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#171
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loading times to me are athe same as before, which is slow. Now I have an dditional glitch after doing the update. I can't load any of the "items" at all in the setup screen. I can purchase the items, and it shows I have them, but the bottom just shows a blank metal looking area with nothing showing. When you go to drag an item to the spot that used to be there, it tells you my items are full. You can't drag anything off the screen to clear the items, and nothing shows in the game at all, meaning it appears you have no items.
At thi spoint is is near impossible to do a heroic map with no items to use so the game is still worthless to me. First time buying from these guys and don't see how I will ever buy another game from them. This has been the buggiest game I ever bought. Just horrible. |
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#172
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it runs without force close now, but some slowdown and such.
have tried turning of 32bit graphic, but see no difference in performance or graphics, anyone else tried that? turning off retina is a no-no. |
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#173
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So after 3-4 hours of game time, i have experienced it hanging on the world map, zoomed out, after initial loading and nothing is happening.
I also experienced a crash when placing and upgrading towers before the game even start. (And not to mention, the 15 second LIGHTNING FAST loading time). I have yet to experience audio and framerate issues. While ill admit that i will still play the game despite these issues, (simply due to the much appreciated graphics and awesome gameplay), i just hope the devs will continue to work hard and polish the game. I admit the price point is the main reason why i even bother making comments, its just that it doesnt seem fair to charge that much for a buggy game, especially coming from subatomic. Looking forward to future updates. iOS 6. iPad 3. EDIT: Stuttering/Choking audio also experienced now, while playing Bizarre Bazaar. Last edited by tabs; 09-25-2012 at 06:59 PM.. |
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#174
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It just crashed on me when a notification popped up too.... Great testing guys!
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#175
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Yes, still crashing once in a while for me as well, iPad 3 64 gig, everything else closed.
Also after getting some time in I am a bit disappointed in the overall game. While the graphics are outstanding and the variety of gameplay is nice, I enjoy the strategy of just playing good old fashioned TD. Not a huge fan of the timed matches and what we have now is maps that are predefined on game types. Really I find myself going back to Fieldrunnners 1 which has the choices of different game types with each map. That is a much better way and not sure why u guys messed with a good thing. |
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#176
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Quote:
Waiting...loading...waiting...stuttering...Ok! Enjoying it for 30 mins coz its 70 waves!...stuttering again...save & exit...waiting...loading...loading...Crash! X$#&! ![]() Please, please fix it, still like it!!! |
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#177
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Hey guys! I haven't swung by here recently, so I wanted to drop in and answer a few questions.
Remember that if you're experiencing any issues and you don't get a reply from me on here, you can always email us at bugs@subatomicstudios.com. Also, I just wrote up a tech support FAQ on our forums - this should have tips for fixing the most common issues: http://www.subatomicstudios.com/foru...da1f8b2d6c4b36 Quote:
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Rest assured that we will continue to work on optimizing the game. I completely understand how you feel, and as a gamer, know that I would feel the same way if I was in your shoes. We've got the whole team working on fixing up these issues now, though, and I'm confident that the game will continue to see major improvements. I went ahead and removed the remark about "Lightning fast load times" from the app store description. Whenever I write update notes for app store descriptions I try to make them sound really awesome ("Crash blocking technology" etc), but calling our load times "Lightning fast" pushed things from "awesome" to "straight up lying". So, apologies. I'm going to go sit in the corner now... Quote:
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Interesting feedback about the map types. For what it's worth, the time trial maps are all optional bonus missions - they aren't really part of the main campaign. Same goes for puzzle maps. The fixed path maps and the sudden death maps *are* part of the main campaign though. Maybe they shouldn't be? Quote:
Sorry for the trouble, folks. We have a pretty thorough testing process with a dedicated QA team (just hired 2 more testers as well in the last few weeks), so it sucks to see issues like these leak through. We're definitely going to continue working on improvements, though, so I appreciate your patience while we keep working on things. Don't hesitate to email us if you continue to find issues. Thanks for your support! |
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#178
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This game is still broken? LOL, great work Subatomic. You charged all these poor fools $8 for a broken game with zero new assets and you can't even be bothered to fix it. As ripoffs go, this one is almost admirable.
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#179
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![]() Bums me out to see a post like this. The game should be working for the vast majority of players at this point, but there are a handful of people that seem to still be experiencing problems. I'm not going to try suggesting that we had a perfect launch, but we're actively working on improvements and addressing concerns from folks experiencing problems - we're definitely hustling to make sure the game is working smoothly for everyone. In fact, we're submitting another update today that should add further improvements. Additionally, I built a road map yesterday that outlines our next six months of releases/updates, and I'm happy to say that we're working on adding more exclusive content (a particular mode that is frequently requested...), so things will only get better. I genuinely apologize for any troubles people are experiencing with the game. If it isn't working for you, by all means, contact Apple and get a refund. But please be aware that we are hard at work trying to make the game absolutely perfect. |
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#180
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Ah diddums. Nevermind - I'm sure the money you raked in is helping to soothe your pain.
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