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09-11-2012, 05:26 AM
#81
Joined: May 2012
Location: London, UK
Posts: 25
Quote:
Originally Posted by awp69 View Post
Not sure if anything was found regarding the other users experiencing crashes, but picked up the game after hearing good things about it (and 'void should get a kickback for a sale). It crashes on the loading screen even after a hard reset.

Playing on a 3GS iOS 5.1 non-jailbroken.
Hopefully should have a fix soon to resolve these start-up crashes.

Quite the learning experience this one. Stick with us though!
09-11-2012, 05:43 AM
#82
will u make an update for us?it s not working. crashes..

09-13-2012, 06:32 AM
#83
Joined: Nov 2009
Location: Wellington
Posts: 796
Quote:
Originally Posted by xmonalisax View Post
will u make an update for us?it s not working. crashes..
Yes, we are looking into the crashes at the moment. Sorry you are having issues.

If you haven't tried yet, please power cycle your phone and try to run the game from a fresh boot.
09-13-2012, 06:38 AM
#84
Joined: Jan 2012
Location: Philippines
Posts: 20,108
Quote:
Originally Posted by xmonalisax View Post
will u make an update for us?it s not working. crashes..
You should try reading the posts. It works.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
09-13-2012, 01:25 PM
#85
Joined: May 2012
Location: London, UK
Posts: 25
Hey there! Thanks for bearing with us. There has been a startup issue that seems to particularly effect older iPod touches. We're fully onto it with our bug hammers and hope to release an update very soon!

Thanks to anyone who voted for us in the weekly game poll too! Who knew hexagons were so popular though!
09-13-2012, 01:43 PM
#86
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,253
Quote:
Originally Posted by conixjohn View Post
Hey there! Thanks for bearing with us. There has been a startup issue that seems to particularly effect older iPod touches. We're fully onto it with our bug hammers and hope to release an update very soon!

Thanks to anyone who voted for us in the weekly game poll too! Who knew hexagons were so popular though!
Just to add it does occur on the iPhone 3GS as well so please include that in your bug fix testing!

Thanks!
09-13-2012, 07:55 PM
#87
Joined: Nov 2009
Location: Wellington
Posts: 796
Thanks for bearing with us. We have a new build in test on the PikPok side currently. We'll hopefully get that submitted before the weekend.
09-14-2012, 09:09 AM
#88
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,253
Thought I'd report back here that I was deleting apps to make room for another game last night and redownloaded a bunch afterwards and am happy to say that Twang the Fox now works!

Strange that I had already tried redownloading it and still kept getting the crash. Not sure what the difference was this time.

Only played the first six levels so far and at first I was worried that this wasn't that much different than other vertical climbers that use the line drawing mechanic for movement. But as I played further, I can see that there's already a lot more to it as far as new obstacles, etc.

Fun game so far and will be interested to see how it progresses.
09-15-2012, 04:33 AM
#89
Joined: Nov 2009
Location: Wellington
Posts: 796
Glad to hear it is not only working, but you are having fun Keep us updated on your progress.

We've had a new build in test and want to fix one or two more things. But should be submitted soon for anybody still having issues.
09-15-2012, 04:52 AM
#90
Joined: May 2012
Location: London, UK
Posts: 25
Quote:
Originally Posted by awp69 View Post
Thought I'd report back here that I was deleting apps to make room for another game last night and redownloaded a bunch afterwards and am happy to say that Twang the Fox now works!

Strange that I had already tried redownloading it and still kept getting the crash. Not sure what the difference was this time.

Only played the first six levels so far and at first I was worried that this wasn't that much different than other vertical climbers that use the line drawing mechanic for movement. But as I played further, I can see that there's already a lot more to it as far as new obstacles, etc.

Fun game so far and will be interested to see how it progresses.
Great to hear you're liking it! I think the hardest thing with Twang is getting people to see straight away that it's not just 'another' vertical climber.

Keep on with it as there are a couple of new mechanics introduced in every world!

By the end it gets pretty bonkers (but never out of control, of course!)

And tell your friends too

Cheers!