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  #1671  
Old 12-31-2012, 01:34 PM
VaroFN VaroFN is online now
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Originally Posted by Jibba View Post
Oh, interesting. I don't have any friends with the game so I'll never get a chance to try out BT party. It's weird that it shows the boxes as still being locked when I go to the store so it gives the appearance that you can unlock them, just like all the other boxes are unlocked. That's pretty disappointing. With no more unlockables, no half-decent ranking system, no BN, no replays, fewer characters, etc., I'm finding it hard to stick with this game like I did with Volt.
Even with those problems, I still like SFxTK more than Volt. I love defeating players with level 4/5 inmense power using level 1 defense
What about some matches?
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  #1672  
Old 12-31-2012, 02:20 PM
Jibba Jibba is offline
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Originally Posted by VaroFN View Post
Even with those problems, I still like SFxTK more than Volt. I love defeating players with level 4/5 inmense power using level 1 defense
What about some matches?
For pure gameplay, I'm still up in the air on which I prefer. Right now it's definitely SFxT but I don't know if it will have the lasting power that Volt did. Plus, it doesn't have all the extras to help build a community, which I thought was really well done with Volt.
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  #1673  
Old 12-31-2012, 02:35 PM
VaroFN VaroFN is online now
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Originally Posted by Jibba View Post
For pure gameplay, I'm still up in the air on which I prefer. Right now it's definitely SFxT but I don't know if it will have the lasting power that Volt did. Plus, it doesn't have all the extras to help build a community, which I thought was really well done with Volt.
I agree. My biggest problem with Volt is the ultra system. It isn't fair that one player plays like a God and then the other player gets a cheap KO using his ultra. And I hate Gief more than I hate Hugo! But I like the Bingo system, how the replays work, the wandering warrior mode, etc. I like SFxTK more than Volt, but Volt has MORE content.
I really hope Capcom will update SFxTK with more characters, stages, etc, or create SFxTK Volt.
EDIT: oh, and Volt's AI is WAY better. SFxTK's sucks!
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  #1674  
Old 12-31-2012, 05:36 PM
Jibba Jibba is offline
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Bari, I forgot to mention that I'm definitely down for some matches sometime. I'm in EST time zone. You?
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  #1675  
Old 01-01-2013, 12:25 AM
elaytot elaytot is offline
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Originally Posted by Jibba View Post
Check out [url=https://docs.google.com/spreadsheet/ccc?key=0Alr1DA_vlgJidGRVdndickxTYUtaa0c0MFRpaVd3Z Xc#gid=0]this spreadsheet[/url] that fffan7777 put together. It shows when everything is unlocked. I believe expert difficulty is around level 22.
Thanks! Wow, i didn't know theres a lot of unlockable game modes by playing online.. Is there any other way to unlock these stuff? My multiplayer matches always lags and i always lose because of that.. Do you think level 22 is still reachable even for the loses alone?
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  #1676  
Old 01-01-2013, 01:45 AM
VaroFN VaroFN is online now
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Originally Posted by Jibba View Post
Bari, I forgot to mention that I'm definitely down for some matches sometime. I'm in EST time zone. You?
Bari? O.o
GMT +1.

Quote:
Originally Posted by elaytot View Post
Thanks! Wow, i didn't know theres a lot of unlockable game modes by playing online.. Is there any other way to unlock these stuff? My multiplayer matches always lags and i always lose because of that.. Do you think level 22 is still reachable even for the loses alone?
Well, leveling up here is a bit strange. You level up faster by losing matches and getting revenges (winning after losing).
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  #1677  
Old 01-01-2013, 06:40 AM
VaroFN VaroFN is online now
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I knew that Hwo had even more powerful combos, and it's still a 2 bars one! Woohoo!
(Corner only) jump kick, flamingo, pp, hunting hawk, low heavy punch, dynamite heel, super -> both characters with full health, 634 DAMAGE!!!
And with air raid special after short jump instead of jump kick... 654 DAMAGE!!!
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  #1678  
Old 01-01-2013, 10:29 AM
Jibba Jibba is offline
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Originally Posted by VaroFN View Post
I agree. My biggest problem with Volt is the ultra system. It isn't fair that one player plays like a God and then the other player gets a cheap KO using his ultra. And I hate Gief more than I hate Hugo! But I like the Bingo system, how the replays work, the wandering warrior mode, etc. I like SFxTK more than Volt, but Volt has MORE content.
I really hope Capcom will update SFxTK with more characters, stages, etc, or create SFxTK Volt.
EDIT: oh, and Volt's AI is WAY better. SFxTK's sucks!
I think SFxT is more geared toward BS comebacks, with damage increases when low on life, pandora mode, gems, etc. Plus, damage scaling encourages simplified moves/combos.
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  #1679  
Old 01-01-2013, 10:30 AM
Jibba Jibba is offline
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Originally Posted by elaytot View Post
Thanks! Wow, i didn't know theres a lot of unlockable game modes by playing online.. Is there any other way to unlock these stuff? My multiplayer matches always lags and i always lose because of that.. Do you think level 22 is still reachable even for the loses alone?
Focus on getting revenge point and stick with it. You'll definitely get there.
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  #1680  
Old 01-01-2013, 12:40 PM
VaroFN VaroFN is online now
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Originally Posted by Jibba View Post
I think SFxT is more geared toward BS comebacks, with damage increases when low on life, pandora mode, gems, etc. Plus, damage scaling encourages simplified moves/combos.
I know. While playing arcade I love playing lame and then defeating the enemy with a single combo lol
While playing online I don't have any problems with the damage scaling, pandora mode, etc. The only thing I hate is those stupid gems. Once people get level 4 or 5 of inmense power they just keep switching their chars using the launch attack.
I didn't play Volt that much. I main Akuma and I get defeated playing arcade mode on grueling easily, at stage 3 or 4, so I can't talk about the differences between both games, but right now I like more the gem system, even if I hate it, than the fadc system and ultra system.
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