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  #1  
Old 09-05-2012, 07:53 AM
Echoseven Echoseven is offline
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Default Infinite Warrior - (by Empty Flask Games) - Universal App





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Last edited by Echoseven; 09-06-2012 at 12:40 AM..
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  #2  
Old 09-05-2012, 08:01 AM
sawyer4325 sawyer4325 is offline
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Yes!!!!!!
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  #3  
Old 09-05-2012, 08:02 AM
Exact-Psience Exact-Psience is offline
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Yes! Been waiting for this!
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  #4  
Old 09-05-2012, 08:19 AM
Biggavelli Biggavelli is offline
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Nice!!!
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  #5  
Old 09-05-2012, 08:20 AM
studepaber007 studepaber007 is offline
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*Smashes the BUY button*

Looks awesome
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  #6  
Old 09-05-2012, 08:21 AM
Sanuku Sanuku is online now
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Still unsure about this One. Especially since Infinity Blade: Dungeons is so, so close...
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  #7  
Old 09-05-2012, 09:31 AM
awp69 awp69 is offline
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Although the screens clearly emphasize the combat, isn't this the one that's sort of an endless runner...with battles mixed in?
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  #8  
Old 09-05-2012, 09:33 AM
Exact-Psience Exact-Psience is offline
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It's a pseudo-runner game in its core gameplay, so i cant say no to this.
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  #9  
Old 09-05-2012, 09:42 AM
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metalcasket metalcasket is offline
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When this was first announced, the screenshots were intriguing and I thought this was something to really looking forward to, but with the "TA Plays" video...I dunno...it came off as a one trick pony...sort of like Blood Run in 3D or something. Forget the price...it's the size that's worrying me. 121mb compressed for 4 backgrounds? Most likely gonna pass on this for now. :/
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  #10  
Old 09-05-2012, 10:49 AM
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EFGames EFGames is offline
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Quote:
Originally Posted by metalcasket View Post
When this was first announced, the screenshots were intriguing and I thought this was something to really looking forward to, but with the "TA Plays" video...I dunno...it came off as a one trick pony...sort of like Blood Run in 3D or something. Forget the price...it's the size that's worrying me. 121mb compressed for 4 backgrounds? Most likely gonna pass on this for now. :/
Yes, we had realized the size could be considered a large size for this type of game.
And we have tried to compress the game as much as we could to get to the smallest possible size, without starting to lose visual quality.

All textures for the characters and environments are High Resolution. You got to remember that the game is in full 3d, animations/models take a very large amount of space.
We also have original orchestral music for all levels. Mb after mb, it adds up quickly.
We could have made it smaller, but the textures would have been lower resolutions, animations not as fluid, a single music for the whole game, and no voice overs.

A tradeoff we had to make.
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