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Flying Daggers (by Sparklet Studio) - Very Tough Action Game, Serious Game.

09-04-2012, 05:49 PM
#1
Joined: Sep 2012
Posts: 38
Flying Daggers (by Sparklet Studio) - Very Tough Action Game, Serious Game.

It will be available on appstore at 2012/09/05

Flying daggers is a tough platform action game, seriously challenges you control skill. Unique control style can make you immerse in the game.

Flying daggers has anything you want. More than 20 original epic tracks, vivid and refined animations, more than 10 kind of weapons and cute enemies, all in here. And the most important feature is slow motion. What can you do when the world is slow motion except you?


Game Tips:
Slow Motion! Slow Motion! Slow Motion!

Device Compatibility

Only run on iPhone 3GS, iPhone 4, iPhone 4S, iPod Touch 3, iPod Touch 4. System requires iOS 4.3 or later.

Here are trailers, check it out

http://youtu.be/L0B7b5lwRGQ
http://youtu.be/wGUNNVXVK0M

New update is coming soon.

Thanks friends keep looking forward this game. New update is submitted at yesterday with new control scheme and until now the status is "waiting for review". i'm not sure when can be available on appstore. Auto shooting and double virtual joysticks make control's experience to be more comfortable. Here is test playing video for preview.

http://www.youtube.com/watch?v=g8cq9...ature=youtu.be

I have to say, at first version of this game, bad control feeling makes many friends disappointed. I'm very sorry for it. People really hard to used to it. Maybe we have developed for too long time, 18 months by two people. We always thought hardcore game should be liked that. Cut instruction, no easy congratulations, fast moving and just likes "Contra" in my childhood. iPhone platform is so popular, there should be some hardcore, serious game for game fans. So game difficulty got higher and higher then forgot the first playing for people.

At very beginning of game developing in 2011, we tried some simple, popular control schemes actually. However, original design passion makes us want the game to be different, be even better.I know of high risk but…you know….the passion of first time to make game. We placed buttons in the bottom for giving touch area as much as possible. That made down button looks strange in the middle of left and right. Left finger still can slide between left and right arrow buttons and the down button wouldn't take any touch event. Down only works when figure single click on it. I thought it was perfect. Sadly, distance between arrows I think is too long now.

Last week, we have test seven different schemes. Cross direction with two action button, one joystick with one button, no down button arrow pad with auto-aiming and etc. Finally, double virtual joysticks scheme I think is easiest to hands on. We combine jump and shoot pad into one joystick. It works much better than previous. Old control scheme is also maintained, somewhere I think old control is necessary. You can pick two control scheme at anytime. But I still worried about jump(needs touch down and up quickly to trigger). So I make this test video by myself to hearing your point.

Thanks to Exact-Psience, area, Mfox76, Janni, Darth Ronfar, Mrwubbs, psj3809, dr_watson and many other friends' advices. Your replies makes FlyingDaggers much better. And we will keep improving, fixing, update this game.
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Last edited by Sparklet; 09-15-2012 at 05:19 AM. Reason: New update
09-04-2012, 06:03 PM
#2
Joined: Aug 2010
Location: Ottawa, Canada
Posts: 2,761
Looks fantastic, but I can see that a down arrow placed in between the Left and Right arrows might be awkward for fast action, since you can't just slide from one to the other.

Social Games: Pocket Mine 2, Terra Battle, PAD
GameCenter: StriveMind

09-04-2012, 06:12 PM
#3
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,250
This does look interesting. You might want to move it to the "Upcoming" section, though, until it's actually released tomorrow.
09-04-2012, 06:20 PM
#4
Joined: May 2012
Location: New York
Posts: 1,367
Getting it. What's the price tag?

.
09-04-2012, 06:47 PM
#5
Joined: Sep 2012
Posts: 38
don't worry about that. you can side your finger from left arrow icon to right arrow straightly. Control feeling is most important.
09-04-2012, 06:51 PM
#6
Joined: Sep 2012
Posts: 38
Could Admin help me to move this thread to upcoming section? It's my bad, the game is available on US appstore tomorrow.
09-04-2012, 07:04 PM
#7
Quote:
Originally Posted by Sparklet View Post
Could Admin help me to move this thread to upcoming section? It's my bad, the game is available on US appstore tomorrow.
No problem. Game looks interesting.

You can go ahead and create another thread for the game in the iPhone Games section once the game is released.
09-04-2012, 07:17 PM
#8
Joined: Jan 2012
Location: Philippines
Posts: 22,206
Woh. The action on the video just tells me to get it. Looks must-f***ing-get. I'll bite, but im a little cautious about that down arrow in between L and R.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
09-04-2012, 07:20 PM
#9
Joined: Jan 2012
Location: Philippines
Posts: 22,206
Holy crap it's on the appstore priced at $3! Downloading now...

EDIT: 373mb uncompressed... Impressions later. I hope this is worth it like i think it is!

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
09-04-2012, 07:27 PM
#10
Joined: May 2012
Location: In the Chatroom
Posts: 15,520
Game looks good, but not universal right? Guess that leaves us ipad users out.