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11-23-2012, 10:16 PM
Joined: Aug 2009
Posts: 2,864
Quote:
Originally Posted by HarlequinRogue View Post
If you land j p as an air to air high up, you can follow up with a second one and then super.

I'm thinking that with the new damage scaling system, you really want to land an EX move into super for best damage.
Maybe there's something I don't know about damage scaling, juggling properties and combos, but Rolento's Ex Patriot Circle, j p, super is up to (as far as I know) a 22 hit combo (depending I assume on when exactly you hit the super) that does 500 max damage and has no damage scaling. Every move is 100% in training. His 8th challenge, Ex Patriot Circle, j p, cr k, super, is a 22 hit combo with scaling of 60% by the grenade blasts and does 426. What am I missing here?

GC ID: Jibba Junior.
11-23-2012, 10:27 PM
Joined: Jan 2012
Location: Australia
Posts: 3,203
Quote:
Originally Posted by Jibba View Post
Maybe there's something I don't know about damage scaling, juggling properties and combos, but Rolento's Ex Patriot Circle, j p, super is up to (as far as I know) a 22 hit combo (depending I assume on when exactly you hit the super) that does 500 max damage and has no damage scaling. Every move is 100% in training. His 8th challenge, Ex Patriot Circle, j p, cr k, super, is a 22 hit combo with scaling of 60% by the grenade blasts and does 426. What am I missing here?
Old scaling:
100%/100%/80%/70%/60%/50%/40%/30%/20%/10%/10% (10% for the rest)
This is the same as volt

New Scaling
100%/100%/100%/60%/60%/60%/20%/20%/20%/10%/10% (10% for the rest).

That means that 3 hit combos are the most efficient, especially if the 3rd hit is a super. Cross arts count for 2 hits, so a 1 hit hit-confirm xx cross art is optimal

I already posted Rolento's max damage combo. It's EX patriot circle (lvl 1 charge), EX Stinger, Super. Corner only for 560 damage.

Another high damage one is EX Mekong Delta Attack (8 hits) xx super for 480. You need to be cornered to land the max 8 hits.

Keep in mind with Rolento, his patriot circles, like all rekkaken-style moves are scaled as a separate hit for each portion

Last edited by HarlequinRogue; 11-23-2012 at 10:42 PM.

11-23-2012, 10:34 PM
Joined: Aug 2009
Posts: 2,864
Quote:
Originally Posted by HarlequinRogue View Post
Old scaling:
100%/100%/80%/70%/60%/50%/40%/30%/20%/10%/10% (10% for the rest)
This is the same as volt

New Scaling
100%/100%/100%/60%/60%/60%/20%/20%/20%/10%/10% (10% for the rest).

That means that 3 hit combos are the most efficient, especially if the 3rd hit is a super. Cross arts count for 2 hits, so a 1 hit hit-confirm xx cross art.

I already posted Rolento's max damage combo. It's EX patriot circle (lvl 1 charge), EX Stinger, Super. Corner only for 560 damage.

Another high damage one is EX Mekong Delta Attack (8 hits) xx super for 480. You need to be cornered to land the max 8 hits.

Keep in mind with Rolento, his patriot circles, like all rekkaken-style moves are scaled as a separate hit for each portion
Cool. I didn't realize that the super still only counts as one hit. Thanks.

GC ID: Jibba Junior.
11-23-2012, 11:07 PM
No, "hit" is something misleading, that should be the number of move in the chain
11-23-2012, 11:36 PM
Joined: Jan 2012
Location: Australia
Posts: 3,203
Quote:
Originally Posted by kerberospkg View Post
No, "hit" is something misleading, that should be the number of move in the chain
If you really want to be technical, the new damage scaling counts multi-hit moves such as rampaging demon (kazuya's b+p,k,p) as multiple 'hits' and such things as devastator chains. (i.e. each 'hit' is subject to additional scaling, if any). So instead of calling them 'discrete moves excluding optional permutations whilst including optional additional 1 hit variations such as Rising Sun to roundhouse,' I'm gonna call them hits. I hope that's ok with you!

Last edited by HarlequinRogue; 11-24-2012 at 12:06 AM.
11-24-2012, 11:14 AM
Joined: Aug 2009
Posts: 2,864
So with Hugo's 10% boost for having a low tag bar (what's the name of that bar?), launcher, clap, super does 606. With Ex clap, it becomes 664! Wow!
11-24-2012, 11:16 AM
Joined: Aug 2009
Posts: 2,864
Kyo, would love some matches but my 3-year-old just woke up. This afternoon will be tough (it's 12:15 here) but I'll shoot you an invite if I get a few. Thanks for the invite.
11-24-2012, 11:23 AM
Joined: Aug 2009
Posts: 2,864
Quote:
Originally Posted by Jibba View Post
So with Hugo's 10% boost for having a low tag bar (what's the name of that bar?), launcher, clap, super does 606. With Ex clap, it becomes 664! Wow!
With level 5 immense power +3, I've got it as high as 931 so far.
11-24-2012, 11:36 AM
Joined: Sep 2012
Posts: 116
I finally unlocked friendly game so if anyone wants to play add me: gcid (houmous)

Oh and I'm in Spain, available in the evening after 21:00 and in the morning. Has anyone tried the co-op mode? How many people can play at the same time? Is it
Two vs two? Gosh that would be some much fun online.


See ya

Last edited by Houmous; 11-24-2012 at 11:49 AM.
11-24-2012, 01:22 PM
Joined: Nov 2011
Location: Detroit
Posts: 1,090
Does anyone know when the devs will update to widescreen support