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  #71  
Old 09-21-2012, 10:25 AM
Allanon Allanon is offline
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Quote:
Originally Posted by hotpotty View Post
Yeah, but no achievements.

When WILL Apple make them mandatory?
I just came in here to ask if it had achievements and I'm sad to see it doesn't. What BS!

Apple should definitely make it mandatory
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  #72  
Old 09-21-2012, 06:42 PM
EightRooks EightRooks is offline
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Yeah, it's not a bad game, or broken, or crippled by IAP... but not buying the IAP does leave much of the game pretty boring, and while there's some pretty good art design for most of the costumes the free one is the worst by a long way and the rest of the game simply isn't interesting enough to stand up for long against the competition on iOS, to say nothing of the developers' back catalogue. It's just not a great rhythm action game, and when all the neat rewards are locked behind a very high paywall you start wondering why you shouldn't go play something like ToneSphere or Cytus instead.

The final level of Gitaroo Man is one of my all-time favourite gaming moments - utter balls-out madness and an awesome soundtrack and hilarious and sweetly, wonderfully emotional as well. Loser finally realises he's a pretty awesome guy whilst battling his evil nemesis a mile above the ground, both of them dressed in mech suits and wielding electric guitars that are on fire - what's not to like? There's nothing in Demon's Score as remotely as epic as that, in any sense, and having beaten Easy and Normal other than Berith's battle the whole thing is pretty much a damp squib. Disappointing.
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  #73  
Old 09-22-2012, 03:16 PM
kioshi kioshi is offline
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iPad 2, iOS 5.x
 
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Well I haven't bought any costume (asked for a refund actually) but both slidetoplay and pocketgamer say IAP changes the music variety of the game. From pocketgamer:

Quote:
As a final salute to in-app purchases, Square Enix includes the option to purchase an additional 'Satan' difficulty mode for 6.99/$9.99.

With the purchase price of 4.99/$6.99 for the app itself added in, the total cost to unlock the full game - minus consumable potions - is close to 30/$50.

Demonic contract

Ultimately, the notion of value is different for everybody. While some of you are probably still glancing at the last paragraph to make sure you read it correctly, there are others who won't be able to see what all the fuss is about.

You can play through the game using only the stock Serenity and Asmodeus models, but to truly experience some variety in the levels and background music (which is tied to the character/demon you're using) you'll need to spend a bit on in-app purchases.
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  #74  
Old 09-22-2012, 07:14 PM
EightRooks EightRooks is offline
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Quote:
Originally Posted by kioshi View Post
Well I haven't bought any costume (asked for a refund actually) but both slidetoplay and pocketgamer say IAP changes the music variety of the game. From pocketgamer: *snip*
Each "signing a pact" IAP changes the costume Serenity is wearing, her voice and the lines she uses. It also changes the music that plays during the travelling stages between boss fights. I'm not sure if it does anything to the actual boss fights other than change a bit of the dialogue? My problems are that the voices generally sound really silly coming out of Serenity's model - as someone else said in this thread there's no attempt to show it's an extra personality on top of hers, it's just like someone redubbed her part - and that even if you use another tune on the travelling stages, the pattern for each of these tunes is exactly the same for that difficulty level on every single stage you use it on. It just seems like a really stupid way to structure a music game to have you play through what is essentially a three-minute loading screen between boss fights. Even if you bought every single IAP and got all the tunes you'd get to know them quickly enough, and the backgrounds for those levels are so dull - every single one is just a straight corridor! - it's still pretty boring even with the musical variety.

Just feels really poorly thought-out all round. If you'd priced it at 15, Square, all costumes included, every single IAP tune with increasingly complex pattern variations within each difficulty level, set the costumes up as unlocks tied to how well you do on particular stages, charge 3 for the Satan difficulty if you really, really felt you had to... and I'd be praising this a lot more. But the way things are right now I'm pretty sure I'm not spending any more than the basic price - I just don't feel any urge to keep going now I've beaten the first two settings.
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  #75  
Old 09-26-2012, 03:34 AM
kioshi kioshi is offline
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Apple gave me my refund.
I never asked for a refund before, shouldn't the game be deleted from my iPad or whatever?
I haven't had access to my Mac the last few days but I have logged in to the iOS app store and updated stuff.
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  #76  
Old 10-01-2012, 03:26 AM
ahmads25 ahmads25 is offline
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Is there any difference in endings between difficulties (no need spoilers, simple yes or no will suffice )?
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  #77  
Old 10-01-2012, 04:41 AM
Laire Laire is offline
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iPad 2, iOS 7.x
 
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Quote:
Originally Posted by Allanon View Post
I just came in here to ask if it had achievements and I'm sad to see it doesn't. What BS!

Apple should definitely make it mandatory
Mandatory achievements isn't the answer. Fixing the flawed system is.

Unless there's rules in place that forces all games to have a similar number, value, and "difficulty system" in place for their achievements, there's no point in having an overall score for achievements across all systems. They need to be taken seriously by the creators before they can expect the players to care.

So long as one game is allowed to have "[100] Press Start" while another has "[50] 3-Star Every Level In The Game," the achievements are meaningless.
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  #78  
Old 10-02-2012, 07:42 PM
smegly smegly is offline
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iPhone 4S, iOS 7.x
 
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Quote:
Originally Posted by ahmads25 View Post
Is there any difference in endings between difficulties (no need spoilers, simple yes or no will suffice )?
Much of the whole game is different because of added areas.
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  #79  
Old 10-03-2012, 02:05 AM
ahmads25 ahmads25 is offline
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Quote:
Originally Posted by smegly View Post
Much of the whole game is different because of added areas.
Thanks for info.
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  #80  
Old 10-03-2012, 02:53 AM
bigrand1 bigrand1 is offline
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Location: California, USA
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Quote:
Originally Posted by EightRooks View Post
Yeah, it's not a bad game, or broken, or crippled by IAP... but not buying the IAP does leave much of the game pretty boring, and while there's some pretty good art design for most of the costumes the free one is the worst by a long way and the rest of the game simply isn't interesting enough to stand up for long against the competition on iOS, to say nothing of the developers' back catalogue. It's just not a great rhythm action game, and when all the neat rewards are locked behind a very high paywall you start wondering why you shouldn't go play something like ToneSphere or Cytus instead.

The final level of Gitaroo Man is one of my all-time favourite gaming moments - utter balls-out madness and an awesome soundtrack and hilarious and sweetly, wonderfully emotional as well. Loser finally realises he's a pretty awesome guy whilst battling his evil nemesis a mile above the ground, both of them dressed in mech suits and wielding electric guitars that are on fire - what's not to like? There's nothing in Demon's Score as remotely as epic as that, in any sense, and having beaten Easy and Normal other than Berith's battle the whole thing is pretty much a damp squib. Disappointing.
After playing the game for three days, I gotta wholeheartedly agree with you on all counts. Spent some on the costumes, but in the end wished I didn't. You hit it on the head there! Deleted it.
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