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  #31  
Old 09-26-2012, 08:42 AM
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RPGGuy RPGGuy is offline
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Quote:
Originally Posted by beelzebub23 View Post
Unfortunately I agree
No free roam no cool missions not as cool graphics as pics show.
What device are you playing on? For iPhone 4 and iPod touch the shadows are turned off so it doesn't look as nice. The recommended devices are iPad 2, iPad 3, and iPhone 4S or later.
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  #32  
Old 09-26-2012, 08:56 AM
GSJ1977 GSJ1977 is offline
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Quote:
Originally Posted by beelzebub23 View Post
Yes, Optional.

@GSJ1977
Agree it's sad
At least I saved one lost 0.99 soul
If you want a nice FREE robot (not mech) game:
http://itunes.apple.com/app/bigbot-smash/id476097452?mt=8
I honestly didn't notice the price! :-p
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  #33  
Old 09-26-2012, 09:05 AM
putermcgee putermcgee is offline
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Quote:
Originally Posted by RPGGuy View Post
The game supports multitouch but the harvest button doesn't display properly. You can shoot and harvest at the same time for example. It is a bug that I will fix in the future.

Ammo for different guns are stored in crates around the levels. You'll find sniper ammo when you need it to shoot long range enemies.

Yes the game is on rails, but it gives you more freedom than most because you can choose when to stop or advance, compared to something like Rage where you are constantly moving. It is a grind to level up and you will die a lot. It's like Dark Souls with Mechs
if it supports multitouch, why is it that I can't select stop/go while firing, and why does the electro stop pulling in if I press another button? it's not just a visual think with the icon changing; the button basically forgets it's being pressed.

I see now about the ammo...which is a bummer since I should have use that electro to upgrade other things that I can use now.

it's funny you mention rage because I finally got around to playing it like two days ago (and disliked it). at least with that game you weren't just a sitting duck at all times. the enemies can go in and out of cover, but you just sit there with your teeth in your mouth getting shot to hell.

I think that with the slow movement of these mechs (and I do like a slow moving mech sometimes), giving control to the player wouldn't cause problems. it would make the game hella short, though, as there's very little AI to speak of. it's not hard because it's a challenge; it's hard because it's not designed very well.

again, it looks nice. I don't feel ripped off for the buck, but I wouldn't recommend it to anyone.
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  #34  
Old 09-26-2012, 09:22 AM
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People complained about Infinity Blade on rails too. Didn't do too bad
I'm not aware of any other on rails Mech Shooters on any platform so this is something new.

There is strategy in what you upgrade too. It's a good idea to upgrade health, cooldown and lasers at the beginning. From there you can upgrade the more specialized weapons.
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  #35  
Old 09-26-2012, 10:05 AM
awp69 awp69 is online now
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Not impressed by the, well, impressions, which is ashame because I feel there is definately a need for a good mech game on the iOS.

But definately agree that using iOS 6.0 isn't going to achieve your desired results in terms of weeding out the devices you want to stop from playing the game. For instance, my iPhone 3GS CAN upgrade to iOS 6.0, but it doesn't sound as if this game would play on it very well if you recommend the 4S and up.

Anyway, regardless, as mentioned several times already, there are many including myself who don't intend to upgrade to 6.0 until we know any issues with it have been resolved and there are previous games that may not work yet on it.
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  #36  
Old 09-26-2012, 10:13 AM
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Has anyone tried it on iPad 2 or 3?
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  #37  
Old 09-26-2012, 10:17 AM
SeppTB SeppTB is offline
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Quote:
Originally Posted by psj3809 View Post
Agree with this. If this wont run on the Ipad 1 just simply dont list it in the compatible devices.
That isn't how the app store works, unfortunately. Apple doesn't give developers the ability to just check on/off which devices will run the game, instead you have to flag certain features. This is why sometimes you'll see games say they need a front facing camera even when they in no way do, just because it gets rid of lots of older devices. These days that doesn't work as well, as the iPod 4th Gen has a front camera but doesn't have the RAM to run newer games.

See some of the problems Lili had with its launch (They used the front-facing camera thing to prevent iPad 1, iPhone 3GS and unders from downloading, but the iPod 4th cannot runit).
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  #38  
Old 09-26-2012, 10:24 AM
putermcgee putermcgee is offline
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i have it on the ipad 3. it runs just fine.
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  #39  
Old 09-26-2012, 11:11 AM
irowboat irowboat is offline
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Argh, crepuscular rays (God rays) seem to be spammed off of EVERY spot of blue sky (doesn't happen) and stream off of every building, even though those same buildings cast shadows. (Hint for developers: use the shadows as a guide to where you can actually visualize a ray's delineation, and never show rays coming from other directions than the few brightest light sources.)
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  #40  
Old 09-26-2012, 11:27 AM
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Quote:
Originally Posted by MicroByte View Post
Looks phenomenal! Any chance this runs moderately well on an iPod Touch 4G? Also, what game engine is this running on? The lighting looks great.
It runs on iPhone 4S and iPod Touch 4G but no dynamic shadows so it's not as pretty. The game engine is called Power Render 7, and was originally a PC engine for 15 years on Direct3D before being ported to IOS.

On IOS the engine has been used in other games such as Puppet Jump, Super Football Kick, Zombies the Last Stand, and more. It has taken about 3 years of tweaks and improvements to get it to this point where it can handle large cities with dynamic lighting and shadows.
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