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  • Publisher: keith curtis
  • Genre: Puzzle
  • Device: iPhone
  • Size: 33.7 MB
  • Version: 2.2
  • Price: $0.99
  • Average User Rating: 5 (2)
App description: Thoughtful puzzles and striking aesthetics make LAD an atmospheric adventure you must experience.

Immerse yourself and unravel the cryptic story throughout LAD as you uncover the mystery within.


Recommended for iPhone 4S and above.

Follow Black Chair Games here;

Web: http://blackchairgames.com
Facebook: https://www.facebook.com/BlackChairGames
Twitter: https://twitter.com/BlackChairGames
Youtube Trailer: http://www.youtube.com/watch?v=E6Dc-4rjFRc

BlackChairGames's comments:




Web: http://blackchairgames.com
Facebook: https://www.facebook.com/BlackChairGames
Twitter: https://twitter.com/BlackChairGames
09-11-2012, 10:50 PM
#2
Joined: Jan 2012
Location: Philippines
Posts: 22,206
Ha! Been waiting for this!

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword

09-11-2012, 11:04 PM
#3
Quote:
Originally Posted by Exact-Psience View Post
Ha! Been waiting for this!
Is it just me, or is the jumping mechanic broken? I can believe that the developer intended to make jumping onto basic platforms so difficult.
09-11-2012, 11:05 PM
#4
Joined: Nov 2011
Location: Detroit
Posts: 1,090
Quote:
Originally Posted by squarezero View Post
is it just me, or is the jumping mechanic broken? I can believe that the developer intended to make jumping onto basic platforms so difficult.
inoright.
09-11-2012, 11:07 PM
#5
Joined: Sep 2009
Location: Colorado
Posts: 5,245
Quote:
Originally Posted by squarezero View Post
Is it just me, or is the jumping mechanic broken? I can believe that the developer intended to make jumping onto basic platforms so difficult.
I am having a lot of problems jumping. He seems to jump straight up even on a run.
09-12-2012, 12:16 AM
#6
Quote:
Originally Posted by Exact-Psience View Post
Ha! Been waiting for this!
@Exact-Psience Awesome, well hopefully you enjoy
09-12-2012, 12:21 AM
#7
Quote:
Originally Posted by squarezero View Post
Is it just me, or is the jumping mechanic broken? I can believe that the developer intended to make jumping onto basic platforms so difficult.
@squarezero I appreciate the feedback here, thanks.
Jumping may seem hard to start with but once you 'get it', hopefully it then feels a lot more comfortable. The key is timing! For instance, if you are performing a double jump, keep the direction you are intending to jump pressed down at all times, jump once but dont be too hasty to initiate the double jump.
If you are trying to reach a high platform, wait until you are at the peak of your first jump before tapping again to do your double jump.
If you are trying to clear a gap, again jump once and then as the boy is about to land/fall in the hole, tap again to hit the double jump, in effect 'stretching out' the jump process.

Last edited by BlackChairGames; 09-12-2012 at 12:23 AM.
09-12-2012, 12:24 AM
#8
Quote:
Originally Posted by eAdvisory View Post
inoright.
@eAdvisory Hopefully my reply to squarezero may help you out!
09-12-2012, 12:26 AM
#9
Quote:
Originally Posted by BazookaTime View Post
I am having a lot of problems jumping. He seems to jump straight up even on a run.
@BazookaTime Sorry to hear you're having troubles with that. If the direction you are running is always kept pressed down and never released throughout the whole jump process, the boy will always be sufficient with his jumps and wont just jump more or less vertically.
09-12-2012, 12:26 AM
#10
@The guys/gals playing this, does the developers advice above on jumping make sense, as in does it just take a little while to 'get it'? I hope so cause I've been looking forward to this one for a while.