• Publisher: CAPCOM
  • Genre: Arcade
  • Device: Universal
  • Size: 567.2 MB
  • Version: 1.01.01
  • Price: $2.99
  • Average User Rating: 5 (6)
App description: Important Notice:
Functionality is not guaranteed on devices that are updated to iOS 8.

The Street Fighter and Tekken franchises clash head-to-head in this never-before-dreamed-of crossover battle! Take on players from all over the world in Wi-Fi Ranked Match while increasing your player level!

This application was created specifically for the iOS platform, and as such is different from the console version of Street Fighter X Tekken. It takes advantage of the "quick and easy fun for everyone" game idea that is unique to the iOS.
Enjoy the gorgeous and striking 3D graphics with retina-display compatibility. Whether you're a Street Fighter or a Tekken fan, or you're new to both franchises, this game is sure to appeal to you!

Game Content

2 vs 2 Tag Battles
Choose between Street Fighter and Tekken characters and create your very own tag team. Working together with your partner will be the key to victory!
Utilizes Capcom's Visual Pad for simple to use controls.

Striking 3D Battles
Four characters will duke it out in 3D rendered spaces! We've really pushed the graphics to their limits! Makes full use of the retina display for crisp and clear graphics!

New System : Gem Roulette
The Gem Roulette system is unique to the iOS version. Hit your opponent with the Launcher Attack (-> + X) to spin the roulette and get a random power-up.
Power-up your Pandora's Boxes to make your roulette wheel a force to be reckoned with!

Take on Skilled Players in Wi-Fi Ranked Match
Fierce competition from all over the world awaits! If the global scene feels a bit daunting, try becoming the champion of your region first!

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Caution for Play
As this game continually sends data to the server, please play in an environment with good reception.

When Running This Application on iOS6
When running this application on iOS6 a portion of the graphics will appear darker than the others.
We are addressing the issue at this time and hope to have this fixed shortly. Thank you.
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Requirements :
Compatible with the iPhone 4, iPhone 4S, 4th generation iPod Touch and above, iPad 2, and the new iPad. Requires iOS 5.0 or later.
Not compatible with the iPad or iPhone 3GS.

Privacy policy
http://www.capcom.co.jp/site/privacy_01english.html

banger1103's comments:


10-29-2012, 09:10 AM
Quote:
Originally Posted by NorrisForever79 View Post
I'm at level 15, I won 20 match in a row but level remain the same, only in case of revenge level up more! It's the only way to level up?
Lose on purpose and get those revenge points. Sadly, the best option if you're focused on leveling up is lose 1, win 3, lose 1, win 3, rinse repeat.

GC ID: Jibba Junior.
10-29-2012, 09:12 AM
Quote:
Originally Posted by Houmous View Post
Thanks.

Why is neutral jump kick different from foward or backward jump kick? And what are they?
Neutral jump is money. Have you ever faced a Ryu who jumped straight up and kicked on the way down? They will hit you if you're crouching, and if you're blocking while standing, they'll walk up and throw you. There are a lot of variations of this, and neutral jumps are useful for a lot of other reasons as well (e.g., they avoid many wakeup attacks and put you in a great position to punish.

GC ID: Jibba Junior.

10-29-2012, 09:19 AM
Quote:
Originally Posted by HarlequinRogue View Post
With or without jumpins? How many meter limit? Can you start with a charged up move?
You can do anything except changing chars. Of course you can only use 3 bars.

Quote:
Originally Posted by fffan7777 View Post
511 with Hwo: (corner) j.hk, flamingo, p, p, flamingo, p, p, super

Oh, and what is tired character?



Kaz can do 570 max with just hp and electrics into super.

633 with Paul: lv2 charge, ch lv2 sp, df+k, p, p, db+sp, qcf+sp, d+sp, super. There's enough time if you do a launcher with your anchor when going against their anchor and start charging when you get tagged in. Now, if any of the lv5 dmg set atk gem gets activated, it's a one touch death.
Wow, 512 with Hwo?! I think I need to begin using Flamingo. I never use it because my game doesn't register it while playing online.
About tired chars, I've found that if you don't change between your two chars, the char you're using will get tired, which means that he will deal less damage.
10-29-2012, 09:25 AM
Joined: Mar 2012
Location: Puerto Rico
Posts: 1,774
Send a message via MSN to CaptYadierPR Send a message via Skype™ to CaptYadierPR
Quote:
Originally Posted by VaroFN View Post
You can do anything except changing chars. Of course you can only use 3 bars.



Wow, 512 with Hwo?! I think I need to begin using Flamingo. I never use it because my game doesn't register it while playing online.
About tired chars, I've found that if you don't change between your two chars, the char you're using will get tired, which means that he will deal less damage.
Your confused, damage scale is not the same as getting tired. When opponent has less than 50 percent hp the damage scale makes you combos do less damage. This happens in volt too.

