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iPad: Slime City

09-18-2012, 05:11 PM
Joined: May 2012
Location: Portland, OR
Posts: 40
Slime City

Hello TA,

We're the two guys who made Metal Drift (PC-steam) and Fluxe (iPhone/iPod). We're in development on our next project, Slime City (iPad/PC). We wanted to post some work. Mostly to keep us motivated.

Slime City is a 'castle defense'/city building game. But instead of the enemy being a row of baddies on a linear course; it's a slime, that expands in all directions. So defeating it is a completely different challenge from your average castle/tower defense game.

Your city is there to provide cash to buy weapons, to fight the slime. The more efficient your city is, the more cash you get to buy weapons.

You will be the commander of an elite slime fighting force. Here we have 3 members of your 7-8 person team.
Brighton (on the left) will introduce you to new, unlocked equipment. Maj. Fairchild will relay orders from the top and keep you apprised of changing battle conditions. Dr. Neem will reveal new information about your mysterious foe, the slime.

Here are a couple of building animation tests with 'beta' buildings and terrain.

Youtube link | Pop Up

The first weapon is finished. It's called 'The Thumper'. 'He' activates when slime is near, and smashes a clearing for you to establish a beach head.

Youtube link | Pop Up

Hey, also, here's our facebook page. Your comments on our progress are extremely helpful and motivating. We'd love to hear from you.


Weston & Brian
Black Jacket Games

Last edited by Weston100; 04-11-2013 at 03:59 PM. Reason: Adding character pics.
12-13-2012, 04:34 AM
Joined: May 2012
Location: Portland, OR
Posts: 40
The central HUB of every city is the HQ. It's also where resources are dropped and launched to the orbiting fabricators to pump out more buildings.

Just added our first piece of key art to our facebook page. Yay.

Last edited by Weston100; 08-26-2013 at 02:33 AM.

12-13-2012, 01:50 PM
Joined: Feb 2010
Posts: 641
The concept sounds interesting.
12-26-2012, 11:28 PM
Joined: May 2012
Location: Portland, OR
Posts: 40
We just finished our first voice test with our in-game characters, Dr. Neem and Brighton.

Youtube link | Pop Up

Voice work by Ian Karmel and Dirk Marshall. Dialogue from 'The Food Photographer.'

12-27-2012, 06:55 PM
Joined: Mar 2012
Posts: 551
Why are you posting so early in the development stage?
12-28-2012, 01:14 AM
Joined: May 2012
Location: Portland, OR
Posts: 40
@Peewhy So we're starting early for a few reasons:

1. We are a microscopic team, without the budget for a big marketing push at the end.
2. It helps us to stay focused and motivated if we can share our progress with a community.
3. We want to see if anyone cares about the idea before we get all the way to the end.

I often wonder why games don't start showing their progress earlier.
01-04-2013, 03:21 PM
Joined: May 2012
Location: Portland, OR
Posts: 40
Hey Happy belated new year everyone!

01-05-2013, 02:37 AM
Any plans to make it play on iPod touch?
01-06-2013, 05:17 PM
It,s interesting ....
Why do you Guys think the game is clear. Because i already like this game !! And do you already know how much money this app Will be? I think you have already 1 person who want this game
01-06-2013, 05:30 PM
Joined: May 2012
Location: Portland, OR
Posts: 40
@bramblett05 We may take it to iPod/iPhone. There's a concern about screen size with an RTS, but that might not be a problem.

@crazy_gamer I'm not sure what you mean by 'game is clear'. I'm glad you like what we've shown so far! Comments like yours keep us going!

We're not sure what the price will be. We're looking at games like Plants VS. Zombies or World of Goo for comparable price points. Probably a bit less expensive than those.