App description: ANOTHER BIG UPDATE INTRODUCING EVEN MORE LEVELS AND CONTENT!!

** NEW LEVELS **
King's Tomb has been discovered by the Infinite Warrior, protected by a new tribal invader.
Dragon's Hold is an old fortress perched above Crown's Landing.

** NEW ARMORS **
Two new Armors with improved resistance and unique looks are also available in the Warrior's Stash to purchase.

** IMPROVED VISUALS **
All visuals have been improved to look even better on Retina display, with sharper and more detailed graphics.

--------------------------------------

Play the next generation of Endless Runner with a twist of RPG with INFINITE WARRIOR.

In the fantasy world of Infinite Warrior you fight an epic battle against an endless onslaught of bloodthirsty enemies.

Unleash Hell by performing swift, well-timed finger swipes at opponents and be rewarded with gold, loot and gritty over-the-top 3D animations recorded by Hollywood fight coordinators.

Wage War on 9 unique and visually breathtaking battlefields, in full 3d with Retina graphics.

Use collected cash to purchase fantastic new weapons and hardy armor to both customize and improve your hero.

Call in fearsome dragons to trigger "Head-Start" power-up and find ways to boost your score and best your friends on four different leaderboards while striving to become the ultimate Infinite Warrior!

And remember that Infinite Warrior has the same cinematic graphics and price whether you buy it for your iPod Touch, iPhone, Iphone 5 or iPad!

--------------------------------------

- Ranked Number 1 for Role Playing Games on Iphone in 28 Countries!!!
- Ranked Number 1 for Role Playing Games on Ipad in 21 Countries!!!
- Ranked within Top 5 for Action Games on Iphone in 15 Countries!!!
- Ranked within Top 5 for Action Games on Ipad in 17 Countries!!!

--------------------------------------

* TouchArcade 4/5 *
"...Infinite Warrior isn't subtle or deep, it's a game about being badass and making it look easy...

* AppAdvice 4/5 *
"...The graphics for this universal game are outstanding. The gameplay is simple..."

* AppTudes *
A great purchase for casual action fans in the mood for some brutal hack-and-slash gameplay.

* CrankyGamers UK *
"...Its a novel idea thats done well but I have a feeling updates could make this game go from good to quite possibly great."

* Ireviewt 4/5 *
" Infinite Warrior is a endless runner with a innovative game mechanics that will appeal to players with impressive visuals and intuitive swipe controls."

* Slide to Play 3/4 *
"...its certainly worth a look for its visually rewarding, fantasy-style take on the endless runner genre."

--------------------------------------

NOTE: Blood can be deactivated in the Options menu for a more parent-friendly experience.
On Ipad First Generation, Iphone 3GS and Ipod Touch 3rd Gen, Blood is deactivated to increase performance.

Echoseven's comments:


09-05-2012, 02:07 PM
#21
Quote:
Originally Posted by valdeto View Post
Is there GC achievements or only leaderboards?
Yes, 4 leaderboards and 21 GC achievements.

Quote:
Originally Posted by metalcasket View Post
I really don't blame you, and personally I think sacrificing your artistic vision in order for the game to take less space would have been a very stupid move, so kudos to you for sticking with your guns. Sorta swaying me the other way now.

Might I ask what the file size is uncompressed, if it's not too much of a hassle?
Just a "little" bit bigger... Under the 200mb size.
09-05-2012, 02:12 PM
#22
Quote:
Originally Posted by ColeDaddy View Post
Did a quick scrub of the thread and didn't pick up any mention of IAP. Is there any? If so, how pertinent is it to gameplay? Gameplay-wise, is it available for simply aesthetic upgrades or significant power-ups if one chooses not to grind through levels?
IAPs are definitely optional. Everything can be purchased with gold that you earn as you play.
And Gameplay wise, the "power-ups" (equipments), also improve your experience: more gold picked up, longer "bloodlust" mode (score multiplier), increased score multiplier, headstart, etc.

09-05-2012, 02:13 PM
#23
Joined: Mar 2010
Location: Washington D.C.
Posts: 3,138
Quote:
Originally Posted by EFGames View Post
IAPs are definitely optional. Everything can be purchased with gold that you earn as you play.
And Gameplay wise, the "power-ups" (equipments), also improve your experience: more gold picked up, longer "bloodlust" mode (score multiplier), increased score multiplier, headstart, etc.
Thanks for the quick reply. Looking forward to its launch in the US. The price point is approachable. Is this an introductory price?

"@ColeDaddy - My wallet hates you. That is all."
Drummerboycroy

Last edited by ColeDaddy; 09-05-2012 at 02:48 PM.
09-05-2012, 02:32 PM
#24
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 6,533
Quote:
Originally Posted by EFGames View Post
Just a "little" bit bigger... Under the 200mb size.
Ahhh, see...now that's reasonable. I don't know why I assumed it would probably blow up to 500mb.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
09-05-2012, 02:44 PM
#25
Quote:
Originally Posted by EFGames View Post
Yes, we had realized the size could be considered a large size for this type of game.
And we have tried to compress the game as much as we could to get to the smallest possible size, without starting to lose visual quality.

All textures for the characters and environments are High Resolution. You got to remember that the game is in full 3d, animations/models take a very large amount of space.
We also have original orchestral music for all levels. Mb after mb, it adds up quickly.
We could have made it smaller, but the textures would have been lower resolutions, animations not as fluid, a single music for the whole game, and no voice overs.