GC (iphone) - xXcaptyadierXx-------Youtube User - GoldVivi
Main SFxT: Nina and Chun-li--------Main Volt: Viper n Chun-Li
KOF: Takuma, Duolon, Elizabeth------------SSFIV AE 2012: Juri n Rose
Viper's Best Options SpreadSheet: Link
10-29-2012, 01:07 PM
Joined: Mar 2012
Location: Puerto Rico
Posts: 1,774
Send a message via MSN to CaptYadierPR Send a message via Skype™ to CaptYadierPR
Quote:
Originally Posted by CaptYadierPR View Post
Chun-li
Full meter
Neutral jump k, forward p, p, ex fast kicks, forward p, p, hazanshu, super
527 damage
Nina
Full meter
Charge sp level 1, crouch high p, qcb sp (ex), crouch high p, down back sp, crouch high p, down back sp, super
556 damage
Chun-Li holding a charge before the combo 550 damage
Nina holding a charge before the combo 585 damage

GC (iphone) - xXcaptyadierXx-------Youtube User - GoldVivi
Main SFxT: Nina and Chun-li--------Main Volt: Viper n Chun-Li
KOF: Takuma, Duolon, Elizabeth------------SSFIV AE 2012: Juri n Rose
Viper's Best Options SpreadSheet: Link
10-29-2012, 04:34 PM
Originally Posted by fffan7777 View Post
511 with Hwo: (corner) j.hk, flamingo, p, p, flamingo, p, p, super

Oh, and what is tired character?



Kaz can do 570 max with just hp and electrics into super.

633 with Paul: lv2 charge, ch lv2 sp, df+k, p, p, db+sp, qcf+sp, d+sp, super. There's enough time if you do a launcher with your anchor when going against their anchor and start charging when you get tagged in. Now, if any of the lv5 dmg set atk gem gets activated, it's a one touch death.

sorry to be annoying but for paul what's db+sp? is it down back plus sp? and what about qcf+sp? this one i have no idea.

thanks and sorry again for my newbieness.
10-29-2012, 04:45 PM
The best I got with ryu was 505, if you don't have better i'll post it, but I'm sure someone does.
10-29-2012, 04:49 PM
I have to say, for me the one who'll become the more scary is once a couple of people master her is nina, today again I played a guy who managed to cancel my super and my cross-art by the arm breaker stuff. It's the only one I konw that can do that as far as I know. Also once she throw you in the air, you bounce for ages!! it doesn't do that much damage but as I don't know her combo i loose every single time against a good nina.
10-29-2012, 05:12 PM
Quote:
Originally Posted by CaptYadierPR View Post
Your confused, damage scale is not the same as getting tired. When opponent has less than 50 percent hp the damage scale makes you combos do less damage. This happens in volt too.
Really? I'm sure I tried this in Training and I always wait till the enemy's health bar replenishes, so IDK. I will try it again to see what happens.
Anyway, if that's true, Hugo is even more deadly than before. I HATE HUGOOOOOOOOOOO!!!!!!!!!!!!!!!!!!
EDIT: I just tried it, and yes, it seems that I deal less damage with each hit if the opponent's health is below 50%, but I deal max damage if the enemy is "death" (empty health bar).

Last edited by VaroFN; 10-29-2012 at 05:26 PM.
10-29-2012, 06:49 PM
Joined: Mar 2012
Location: Puerto Rico
Posts: 1,774
Send a message via MSN to CaptYadierPR Send a message via Skype™ to CaptYadierPR
Quote:
Originally Posted by Houmous View Post
Originally Posted by fffan7777 View Post
511 with Hwo: (corner) j.hk, flamingo, p, p, flamingo, p, p, super

Oh, and what is tired character?



Kaz can do 570 max with just hp and electrics into super.

633 with Paul: lv2 charge, ch lv2 sp, df+k, p, p, db+sp, qcf+sp, d+sp, super. There's enough time if you do a launcher with your anchor when going against their anchor and start charging when you get tagged in. Now, if any of the lv5 dmg set atk gem gets activated, it's a one touch death.

sorry to be annoying but for paul what's db+sp? is it down back plus sp? and what about qcf+sp? this one i have no idea.

thanks and sorry again for my newbieness.
db = down back, qcf = quarter circle forward

GC (iphone) - xXcaptyadierXx-------Youtube User - GoldVivi
Main SFxT: Nina and Chun-li--------Main Volt: Viper n Chun-Li
KOF: Takuma, Duolon, Elizabeth------------SSFIV AE 2012: Juri n Rose
Viper's Best Options SpreadSheet: Link

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