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App description: Featured as a New and Noteworthy game on the App Store!

"Rinth Island is a game that every puzzle and adventure fan should be playing." Slide To Play, 4/4

"The concept is a very good one, and the ability to play levels created by other people is the icing on the cake." 148Apps, 4/5

"It has lots of game modes which make it playable for many, many times and the puzzles are vast and imaginative." App-Score, 8/10

"Equipped with a level of depth, breadth of content and good design sense that completely defy its price range, Rinth is a clear must-have for puzzle fans of every stripe." iFanzine, 4.5/5

"Rinth Island is uber-cool and is easily one of the best 3D platformers on the app store so far!" AppCroc

"Simply put, Rinth Island blew us out of the water." Gamezebo, 4.5/5

"Dont hesitate to grab this challenging little gem: Rinth Island is a fantastic title with a ton of replay value." AppTudes, 4/5

Embark on an incredible adventure on the mysterious Rinth Island. Featuring unique puzzles, gorgeous visuals, a deep story, and loveable characters, Rinth Island is an adventure you simply can't afford to miss.

Travel around the 3D island to find the right path to the goal in each level. Climb ladders, drop from platforms and push crates around at the touch of one finger.

Rinth Island features stunning 3D environments, set in a beautiful desert island world. Every aspect of Rinth Island impresses in it's style and beauty.

A storm has left our intrepid heroes stranded on the island, now they must set out on an adventure of a lifetime. Featuring 60 levels, with four ways to play each one, this is one seriously epic adventure.

The fun doesn't stop when the story ends, you can create your very own levels and share them with players worldwide. Your imagination is the limit, what wonders can you create?

For more information or support, please visit www.chillingo.com

Sanuku's comments:

03-28-2012, 05:19 AM
Joined: Dec 2008
Posts: 487
This looks amazing. Built in level editor or external to the app?

03-28-2012, 05:25 AM
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 9,193
Originally Posted by Tinsel View Post
This looks amazing. Built in level editor or external to the app?
It's built-in.

Everyone's favorite chamber of death, doom and decomposition.
03-28-2012, 05:40 AM
Joined: Jan 2011
Posts: 3,936
This looks very impressive.

"Don't Do This Or You'll Get Banned"
Unnecessary Sass Towards The Admins
03-28-2012, 05:45 AM
Joined: Mar 2012
Location: BBC Studio
Posts: 195
Very excited about this game.
03-28-2012, 05:49 AM
Joined: Nov 2010
Posts: 5,772
Instant buy tonight
03-28-2012, 07:08 AM
Joined: Sep 2010
Location: UK
Posts: 1,030
Looking forward to this the most tonight.

Game Centre, Openfeint, Crystal, Gameloft Live and PSN ID: Smallville2106
03-28-2012, 07:10 AM
Joined: Oct 2010
Location: Minneapolis, USA
Posts: 3,654
Hello, Game I will Be Buying Instantly.
03-28-2012, 07:37 AM
Joined: Oct 2009
Location: Denmark
Posts: 972

Thanks for the video - and all the other fine videos you share.

It looks like a must buy for me tonight

It should be a standard feature that you can turn on/off in-game music and sound effects separately in all games
03-28-2012, 09:19 AM
Joined: Jan 2011
Location: Ankh-Morpork
Posts: 2,564
Looking at the rest of the pretty uninspiring titles released so far this week, this'll be the big one for most people. This wouldn't look out of place on Steam, or as a downloadable indie console game, and bears familiar elements from games like Nebulus and Diamond Dan. Movement schemes are fixed pad and touch, although touch movement favours touching the screen relative to your chosen character, rather than free swiping, and this isn't a very user-friendly control method (certainly doesn't seem iPad-friendly).

Currently the game includes 60 levels spread over two locations (with more to come). Each location has six zones, and each of those zones has five levels; in addition, each of those levels has four modes of play. Adventure Mode is the normal one, and only requires finishing the level to unlock the next one; completing Adventure Mode for a level will also open up the other three modes for that particular level. Timed Mode has a countdown you need to beat; Steps Mode has a fixed number of moves you need to beat; Crystal Mode requires you to pick up every crystal on the level before beating it. Getting 100% completion for a zone requires successfully completing every mode for all five of its levels.

Each location begins with a short cinematic, and each zone opens and closes with a brief conversation. There are quite a number of obstacles and tools to play around with (crates, heavy blocks, rollers, gates, traps, explosives, etc.), and these are introduced gradually, with levels becoming more complex as the game progresses. In addition to the story levels, there are already quite a number of bonus maps available to download, ranging from easy to very hard. The in-game editor is very slick and user-friendly, and will have players creating and sharing their levels in no time.

The game also features a metric puddingload of achievements, and optional IAP for entirely cosmetic outfits, pets, and a short-range rewind function (one-off purchase for unlimited use). Each one of these costs a dollar but, with the possible exception of the rewind if you're prone to making mistakes, these purchases provide no actual advantage to the player.

As for the negatives, the game has the potential to become a little "samey" in terms of gameplay, although the sheer number of potential player-created levels should help alleviate that. The five different tile schemes (Beach, Primal, Cliffs, Magma, Swamp) also provide variation in graphics for the background, blocks, tools, traps and environmental objects. The fixed control pad and action buttons can be swapped over to cater for handedness, but they can't be manually repositioned. Although the standard zoomed-out view does help with planning your way around the level, I'd like to see a way to zoom in as well, as the character and level elements are rather small on an iPod Touch/iPhone.

For $1, this is a no-brainer, and it is obvious that Buzz Monkey put a lot of work - and care - into the game. With a full-featured and easy-to-use level editor, high production values for the art and music, mind-bending multi-stage puzzles, many levels and multiple game modes (with plans for expansion), story elements, a huge number of achievements, and entirely optional and unintrusive IAP as a fair way to further support the developer, it'd take a special brand of unreasonable not to appreciate this title.