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10-09-2012, 07:31 AM
Joined: Sep 2012
Location: Denmark
Posts: 263
10-09-2012, 07:36 AM
We have increased the number of top guilds on the coin rewards, now:
- each member of top 5 guilds: 200 gold coins
- each member of top 20 guilds: 100 gold coins
- each member of top 100 guilds: 50 gold coins

Hope this gives players more freedom on forming guilds that they want.

10-09-2012, 07:39 AM
Joined: Oct 2012
Posts: 3
Hi guys im gonzaca1 i am new here in this forums, im in grump by the way
10-09-2012, 07:41 AM
Joined: Oct 2012
Posts: 154
Quote:
Originally Posted by Little Masters View Post
We have increased the number of top guilds on the coin rewards, now:
- each member of top 5 guilds: 200 gold coins
- each member of top 20 guilds: 100 gold coins
- each member of top 100 guilds: 50 gold coins

Hope this gives players more freedom on forming guilds that they want.
Wow that was a rather fast fix. This makes for a good temporary solution. I guess we could monitor upcoming guild events and the developers can make slow and eventual fixes along the way based on the outcome of each event. I think you all might be one of those developers who take your players' opinions very seriously and for that you get my respect

Edit: Those in Grump might wanna take a look at this

Check out the Little Masters Wiki.
Additionally, you can find some insight on the latest updates and strategy on my page.

Last edited by DreamM0d3; 10-09-2012 at 07:50 AM.
10-09-2012, 07:56 AM
Joined: Jan 2012
Posts: 413
Quote:
Originally Posted by Little Masters View Post
We have increased the number of top guilds on the coin rewards, now:
- each member of top 5 guilds: 200 gold coins
- each member of top 20 guilds: 100 gold coins
- each member of top 100 guilds: 50 gold coins

Hope this gives players more freedom on forming guilds that they want.
Considering this game is free, you guys are still being so generous with the reward system. Kudos to your team once again. But I do hope that you guys keep up with constant updates and feedback. I'm pretty sure that Little Masters would be one of the must-have games for iOS players.

Again, thanks for the clarification on the effect of fruits. And yes, we love to have changelogs where we can update what is being updated together with the date of update into the wiki. The wiki is growing fast!
10-09-2012, 08:01 AM
Joined: Oct 2012
Posts: 15
Im new

Hey anybody knows me?
I know i suck. Lol.. But may i ask u iEdGamer how did u breed that giant
Red mammoth of yours?
10-09-2012, 08:08 AM
Joined: Jan 2012
Posts: 413
Quote:
Originally Posted by icanreadabc View Post
Hey anybody knows me?
I know i suck. Lol.. But may i ask u iEdGamer how did u breed that giant
Red mammoth of yours?
How do you know that I own that? HAHA! It's not a mammoth. It's a rock.
It's Krakrow+Stegaleon. Evolve the results you get twice and you get the rockman.
10-09-2012, 08:13 AM
Joined: Sep 2012
Location: Denmark
Posts: 263
Quote:
Originally Posted by iEdGamer View Post
Considering this game is free, you guys are still being so generous with the reward system. Kudos to your team once again. But I do hope that you guys keep up with constant updates and feedback. I'm pretty sure that Little Masters would be one of the must-have games for iOS players.

Again, thanks for the clarification on the effect of fruits. And yes, we love to have changelogs where we can update what is being updated together with the date of update into the wiki. The wiki is growing fast!
the wiki is growing fast !

we had 43.900 views the past 7 days.
10-09-2012, 08:14 AM
Joined: Oct 2012
Posts: 154
Quote:
Originally Posted by selltheworld View Post
the wiki is growing fast !

we had 43.900 views the past 7 days.
I had better go see for myself lol. What exponential growth is this?

Check out the Little Masters Wiki.
Additionally, you can find some insight on the latest updates and strategy on my page.
10-09-2012, 08:33 AM
Joined: Jan 2012
Posts: 413
Had a good long fight for about 10 minutes and this loser rage quitted on me.

GameCenter ID: iCherney (Most prominent monster: Mangrodon(Doweed)

Why do high leveled players can't accept losses? Even I accept losses when faced with a good challenger.