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Best Software for making 2D games

06-10-2009, 09:12 AM
#1
Joined: Mar 2009
Location: England, UK
Posts: 154
Best Software for making 2D games

Hi

I was wondering what you guys thought the best software is for mac and pc for making 2d games for the iPhone? Any help much appreciated, thanks.
06-10-2009, 09:23 AM
#2
Joined: Dec 2008
Posts: 4,176
I think Cocoas 2D....or something like that. I've seen it on google but I forget what exactly its called. I now its a 2D engine I dont have any experience with it though. Unity can make 2D games I believe.

06-10-2009, 09:34 AM
#3
Joined: Mar 2009
Location: England, UK
Posts: 154
Ok sounds good. Im not to knowledgeable of the game making area, but is there software which you can open make your game in then just port to the iPhone or something? Rather than writing it all through code? See where Im coming from?
06-10-2009, 10:13 AM
#4
Joined: Apr 2009
Location: Munich
Posts: 384
Send a message via Skype™ to rdklein
edgelib is another one , multiplattform system for 2d and 3d with a free eval version.

RadioactivityCounter on App Store developer of this App RadioactivityCounter 2012
Ports of Call on App Store developer of this game 1986-2009,
06-10-2009, 11:06 AM
#5
Joined: Dec 2008
Location: Indiana, USA
Posts: 4,042
Search this forum to find discussions on it (or just use Google and search) for GameSalad or Torque Game Builder for iPhone. These are the only two applications I've run across so far that will let you make iPhone games without much coding. TGB is probably the better package, but I think it costs a lot more.

Eric Pankoke
Mobile Games Reviewer: Rusty Sabre, TouchMyApps
Blog: iPhone Life
Twitter: RustySabre
06-10-2009, 12:34 PM
#6
I have used cocos2d on 4 games that I have in the App Store. I think it is a very nice framework to use. I have one of my games open source if you would like to look through the code.

ABC123 source

kwigbo.com - iPhone dev blog with code snippets and more.
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06-10-2009, 12:50 PM
#7
Joined: Dec 2008
Location: Indiana, USA
Posts: 4,042
Quote:
Originally Posted by kwigbo View Post
I have used cocos2d on 4 games that I have in the App Store. I think it is a very nice framework to use. I have one of my games open source if you would like to look through the code.

ABC123 source
Nice! It's always good to see people contributing to the education of a development community. Now if I could just dig up a Mac to start developing on...

Eric Pankoke
Mobile Games Reviewer: Rusty Sabre, TouchMyApps
Blog: iPhone Life
Twitter: RustySabre
06-11-2009, 07:23 PM
#8
There are a couple options you can go with, my company is currently evaluating cocos2D, Torque and Unity. Rolando is made with Unity, but Torque is a little pricey. For most small projects people do prefer using Cocos2D, but the lack of documentation seems daunting to most developers. We did release our first game just coding from scratch. But we didn't have physics with our first game, its a lot easier to have something like chipmunk physics to go with. You can go to our website here there are a lot of helpful links which can get you started with cocos2D.

http://www.jetfable.com/iphonedev.php

The top part just covers basic tutorial without using a framework, the bottom part is about cocos2D