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Dungeon Story - Upcoming Puzzle-RPG for iPhone and iPad!

09-05-2012, 12:16 PM
#1
Senior Member [Original Poster]
Joined: Aug 2012
Posts: 320
Dungeon Story - Upcoming Puzzle-RPG for iPhone and iPad!

Hello, I am an independent game developer and I would like to present to you Dungeon Story, my upcoming Puzzle-RPG for iPhone and iPad. What you see here is just a preview of the current game. I intend to have an open dialog with the users and would love to receive your feedback as I plan to keep updating the game regularly with free new features after release! Dungeon Story will be released by end of September and will be available for only 0.59 / 0.79 euro / 0.99$ as a universal purchase.

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The game is out!

http://itunes.apple.com/gb/app/dungeon-story/id560744147

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Youtube link | Pop Up




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Dungeon Story combines fast paced turn based RPG battles with match-3 puzzle elements to provide an amazing addictive experience!

Your objective is to challenge hordes of powerful monsters and defeat them in order to level up to 999 and become the most powerful (and rich) hero of all times! To achieve this goal you need to match 3 or more of the same tiles in order to attack with your sword, cast spells, heal or gather coins. Apart from the really lengthy single-player mode, the game also provides multiplayer through Game Center. Use your character to challenge and defeat real life opponents online! Additional single player and multi player features are planned and will be provided for free in the nearby future.

Battles in Dungeon Story are both strategic and dynamic as you can: (i) use special moves such as magic combos, (ii) take advantage of unique class abilities and (iii) gain energy that allows the use of special items such as a shield to protect you from enemy attacks, a potion to heal yourself and a bomb to deal a lot of damage. But be careful! The enemies will also use powerful special abilities to destroy you!

There are so many ways to play Dungeon Story! You can play casually or not, short periods or longer! You will always want to do one more battle, gain one more level! And the best thing? Your character will always become stronger the more you play. So gather some gold, raise your experience and levels, upgrade your weapons and items, learn exciting new skills and become the best adventurer in the realm!

Features:

- Fast paced turn based RPG battle system featuring puzzle elements
- Play in your own pace! The game is suitable for both causals and players who enjoy strategic thinking
- 5 levels of progressing difficulty and a lot of replay-ability
- Level up to 999 and create the most powerful character ever
- Unlock 9 hero classes and exploit their unique abilities
- Gather gold and upgrade tons of equipment and skills
- Monsters become more powerful as you level up

- *MULTIPLAYER* use your single player character against real life opponents

- Optimised for Retina iPhone/iPad displays
- Game Center achievements and leader-boards
- Universal app - buy once and play in both devices
- Game includes original music score
- You can listen to your own music during the game

Credits:

Dungeon Story is inspired by some awesome games such as Dungeon Raid and Dragon Quest. The game is developed by a sole developer passionate about games with the help of some really great friends!

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http://dungeonstory.wordpress.com

Follow us in twitter and facebook:

https://www.facebook.com/DungeonStoryRPG
https://twitter.com/DungeonStory

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Dungeon Story - an awesome Puzzle-RPG experience for your iOS device!

Get the game here: iTunes App Store || Follow me on: Twitter and Facebook

Last edited by Syen; 09-28-2012 at 07:27 PM.
09-06-2012, 03:31 AM
#2
Joined: May 2010
Location: Burlingame CA
Posts: 2,419
A great goal, but there's a lot here to balance. If you always become stronger, and don't ever die, how do you prevent it from feeling monotonous and pointless, in that there's no risk and no tension?

09-06-2012, 04:28 AM
#3
Senior Member [Original Poster]
Joined: Aug 2012
Posts: 320
This is a great question and has crossed my mind quite a lot! I have basically explored different progression options and what happens right now is that I have implemented an algorithm that scales the monsters depending on (among some other things):

1. The level of the character
3. The "dungeon" you are currently playing
2. The type of the monster

Basically dungeons are levels of difficulty. As an example, you start the game in the Bloody Dungeon where you can fight monsters such as Skeletons and Zombies (among others). As you level up these monsters will also grow in power to keep the game challenging and fun (monsters with special abilities are introduced as you progress). After a while, the initial monsters start to get upgraded to more powerful ones (e.g. dragon becomes black dragon) that are harder to kill but give better rewards.

Now when you progress enough and manage to unlock a new dungeon/difficulty you will come across new harder monsters. Lets take a hypothetical scenario: you are level 200 and you have 3 dungeons available (out of 5), you can choose to play the 3rd one which may be a bit too challenging for your current level/equipment/skills, or go to the 2nd one which is of "medium" difficulty and raise your character, or if you want to relax you can go to the first dungeon where the monsters should be now easier (but still scale according to your levels).

As for the tension and risk, I believe the battle system offers a lot in this department! I will try explain it more in depth in an upcoming post, and maybe manage to get a gameplay video soon!

