly Warzone, Sword and Sorcery, etc.)
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