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iPhone: Limon's Epic Quest (Castlevania type game) for iphone/ipodtouch

09-14-2012, 04:10 PM
Joined: Aug 2010
Location: Ottawa, Canada
Posts: 2,759

Found this on the dev's website.

Social Games: Pocket Mine 2, Terra Battle, PAD
GameCenter: StriveMind
09-14-2012, 04:15 PM
Joined: Jun 2010
Location: a[V-O-I-D]
Posts: 14,078
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Thanks for the vid... Think I'm gonna wait to pick this up... Looks like there's still some issues that need to be addressed. =o/

09-14-2012, 04:48 PM
Joined: Dec 2009
Location: Italy
Posts: 2,916
can't be captured by the graphics compartment...

I love this world!
09-14-2012, 04:53 PM
Joined: May 2010
Posts: 9,382
Anyone up to TOFTT?

Currently Enjoying: BUG HEROES 2
Originally Posted by JBRUU View Post
Ninny speaks the truth.
09-14-2012, 05:16 PM
Joined: Jan 2012
Location: Philippines
Posts: 22,121
Well, the dev was kind enough to send me a promo code for having given feedback on the upcoming thread, so im gonna ease up on this.

As you see on the screenies, the graphics arent the best, and it even looks like they were done in paint. The animations arent too good either, and they look like 2 to 3 frame animations. There are bugs with collision detection that you cant fall as long as you are touching the side of the edge of a platform. There are other things that i find which i need need more work, but at this point, this isnt getting a recommendation from me.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
09-14-2012, 05:51 PM
Joined: Oct 2010
Posts: 79
Lol@ the dev rating this 5 stars
09-14-2012, 08:48 PM
Whoops! For a minute i thought i was seeing screens from a 1986 game. Staying away from that.
09-14-2012, 08:55 PM
Joined: May 2010
Posts: 9,382
The dev was kind enough to provide me with a promo code, and EP's impressions are pretty doggone right.

I played a couple levels and it's not a terrible game, but it's just lacking some polish. With a couple tweaks it could be pretty fun! Got some potential for sure, but as it is, it's playable, but not perfect.
09-14-2012, 09:13 PM
Joined: May 2012
Location: In the Chatroom
Posts: 15,520

Any chance on making the game universal? It's hard to play in 2x mode because the buttons are so big on my ipad. The gameplay is ok, i still think you could a graphic artist to team up with, but I do like this game better than your past attempts at casual games.
09-15-2012, 04:19 AM
Wow this sure is ugly. Some gfx artists will make gfx if you just have a finished game with placeholder gfx, as this seems to be, for a percentage of the income. The income would prolly be a lot more with real gfx...