OpenGL ES Texture Mapping
Quick question for you developers out there. I was wondering if it would be more economically efficient (require less memory) if I use the same image for 4 textures? For example. say I have a square image, every quarter of that square has a different image, can I take that image and basicilly use it as four different textures? If so does the image degrade very much? Thanks for any help.
Last edited by Raithwall; 06-08-2009 at 09:37 PM.