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  #121  
Old 10-12-2012, 09:07 AM
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RPGGuy RPGGuy is offline
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Swiping down makes you invulnerable while the evade animation is happening. I can't make it any easier than that.

Dodging left and right isn't great for evading fire because the bullets are so fast, but it does give you a little more freedom with the movement. It's best for jumping behind a building or avoiding slower moving rockets.

I'm getting an iPod Touch 5th Gen today so I'll be making sure that works well for the next update.

Last edited by RPGGuy; 10-12-2012 at 09:16 AM..
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  #122  
Old 10-15-2012, 06:09 PM
florendas florendas is offline
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Quote:
Originally Posted by putermcgee View Post
the thing you have to understand is that it's NOT ever going to be off rails. the dev has made it quite clear. and keep in mind this game probably wouldn't be that great off rails. it would be too easy.

I played a bit after the update, and I'm ready to move on to something else, at least for now. the left and right dodge just doesn't feel right, and half the time the legs are turned in such a way that the direction it jumps is completely differ from what I expect. enemies are still killing me at the same rate (sometimes faster!), and the script still throws you off by reporting incoming mechs that you killed already.

I'll check it out later on, maybe after the next update.
That is sad that its not going to be off rails and I don't think it will be too easy. Then it would be more like Mech Warrior on PC all you do is put heat in so you can't alwasy fire all your stuff.

I am glad the dev is making updates tho I really like mech games.
I am playing Mech Pilot and "Heavy Mach Defense" and looking forward to the new iMech. Tho "MechWarrior: Tactical Command" was a let down for the price.
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  #123  
Old 10-16-2012, 01:07 AM
Exact-Psience Exact-Psience is offline
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Still a bit disappointed that iOS5 was ignored upon release and this was decked out for iOS6 only. Cant wait for v1.2 which is claimed to have iOS5 support, but the excitement probably would have died down for me already, and im pretty sure there will be more interesting games coming out by then which will pile dust on this one when i get to have it.
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  #124  
Old 10-16-2012, 02:46 PM
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RPGGuy RPGGuy is offline
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Quote:
Originally Posted by Exact-Psience View Post
Still a bit disappointed that iOS5 was ignored upon release and this was decked out for iOS6 only. Cant wait for v1.2 which is claimed to have iOS5 support, but the excitement probably would have died down for me already, and im pretty sure there will be more interesting games coming out by then which will pile dust on this one when i get to have it.
You have to remember that it takes Apple a week or more to approve updates. The first update to the game was mostly done before the first version had been released by Apple. I didn't have any feedback from people at that point. It was mainly to add support for iPhone 5.
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  #125  
Old 10-22-2012, 06:03 PM
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RPGGuy RPGGuy is offline
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Version 1.2 is out!

Here are the changes:

- Added support for IOS 5.1 and iPad 1
- Added ability to walk backwards along mission route
- Added shield domes
- Added options to invert aim control
- Changed muzzle flash light direction
- Fixed teleportation particle animation
- Fixed intro screen text bug
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  #126  
Old 10-23-2012, 01:56 AM
Exact-Psience Exact-Psience is offline
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Finally! Thanks for the iOS5 support.

Was really itching to play this one.
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  #127  
Old 10-23-2012, 02:44 AM
gemineye62 gemineye62 is online now
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Thank you for the update!

The shield looks great!

Did you change the textures on the Mechs? They seem a little different
from what I remembered?

Thanks
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  #128  
Old 10-23-2012, 07:45 AM
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RPGGuy RPGGuy is offline
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The specular lighting on the mech is different and there were some tweaks to the shaders. Glad you guys like the update!
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  #129  
Old 11-06-2012, 05:54 AM
chris1a chris1a is offline
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I'm really liking this game. The only thing I would like to see is way faster dodge or that the enemy AI is way slower at following you with their fire. As it is now you basically just dodge/land into the same line of fire, so it's either stand and take fire while firing back or jump back and forth trying to avoid fire. Other then that this is pretty awesome and looks great too. Definitely got my money and 5 star if the dodging is improved (I got it for free but there is an option to buy more right?).
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  #130  
Old 11-06-2012, 07:01 AM
Exact-Psience Exact-Psience is offline
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Quote:
Originally Posted by chris1a View Post
Definitely got my money... (I got it for free but there is an option to buy more right?).
I just LOL'd.
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