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iPhone: Dante's Conundrum

06-09-2009, 05:41 PM
#1
Joined: Jun 2009
Posts: 5
Dante's Conundrum

Hi there
Just launched our first game:

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318601074&mt=8

Any positive feedback is welcome
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06-09-2009, 05:42 PM
#2
I saw the lite version dling now

Add me on Plus/OpenFeint/Gamecenter/Crystal: redsoxsrule424
Moderator at Com2uS' forums: http://global.com2us.com/forums
Moderator in IMO: [-MD-]soxrock424 in Siras, on Wadangka!
06-09-2009, 06:11 PM
#3
Joined: Oct 2008
Posts: 2,326
did you, for some weird reason, make two threads? one in the apps section and one in the games section?

Check out Randomness is green
some youtube comment:
Quote:
She's smart...
in a parallel universe, 100 billion years ago
06-09-2009, 06:41 PM
#4
Joined: Jun 2009
Posts: 5
I think I did. Sorry I though both of these include games.
06-09-2009, 07:22 PM
#5
Joined: Jun 2009
Location: Portland, OR
Posts: 358
Hey there! Just downloaded the lite version. Definitely an interesting take on the match 3 genre. I think the whole sliding mechanic/launching the gems from the center was a clever idea. There were a few times where I cleared a pretty good chunk of the board and it felt pretty satisfying! I think the main thing that struck me that might need some improvement could be how you make the player aware how far their gem is going to toss. The enlarging circle was helpful but I overshot it multiple times. HOWEVER! Towards the end I "figured" out how much tension I needed. So perhaps that's what you guys were going for

How do you guys feel with the final product?

(astrosaurus.com - My iPhone Games Blog)
(@astrosaurusblog - Twitter Account)