I am currently in the balancing phase of the game, so got a lot of work going on for the next few weeks up to the release of the game. Most of the features are implemented but I am still working on some ideas! As I mentioned in my introductory post feel free to post suggestions

Thanks guys!

Dungeon Story - an awesome Puzzle-RPG experience for your iOS device!

Get the game here: iTunes App Store || Follow me on: Twitter and Facebook
09-09-2012, 07:57 PM
#4
Senior Member [Original Poster]
Joined: Aug 2012
Posts: 320
As we get closer to the release of the game, I would like to announce that the game will fully support multiplayer though Game Center. The feature is fully implemented and being tested right now.

This means that you can use your character from the single player mode to battle other players who are playing the game online (you fight against real opponents not just their characters). As mentioned the game supports other features of Game Center such as matchmaking, multiple leader boards and achievements.

Hopefully I will have a trailer of the game soon, but it may take some additional time as I am still polishing features, improving some graphics and balancing the game.

PS: Some of the screenshots above may have improved/changed in the final version of the game.

Dungeon Story - an awesome Puzzle-RPG experience for your iOS device!

Get the game here: iTunes App Store || Follow me on: Twitter and Facebook
09-09-2012, 09:07 PM
#5
Joined: Jan 2012
Location: Philippines
Posts: 22,206
Call me interested. And intrigued.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
09-09-2012, 10:02 PM
#6
The idea behind the game sounds very promising. 999 levels? How long will it take to hit that?
09-09-2012, 10:26 PM
#7
Senior Member [Original Poster]
Joined: Aug 2012
Posts: 320
Quote:
Originally Posted by Exact-Psience View Post
Call me interested. And intrigued.
Thanks! Hope it will not let you down

Quote:
Originally Posted by Butterbrains View Post
The idea behind the game sounds very promising. 999 levels? How long will it take to hit that?
Right now it would take many days/weeks of playing to reach to level 999! (the exact progression rate is still being balanced and may be subject to change). As an example in an afternoon (a couple of hours playing) I could get around ~lvl20 which is where you unlock the 2nd dungeon (difficulty level) currently.

In general what I am trying to achieve is a system where: (i) the character progresses quite fast (so the game does not feel boring or stale), but (ii) in the same time there should be a lot of replay-ability. This can be achieved, among others, by the levelling system (rewards the players who will spend a lot of time in the game) and upgrading equipment/skills/class ranks. Every time you play you will feel rewarded (even if that is 2-3 battles per day) as your character will become stronger bit by bit. And of course you can use this character to fight other people online which adds extra fun!

Keep in mind though that the character progression and RPG elements is just one aspect of the game. The real fun, in my opinion, is in the combat system which combines the core puzzle gameplay elements well known from Dungeon Raid (matching 3 or more tiles in any direction) with the use of combos, special items and class/monster abilities to give a nice twist of strategy. Battle is its still fast paced though to not get boring.

Dungeon Story - an awesome Puzzle-RPG experience for your iOS device!

Get the game here: iTunes App Store || Follow me on: Twitter and Facebook

Last edited by Syen; 09-09-2012 at 10:29 PM.
09-09-2012, 11:34 PM
#8
Joined: Jan 2009
Posts: 1,103
this genre is my favorite and I must say, I like what I'm seeing.
09-11-2012, 10:03 PM
#9
Senior Member [Original Poster]
Joined: Aug 2012
Posts: 320
Quote:
Originally Posted by turakm View Post
this genre is my favorite and I must say, I like what I'm seeing.
Thanks a lot for the good words! Hopefully you will like the end result Updated the first post with some more recent pictures as I was working with some visual improvements (among many gameplay improvements) the last few days. Single player polishing is almost done and I am planning to spend the next couple of days polishing the multiplayer. Hopefully I will record a gameplay video by weekend!

Dungeon Story - an awesome Puzzle-RPG experience for your iOS device!

Get the game here: iTunes App Store || Follow me on: Twitter and Facebook

Last edited by Syen; 09-11-2012 at 10:06 PM.
09-11-2012, 10:48 PM
#10
Joined: May 2011
Location: Riverside, CA
Posts: 823
Quote:
Originally Posted by Syen View Post
The real fun, in my opinion, is in the combat system which combines the core puzzle gameplay elements well known from Dungeon Raid (matching 3 or more tiles in any direction) with the use of combos, special items and class/monster abilities to give a nice twist of strategy. Battle is its still fast paced though to not get boring.
Thank you for taking the time to communicate with us on the forum about your game. Based upon what you have shared so far it looks and sounds absolutely fantastic, incorporating many novel elements into tried and true core gameplay mechanics. The online multiplayer support is definitely a big plus also. I am eagerly looking forward to Dungeon Story's release.