iPad: LETZ - exploding puzzle action / word game - coming October 2012

09-16-2012, 04:46 PM
#11
Quote:
Originally Posted by LordGek View Post
Isn't there some of parody protection? Especially since none are stated directly by name other than something always generic or a few letters off?
LG, I'd say I know just enough to get myself into trouble on this sort of thing. It seems like a bad idea (and using the name isn't necessary, the likenesses would be enough of a problem, IMO), and presuming they are non-integral to the game, why tempt fate that way? The game looks really good, why resort to this?
09-17-2012, 06:06 AM
#12
Quote:
Originally Posted by slewis7 View Post
Based on the trailer and the description on the Letz web site, this looks very interesting. I just hope this is not a freemium game.
Thank you. I can ensure you, it won't be a freemium.
We will have classic "premium" model, LITE and FULL version.

09-17-2012, 07:36 AM
#13
Joined: Apr 2011
Location: Houston, TX
Posts: 3,258
Quote:
Originally Posted by About Fun View Post
Thank you. I can ensure you, it won't be a freemium.
We will have classic "premium" model, LITE and FULL version.
Thanks for the response. That is great news!

Game Center: MarinasideSteve
09-18-2012, 09:25 AM
#14
Quote:
Originally Posted by Misguided View Post
LG, I'd say I know just enough to get myself into trouble on this sort of thing. It seems like a bad idea (and using the name isn't necessary, the likenesses would be enough of a problem, IMO), and presuming they are non-integral to the game, why tempt fate that way? The game looks really good, why resort to this?
Thank you for this information. We will discuss this topic with some lawyers and see what kind of feedback we can get. It's probable, that they will discourage us, but we would like to get to know more information as we thought, that there is some kind of parody protection - like LordGek mentioned earlier.
09-30-2012, 01:48 PM
#15
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,150
So how goes development on this?

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
10-02-2012, 06:57 AM
#16
Quote:
Originally Posted by LordGek View Post
So how goes development on this?
It's going quite well, thanks for asking . We have juste entered last phase of development, testing/debugging and neverending balancing&polishing. Cross your fingers, the game should be out in the first week of November.
10-12-2012, 07:12 AM
#17
LETZ - Play like a Boss - Gameplay Trailer

Here is a new gameplay trailer "Play LETZ like a BOSS".
It's quite explosive, isn't it? But unfortunately most probably we won't be able to make it work on iPad1 . What do you think, is it a big deal?

10-12-2012, 10:07 AM
#18
The video looks great. One minor concern: it may be because you have spliced several segments together, but it sounds like a couple of the audio samples may be a bit repetitive, particularly "Another new word". You might consider having an alternate audio file or two for that, or maybe consider how often it is necessary to play it. I'm being rather nitpicky here, but better to consider somthing like that now.
10-12-2012, 08:56 PM
#19
The concept is great, and I love these kind of games.

My only concern for you is that visually the game pieces themselves are sort of bland. Circles, squares, and stars, I wish you had done something more unique!

Best of luck though, looks fun
10-19-2012, 05:46 PM
#20
Quote:
Originally Posted by Misguided View Post
The video looks great. One minor concern: it may be because you have spliced several segments together, but it sounds like a couple of the audio samples may be a bit repetitive, particularly "Another new word". You might consider having an alternate audio file or two for that, or maybe consider how often it is necessary to play it. I'm being rather nitpicky here, but better to consider somthing like that now.
Thank you!
Well, you are right. We got six alternatives for the "new word" audio sample, but the game is just in the balancing/polishing phase and so far it looks, that we will probably lower the number of these voiceovers.