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#251
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Makes sense.
I have one, probably dumb question, and somewhat of a bug to report. The dumb question regards shields. Does distance add to your score? Because, with the exception of quests which require you to travel x yards on a level, I don't really see the purpose of starting at a farther distance. Is the loot better? Does it help boost your score? Otherwise, you still start at wave one. This might not be a bug but a limitation in the hardware. On my iPhone 4S, by wave 15, the action seems to move to fast to register all of my swipes. The rate that at which you get attacked by wave 15 requires constant swiping, and, even when I know I've swiped correctly, in time, I'm bound to get killed. The swipes are registering better since the update, but perhaps there is an upper limit of swipes per second per frame before the next animation when using the Unity engine? Oh yeah, I just had one idea to add - how about replacing the function shields have with boots, and assigning the shields a new purpose? I was thinking shields could be used for auto-pickup of loot, either by distance, or x number of times. Well, I think I have a better idea, but it would probably require more complicated changes. Maybe shields could activate a "bullet-time", slow-motion effect for x meters? Of course, the main problem is that you would want it to activate late in a run, not early...and there are no "activatable" items, unless you count rage potions. So I guess the ability to "turn on" an item with a command is not programmed into the game. Anyway, cya later...got a game in progress. I'de throw the Dev some money, but I don't need gold... I tell ya what (tell the developer, I mean) . When the game goes back to paid from free, I'll gift it to somebody.
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#252
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Not sure what else could be done in this department, except maybe to slow down the rate of attacks on older devices. Might not seem "fair" but it still actually may provide the same amount of challenge when it all balances out. |
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#253
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I have one more (for now) question: Is it currently possible to unlock the Haven Woods (I think that's the name), or the two topmost locations? I'm asking because I keep killing birds, keep leveling up, etc. I unlocked the other locations rather rapidly. Are they placeholders for a future update? |
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#254
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We thought it will be better to still have the "improved" visuals. The intent is to see a status icon for each piece on the tombstone. We might, if we can link it easily, include a repair button somewhere on the tombstone screen, so you don't have to go back to equipment page though. Just need to make something that doesn't look odd. Quote:
We are working on something about the shield/headstart bonus. Won't spoil it quite yet, until I have visuals to back it up. At the moment, for really fast players, when you are in "headstart" mode, you can still tap the gold. But you got to be very quick ![]() Quote:
I'm still planning to have the swipe gesture perfected and do more optimization so it plays better on these devices. Quote:
The 2 other levels are also part of future update. A Swamp, "hell's bog", and the beach front, "kracken's reach". Kraken's reach is the last level for West Kingdom. |
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#255
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#256
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#257
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And probably it should take you to the repair screen I guess. Hell, maybe open up a repair splash screen? Hmmmm.So, if I'm reading this right there's going to be another kingdom then?
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#258
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Another splash screen could be an option as well. Quote:
But that's part of the long term update
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#259
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1. Recruit - Requires 3 daggers. 2. Soldier - Requires 5 daggers. 3. Mercenary - Requires 6 daggers. 4. Squire - Requires 8 daggers. 5. Warrior - Requires 10 daggers. 6. Knight - Requires 15 daggers. 7. Royal Knight - Requires 18 daggers. 8. Elite Knight - Requires 20 daggers. 9. King Slayer - Requires 25 daggers. 10. Emperor - Requires 30 daggers. You got 3 more ranks before getting to New ranks +
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#260
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