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#31
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What device are you playing on? For iPhone 4 and iPod touch the shadows are turned off so it doesn't look as nice. The recommended devices are iPad 2, iPad 3, and iPhone 4S or later.
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#32
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#33
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I see now about the ammo...which is a bummer since I should have use that electro to upgrade other things that I can use now. it's funny you mention rage because I finally got around to playing it like two days ago (and disliked it). at least with that game you weren't just a sitting duck at all times. the enemies can go in and out of cover, but you just sit there with your teeth in your mouth getting shot to hell. I think that with the slow movement of these mechs (and I do like a slow moving mech sometimes), giving control to the player wouldn't cause problems. it would make the game hella short, though, as there's very little AI to speak of. it's not hard because it's a challenge; it's hard because it's not designed very well. again, it looks nice. I don't feel ripped off for the buck, but I wouldn't recommend it to anyone. |
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#34
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People complained about Infinity Blade on rails too. Didn't do too bad
![]() I'm not aware of any other on rails Mech Shooters on any platform so this is something new. There is strategy in what you upgrade too. It's a good idea to upgrade health, cooldown and lasers at the beginning. From there you can upgrade the more specialized weapons. |
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#35
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Not impressed by the, well, impressions, which is ashame because I feel there is definately a need for a good mech game on the iOS.
But definately agree that using iOS 6.0 isn't going to achieve your desired results in terms of weeding out the devices you want to stop from playing the game. For instance, my iPhone 3GS CAN upgrade to iOS 6.0, but it doesn't sound as if this game would play on it very well if you recommend the 4S and up. Anyway, regardless, as mentioned several times already, there are many including myself who don't intend to upgrade to 6.0 until we know any issues with it have been resolved and there are previous games that may not work yet on it. |
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#36
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Has anyone tried it on iPad 2 or 3?
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#37
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See some of the problems Lili had with its launch (They used the front-facing camera thing to prevent iPad 1, iPhone 3GS and unders from downloading, but the iPod 4th cannot runit). |
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#38
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i have it on the ipad 3. it runs just fine.
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#39
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Argh, crepuscular rays (God rays) seem to be spammed off of EVERY spot of blue sky (doesn't happen) and stream off of every building, even though those same buildings cast shadows. (Hint for developers: use the shadows as a guide to where you can actually visualize a ray's delineation, and never show rays coming from other directions than the few brightest light sources.)
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#40
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On IOS the engine has been used in other games such as Puppet Jump, Super Football Kick, Zombies the Last Stand, and more. It has taken about 3 years of tweaks and improvements to get it to this point where it can handle large cities with dynamic lighting and shadows. |
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