$50k earned on the App Store
Today, my Apps’ income just past over $50000. It’s a nice threshold that many tiny developer like me will never reach but it took me almost two years to reach that amount (I’m only talking about Apps that I am self-publishing on the App store). So, I’m not sure if I should be happy or sad. As far as I am concerned this is a failure. A game like Jump Birdy Jump should have bring something like $200k at least (yep, it is that good). But unfortunately, it didn’t get the attention it deserved from the press or Apple (it was only feature in some tiny App store). Luckily, I don’t just rely on the app store and never stop my PC casual game business. I’ll carry on creating game for this wonderful platform but I’ll probably spend less time on it. If you are starting as an indie developer, make sure to pick up a cross-platform engine, so you can get as many streams of income as possible (like I do). Or you’ll be gambling too much.
Check this out: Fatal Escape, Jump Birdy Jump
My games: Jump birdy Jump, FashionLove, TropicalMania, SmileysPop, SuperMahjong....