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  #31  
Old 09-16-2012, 10:48 PM
MMarzola MMarzola is offline
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The Football Heroes forums are going up on October 10th when the Kickstarter is over.

Although we have an announcement about a cool new community feature so make sure to check back tomorrow. I think you are going to dig this
  #32  
Old 09-17-2012, 05:28 PM
MMarzola MMarzola is offline
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Default Run Games Live!

We are incredibly proud to announce a new feature to our Kickstarter campaign Run Games Live! This will allow you to interact with us directly in real-time! Steam live video from our desktops, see how we make games, make comments and contribute ideas. We will be posting a schedule this week to make sure you know when things are happening such as: meetings, brainstorm sessions, Q&A sessions, etc. And I am sure this channel will get incredibly exciting when our Kickstarter comes to a close on October 10th 11:59 PST!

Please join us and let us know if you have any ideas on how we can make Run Games Live! the best that it can be.

http://run-games.com/#live
  #33  
Old 09-17-2012, 10:01 PM
3parkbenchhydra 3parkbenchhydra is offline
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This is sooooooooooooooooo SHUT UP AND TAKE MY MONEY.
  #34  
Old 09-18-2012, 02:33 AM
MMarzola MMarzola is offline
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Quote:
Originally Posted by 3parkbenchhydra View Post
This is sooooooooooooooooo SHUT UP AND TAKE MY MONEY.
*Nervous Laughter* I am not sure if you liked or not, but I am interest
  #35  
Old 09-18-2012, 05:23 AM
Trev1 Trev1 is offline
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Looks fun as ever....this may be my next online multi addiction, nothing beats kicking your friends azz in techno bowl redone with rpg elements and punching!
  #36  
Old 09-18-2012, 06:12 PM
MMarzola MMarzola is offline
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Quote:
Originally Posted by Trev1 View Post
Looks fun as ever....this may be my next online multi addiction, nothing beats kicking your friends azz in techno bowl redone with rpg elements and punching!
Its awesome online, but Football Heroes is even better sitting next to one of your friends punching the snot out of them!
  #37  
Old 09-18-2012, 10:14 PM
astropad astropad is offline
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Lol, I watched the stream

Pretty interesting. Lol Lots of comments were when that girl walked in O_O
  #38  
Old 09-19-2012, 10:29 AM
MMarzola MMarzola is offline
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Quote:
Originally Posted by astropad View Post
Lol, I watched the stream

Pretty interesting. Lol Lots of comments were when that girl walked in O_O
Game Development + Random Appearnces of human Females = Run Games Live!

Keep coming back we are just getting started.

http://run-games.com/#live
  #39  
Old 09-19-2012, 03:50 PM
dannnboy dannnboy is offline
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Quote:
Originally Posted by MMarzola View Post
HAHAHA! Thanks a lot, we set out to make a game that appeals to people who are not fans of Football games or Football in general, hope there are a lot people like yourself out there.

Having a basic knowledge of Football should sufficient for example: You have 4 tries to gain 10 yards or you turn the ball over, or that you alternate between playing Offense and Defense. And if you dont have any knowledge about Football at all, maybe we can provide an opt in tutorial on the Main Menu to get you going and explain the basic rules
Yes! A tutorial sounds like a good idea, for us football noobs out there.

Another question while I'm here, I'm a D&D'r and crunching numbers, comparing stats and having complete control over my characters gets my rocks off. You said when my team members level they get stats like health, running faster etc, I was wondering, do you get to control these stats?
  #40  
Old 09-20-2012, 12:30 PM
MMarzola MMarzola is offline
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Quote:
Originally Posted by dannnboy View Post
Another question while I'm here, I'm a D&D'r and crunching numbers, comparing stats and having complete control over my characters gets my rocks off. You said when my team members level they get stats like health, running faster etc, I was wondering, do you get to control these stats?
You will be able to control these stats by picking which perks to unlock in the Skill Tree. An example of this is you will have an option between a perk that increases your player's health or a perk that will increase the damage your player deals when they punch. Both are valid tactics but its up to you to determine what is more important to you. Do you equally distribute points or do you Min/Max one over the other? Its up to you

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