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We need something like this!

06-09-2009, 06:02 PM
#1
Joined: Sep 2008
Location: East Coast, USA
Posts: 916
We need something like this!

Anyone else think this looks pretty cool and that it would be awesome if someone made something similar for developing on the iDevices?

http://g4tv.com/videos/37357/Kodu-Ga...r-Walkthrough/

I think it would be great to have something to just drag and drop to make games/apps and not need to program anything. Could make game development way faster.

Apps iLove: iBooks, Podcasts, Tweetbot, Reeder, Instapaper, SoundHound, MLS Live
Games iLove: Real Racing 2, Minecraft, Fieldrunners 2, Great Big War Game, FIFA 12
GameCenter: PeterM11
06-09-2009, 06:41 PM
#2
Joined: May 2009
Location: Palmerston North, New Zealand
Posts: 464
The downside is you get even more apps on the store because the barrier to entry (programming know how) has been lowered further. And chances are those apps aren't going to be that great since there's no way you can make full use of the device's capabilities with a drag-and-drop game creator.

Check out Sheepish, 100+ levels of puzzle fun! With sheep!
And more about us: www.pixelthismobile.com
plus+ id: Newtz

06-09-2009, 07:50 PM
#3
Joined: Sep 2008
Location: East Coast, USA
Posts: 916
Quote:
Originally Posted by PixelthisMike View Post
The downside is you get even more apps on the store because the barrier to entry (programming know how) has been lowered further. And chances are those apps aren't going to be that great since there's no way you can make full use of the device's capabilities with a drag-and-drop game creator.
True. But I still think it could be interesting.
And still I could see a Drag-And-Drop App creator. Not for games just for other apps.
That would be pretty cool. If you could like make most of an app really quickly and then just export everything to Xcode and add in features that you couldn't in the Creator.
I'm just saying it would be cool.

Apps iLove: iBooks, Podcasts, Tweetbot, Reeder, Instapaper, SoundHound, MLS Live
Games iLove: Real Racing 2, Minecraft, Fieldrunners 2, Great Big War Game, FIFA 12
GameCenter: PeterM11
06-09-2009, 08:48 PM
#4
Joined: Dec 2008
Posts: 6,509
It exists, and it's called GameSalad. READ MY BLOG, DAMNIT (it's the last link in my sig)! I'm actually making a game with it. While I agree that it'll make development easier, I doubt that there'll be that much of an increase of stupid apps. It takes time and effort to make a game that Apple isn't gonna shoot down.

Last edited by Kamazar; 06-09-2009 at 08:51 PM.
06-10-2009, 01:13 AM
#5
Quote:
Originally Posted by Kamazar View Post
It takes time and effort to make a game that Apple isn't gonna shoot down.
Not really; Apple only rejects games that violates their guidelines. The crappiest games imaginable get approved just fine, as long as they stay within the guidelines (DS Effects, anyone?).

It does, however, take time and effort to make a good game that will sell a decent amount. Also, I haven't yet seen a drag'n'drop environment that wasn't quite limited in one way or another compared to coding. (Unity does have drag'n'drop in the editor which certainly simplifies some things, but it's still primarily about coding.)

--Eric

Realmaze3D on the App Store
Realmaze3Free: 3 free mazes (a taste of Realmaze3D)
06-10-2009, 01:21 AM
#6
Joined: Mar 2009
Location: Oslo, Norway
Posts: 731
Hm, still think I should check out this salad-thing could be useful for prototyping at the very least.
06-10-2009, 05:20 AM
#7
Joined: May 2009
Location: Palmerston North, New Zealand
Posts: 464
We have our roots in Flash development which makes for pretty good prototyping

Check out Sheepish, 100+ levels of puzzle fun! With sheep!
And more about us: www.pixelthismobile.com
plus+ id: Newtz
06-10-2009, 08:57 AM
#8
We have had game creators on various platforms for years and I don't remember seeing a flood of great games as a result. There are a couple of reasons for this....
1. Making an easy to use system with enough flexibility would require so much work and the creation of so many assets that the cost would render it unprofitable.
2. The general public as a whole are not creative enough to come up with anything good and frankly most of them don't want to make the effort. Only a small % of users ever create content, less still good content. Therefore creating a system any idiot can use will just encourage any idiot to use it.

Dan Marchant - Biz Dev Bloke Strawdog Studios
Turbo Duck for iPhone/iPod Touch.