A tradeoff we had to make.
Assuming that the file would be smaller if it wasn't universal for the new iPad. I just don't have enough space to waste on pixels I'll never see
09-05-2012, 04:30 PM
#26
This game looks fun, the TA plays article wasn't too flattering but I think its worth a try. Games are getting larger these days as they take advantage of iPad3 display, tech sure does move fast
09-05-2012, 07:55 PM
#27
I'll need to see a longer video to see more of the game. As it is now I feel I would get bored really fast. Are there boss fights at certain points or do you just walk and swipe to perform what seems like a small number of moves?
09-05-2012, 09:12 PM
#28
Joined: Jan 2012
Location: Philippines
Posts: 19,149
I finally got the chance to play this game after testing out Drakerider, Avengers Initiative and Wild Blood.

I am quite happy with most of the things in this game, but there are things which i find odd.

For one, the visuals. They are obviously top-notch, as everyone have seen on the videos. Animations are so varied you wont feel like he's just doing that same animation over and over.

For those who arent still clear as to what this game is, it is a runner game, with some very original concept that doesnt make it look like one, but it is of a runner variety. Basically, you follow the direction to swipe into in order to proceed. Kinda like dance dance revo, but with swipes instead of stepping on your idevice. LOL

On the downside, it's always swipe>animation>swipe>animation loop. I was actually hoping for 4 people telling you to swipe up, up, left, down and then 4 enemies come at you and you slice and dice each one of them.

But for what the devs have made here, it is actually enjoyable for me.

As for items, only the armors are permanent purchases. Everything else is consumable. Weapons give you score multipliers, helms give you gold gained multiplier, and the shields give you a headstart. The shields are a weird implementation, like how do shields let you speed up to a certain distance? Maybe if you were running faster at teh start while shield bashing enemies along the way, that would make more sense.

All in all im enjoying the game, and I think this has a lot of potential. Im keeping this one for sure, but i wont rank it yet with today's best runners.

EDIT: Oh god I just found something i didnt like. Swiping in the wrong direction is instant death. How the f*** do you die when there isnt any enemy around? Please update this to let the next enemy get to you and actually kill you with their weapon if you swipe wrong. This is seriously looking too rushed if something like this is on the final product.

Not too happy about the death part when you swipe wrong.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword

Last edited by Exact-Psience; 09-05-2012 at 09:26 PM.
09-05-2012, 09:17 PM
#29
Joined: Apr 2010
Location: California, USA
Posts: 3,770
Quote:
Originally Posted by Exact-Psience View Post
I finally got the chance to play this game after testing out Drakerider, Avengers Initiative and Wild Blood.

I am quite happy with most of the things in this game, but there are things which i find odd.

For one, the visuals. They are obviously top-notch, as everyone have seen on the videos. Animations are so varied you wont feel like he's just doing that same animation over and over.

For those who arent still clear as to what this game is, it is a runner game, with some very original concept that doesnt make it look like one, but it is of a runner variety. Basically, you follow the direction to swipe into in order to proceed. Kinda like dance dance revo, but with swipes instead of stepping on your idevice. LOL

On the downside, it's always swipe>animation>swipe>animation loop. I was actually hoping for 4 people telling you to swipe up, up, left, down and then 4 enemies come at you and you slice and dice each one of them.

But for what the devs have made here, it is actually enjoyable for me.

As for items, only the armors are permanent purchases. Everything else is consumable. Weapons give you score multipliers, helms give you gold gained multiplier, and the shields give you a headstart. The shields are a weird implementation, like how do shields let you speed up to a certain distance? Maybe if you were running faster at teh start while shield bashing enemies along the way, that would make more sense.

All in all im enjoying the game, and I think this has a lot of potential. Im keeping this one for sure, but i wont rank it yet with today's best runners.
How would you rate it based on hack 'n' slash definition?
09-05-2012, 09:18 PM
#30
Joined: Apr 2010
Location: California, USA
Posts: 3,770
Quote:
Originally Posted by Exact-Psience View Post
I finally got the chance to play this game after testing out Drakerider, Avengers Initiative and Wild Blood.

I am quite happy with most of the things in this game, but there are things which i find odd.

For one, the visuals. They are obviously top-notch, as everyone have seen on the videos. Animations are so varied you wont feel like he's just doing that same animation over and over.

For those who arent still clear as to what this game is, it is a runner game, with some very original concept that doesnt make it look like one, but it is of a runner variety. Basically, you follow the direction to swipe into in order to proceed. Kinda like dance dance revo, but with swipes instead of stepping on your idevice. LOL

On the downside, it's always swipe>animation>swipe>animation loop. I was actually hoping for 4 people telling you to swipe up, up, left, down and then 4 enemies come at you and you slice and dice each one of them.

But for what the devs have made here, it is actually enjoyable for me.

As for items, only the armors are permanent purchases. Everything else is consumable. Weapons give you score multipliers, helms give you gold gained multiplier, and the shields give you a headstart. The shields are a weird implementation, like how do shields let you speed up to a certain distance? Maybe if you were running faster at teh start while shield bashing enemies along the way, that would make more sense.

All in all im enjoying the game, and I think this has a lot of potential. Im keeping this one for sure, but i wont rank it yet with today's best runners.
I could use a great pure hack 'n' slash for my new ipad3!!!

Last edited by bigrand1; 09-05-2012 at 09:21 PM.

All times are GMT -5. The time now is 11:32 AM.