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  #1741  
Old 01-10-2013, 06:54 PM
PresidentZer0 PresidentZer0 is offline
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Is there a way to tweak the framerate? Feels kinda laggy on ipad 3
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  #1742  
Old 01-11-2013, 10:46 AM
alan.hk alan.hk is offline
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Quote:
Originally Posted by tognesimo View Post
Uff this thread is goona die, nobody who post some technique for Hugo and Paul! Paul is a good 2player! And I'm number 30th!
I have been using Paul and Hugo since the release, both as main and anchor. They are both great anchors but currently I am using Hugo as main more.

My Hugo is not very good so I'll pass my turn here. I'll only say most important is getting your distance right. I do two type of fake jump-ins: one is body press combo/throw mix ups, another more important one is jump without attack to lure shoryukens.

If you use Paul as anchor it is very simple, as by the time you finish your tag combo you already drained nearly half your opponent's life. Just remember not to use his super in tag combos, damage correction makes it useless. I found this combo the most damage without using any bars:
[tag] > db+sp > K K > db+sp > d+P > sp
The timing for d+P is very difficult, Jibba and kyorishin should have seen me missed several times in ranked...

Especially as anchor, Paul's bar are all used for cross counter and then tag back. But remember his cross counter cannot be used against jump-ins, you'll miss the hit.

If you are lucky to force a hard tag, instead of using Level max charge (super), do this combo:
Level 1 charge SP > db+sp > b+P > db+sp > d+P > sp
Nearly 500 damage without using any bar. But opponent must not be near the wall.
The 3rd hit, use b+P instead of KK is very important, as it keeps the sp hit in the 6th hit (60%).

If you have 2 bars, replace the last 2 parts with d+sp > super and you'll get nearly 600 damage.


Quote:
Originally Posted by dNastyee View Post
Been using Paul for a while now as a secondary for his great damage output and cross counter, but finally I've come to the conclusion that it's time to switch.
While his combos are fun, practical, and dangerous, his game is otherwise too one dimensional. In my opinion, he has horrible throw range, walk speed, dashes, normals and specials - which is pretty much everything. After landing his combos, he becomes the worst character in the game, with no way of applying any real pressure.
If you use Paul as secondary he is already in his best attacking range when tagged in. He is the worst in mid-long range, even weaker than Hugo, but close range duel is Paul's main strength. His way for pressurizing is more mind-game than Kaz-style punch count.

Try using more K-P-sp combo and sp when unsure, mix df-P and df-K when opponent is blocking. Every good players will be having an eye for df-K combos from Paul so you must confuse their blocks. If you do it correctly Paul is very hard to predict even for veterens.

[edited for typo in combo]

Last edited by alan.hk; 01-12-2013 at 05:33 AM..
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  #1743  
Old 01-11-2013, 01:09 PM
VaroFN VaroFN is online now
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Quote:
Originally Posted by Jibba View Post
I sometimes ignore the partner gauge, knowing that my opponent is watching it and waiting. I often do a ton of damage because opponents assume that I'll back off when the gauge is low. When I turn it up, I can catch them by surprise. Sure, I eat a huge combo at times, but it's worth the risk. Also, I use level 5 speed gems, so I can get out faster than people expect.

I guess it all depends on my opponent's play style, but yeah, most Hugo's are one trick ponies.
I never ignore it. Some players turn to Pandora, and some other players just cross cancel. If their anchor is Heihachi, Paul, or any other char with great cross cancel, empty jump is the best option. That's the moment where I hate Hugo: I can't Air Raid due to his Backbreaker, and I can't empty jump due to his Press. Special Step and dashes are too dangerous due to Hugo's extra % (I think it isn't that big, but Hugo is still very powerful without extra damage, so...). When the partner gauge of the other player is empty, I just want to hit him with a special attack so I can start my corner game with Hwo. When my partner gauge is empty, I just cross cancel.

Quote:
Originally Posted by PresidentZer0 View Post
Is there a way to tweak the framerate? Feels kinda laggy on ipad 3
Nope.

Last edited by VaroFN; 01-11-2013 at 01:12 PM..
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  #1744  
Old 01-11-2013, 03:45 PM
dNastyee dNastyee is offline
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Hey alan thanks a lot, I now realize I've been playing Paul wrong this entire time, haha. Definitely gonna try him out again .
Just for clarification: what is 'bf'? And is there any difference between K-P-sp (kick -> punch -> special, right?) and K-K-sp? What do you mean by SP when unsure? Is b + sp (sway) useful? Hope to run into you sometime!
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  #1745  
Old 01-11-2013, 04:39 PM
ImLegend ImLegend is online now
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I may upgrade my phone to 5, if I install the game on my new phone, do I need to do leveling back from 0? Also, do i keep all the unlocked p boxes, title and features?
Thanks
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  #1746  
Old 01-11-2013, 05:02 PM
Connector Connector is offline
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I wish I could play this game with my new duo gamer wireless joystick. This game could use it for sure.
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  #1747  
Old 01-11-2013, 05:08 PM
VaroFN VaroFN is online now
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Quote:
Originally Posted by dNastyee View Post
Hey alan thanks a lot, I now realize I've been playing Paul wrong this entire time, haha. Definitely gonna try him out again .
Just for clarification: what is 'bf'? And is there any difference between K-P-sp (kick -> punch -> special, right?) and K-K-sp? What do you mean by SP when unsure? Is b + sp (sway) useful? Hope to run into you sometime!
Same here. I just suck with Paul, and I'm sure that the miniguide will help me a lot ^^
I think bf+sp=Mortar Punch. Paul's punch after K has a cool effect: sometimes, it makes the enemy dizzy (just like a fully charged focus attack in Volt), so you can start another combo. I only saw this a few times, so maybe I'm mistaken. I don't know how to trigger that effect though. I know that it happens when the enemy tries to attack in the middle of Paul's combo because the word Counter appears.
And yes, b+sp is really useful. You can easily avoid some short range attacks and use df+k to start a new combo. Also, it's faster than Paul's back-dashing.

Quote:
Originally Posted by ImLegend View Post
I may upgrade my phone to 5, if I install the game on my new phone, do I need to do leveling back from 0? Also, do i keep all the unlocked p boxes, title and features?
Thanks
Login into Game Center before opening the game for the first time, and it will ask you if you want to keep using your profile or if you want to start a new one. You'll keep everything.
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  #1748  
Old 01-11-2013, 06:25 PM
mr_joe mr_joe is offline
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when will this get iphone 5 support
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  #1749  
Old 01-11-2013, 08:39 PM
alan.hk alan.hk is offline
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I just saw I had a big typo: all bf+sp should be bd (back down) + sp, sorry for confusing.

I will edit the post and answer your replies later today, as I will be without internet connection soon.
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  #1750  
Old 01-11-2013, 11:15 PM
rshkhsee rshkhsee is offline
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It seems like I'm running into a lot of Capcom bots in ranked lately. What human will press against the wall immediately once I throw a few sonic booms? I think it's a 'glitch' and I tested it; Double Perfects in ranked from all-day-SBs...WTF
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