App description: One of the Best iPhone and iPad Games of 2012: Action- TouchArcade

Pocket Tactics' Action Game of the Year!

God of Blades now fills your iPhone 5 screen with gorgeous, sword-swinging pulp fantasy!

5/5 TouchArcade!
"The tortured, veiny world the art conjures and the surreal music it uses to bolster its paranoid sci-fi vibe are both riveting aspects that suck you into a surreal universe and doesn't let go."

8/10 Edge Magazine!
"God Of Blades enhances its glorious alien bloodshed with lavish presentation that blends the pulp sensibilities of paperback fantasy novels with the bizarre visions found on prog rock album covers."

4.5/5 148 Apps!
"Theres nothing quite like it on the App Store, and it's fun to boot. All hail God of Blades!"

5/5/ AppSpy!
"...there's not an inch of this game that isn't dripping with a strangely appealing other-worldly sheen."

A love-song to pulp fantasy tales of yore, 70s synth-prog-landscape oddities, and forgotten places, God of Blades is a gorgeous, visceral sidescrolling physics-based sword-fighting adventure.

See the trailer at http://www.whitewhalegames.com

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Praise for God of Blades:

Cripes. So many reasons to like this. The pulpy sci fi narrative, the prog rock lettering and album art backdrops, the spectral swordsmen and the fearsome sense of connection. God of Blades is pretty much glorious, basically. - Christian Donlan, Hookshot Inc.

...we were reminded of Shadow of the Beast for some reason probably because of the music and the setting... thats a very good thing.- Chris Priestman, IndieGameMag

The White Whale Games crew has gone above and beyond demonstrating their devotion to stories and literature, and [Loreseeker] is one of the most creative and brilliant ways they could have possibly conceived to get people to go to those incredible repositories of human knowledge known as libraries. - Brad Hilderbrand, Gamezebo

With their upcoming title God of Blades, the small indie developer has created an intriguing mashup of iOS genres. - A.T. Faust III, AppAdvice.com

God of Blades is dripping with style - Jim Squires, Gamezebo

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The dead king rises! Become a spectral warrior who has returned to defend his planet against a rampaging doom-cult and the devouring touch of the cosmic horrors they serve. Wrenching this world from the grasp of oblivion, the Nameless King wields phantom blades forged from the legends and heritage of a dying world.

Raise your blade, and rush into the darkness!

FEATURES:

BATTLE ACROSS AN ALIEN WORLD

- 10 Breathtaking, handcrafted environments (Retina display supported!) and art inspired by pulp novel covers, classic RPG modules, and 1970s rock
- Extensive Campaign mode includes gorgeous cinematics and an epic story in the tradition of fantasy sagas past.

WIELD A GODLIKE ARSENAL

- An array of unlockable weapons, each with a unique look, feel, power, and history learn their tales and develop your own fighting strategies. Banish your enemies to other dimensions, cover them in flames, slow time to achieve impossible blows, summon raging storms, coat them in soul-devouring worms and more!
- Addictive, emergent, physics-driven combat makes every duel uniqueshatter weapons, armor, and send your foes flying. No two duels are the same.

A WAR THAT NEVER ENDS

- Climb the leaderboards! Eternal mode offers white-knuckle survival gameplay- how long can you last the different warriors that comprise the void-crazed horde?
- Pit your swordfighting prowess against the monstrous Voidchosenprocedurally generated master warriors.

STUNNING SOUNDTRACK

- Stellar aural experience, featuring tremendous sound design, and an album-length score reminiscent of 60s/70s fantasy and horror films

EXPLORE YOUR WORLD, CHALLENGE THE DARKNESS

- Unlock select weapons by visiting real world libraries, using our innovative feature, Loreseeker.

Sanuku's comments:




10-18-2012, 11:15 PM
Joined: Aug 2012
Location: Earth
Posts: 1,410
Quote:
Originally Posted by laserwolf View Post
Awesome find. I also have to note that you are able to get higher scores in the leaderboards in 3 weeks than I have in a year of practice. I can't wait to let you know what were working on.
By working on, do you mean an update, sequel or something totally new?

I just hope that someday in the near future, you guys come out with a full 3D action brawler. Sidescrolling 2D games are OK, but the 3D ones will surely take the experience to a whole new level. No need fancy cutscenes, voiceacting - a similar story presentation as now would suffice. Just the action ramped up. I understand resources can be a problem, but do try to make this a possibility if possible.
10-19-2012, 02:50 PM
Quote:
Originally Posted by defred34 View Post
By working on, do you mean an update, sequel or something totally new?

I just hope that someday in the near future, you guys come out with a full 3D action brawler. Sidescrolling 2D games are OK, but the 3D ones will surely take the experience to a whole new level. No need fancy cutscenes, voiceacting - a similar story presentation as now would suffice. Just the action ramped up. I understand resources can be a problem, but do try to make this a possibility if possible.
Right now we are just working on an update and the plan is to keep adding onto God of Blades for a while. Maybe one day we will do a 3d brawler....

10-19-2012, 06:14 PM
Joined: Jul 2012
Location: Los Angeles
Posts: 87
Quote:
Originally Posted by laserwolf View Post
Awesome find. I also have to note that you are able to get higher scores in the leaderboards in 3 weeks than I have in a year of practice. I can't wait to let you know what were working on.
What can I say, I like swingin' swords at dudes. Still gunning for that 10 quintillion #1 spot :P haha. And I cant wait either!
Oh and keep up the posts retr0spective. You are really helping me out when I make my bookstore runs. I always went for pure sci-fi rather than fantasy sadly but thats changing so i'm greatful for the advise and welcome more from you or anyone else.
I already tweeted this to white whale a while back but I'll go ahead and share this cover here.
Attached Images
File Type: jpg image.jpg (361.6 KB, 6 views)
10-20-2012, 02:03 PM
Joined: Nov 2009
Location: Germany
Posts: 8,559
- A Memory Once Lost -

Can't...
You can't remember... but you must. No choice.
Still, you can't...
The past, -
you, walking down a road. Outlined by the Golden Fields of Nemnoth, following a trail, winding like a snake, feet moving restless on silvery shining stones; a road long and narrow. Where do you went, father?
I know what you've found - but you, you can't rembember. Can you hear me?
My rest took ages, I am tired of lying around useless. A force like me, buried, only living on in tales long forgotten.
I still can feel your touch. I can remember how proud we once stood, like an unbreakable wall. But you seem to sleep, because I can't feel your spirit anymore. Once a legend, now an empty hull. Once we were... like a melody. The songs we wrote were feared among those who dared to oppose us. Each of your strokes was a note; those who fell were adding the final chords to each of all the thousands of tunes we've played.
I remember the song of Belegaud, wielder of the Moonscythe. We met him at the gates of Felven, far to the south. Minute after minute it went on... finally ending in a furious climax. A terrible, beautiful song. And I tasted his blood! Dark, red, heavy, like wine, it made me drunk and I was wanting more and more...
Then, everything changed. You sealed me away, deep in your mind, and you started to fade. Slowly, but unstoppable. Now I am still hidden away, but the mind, which locked me in so long ago, ceased. I am divided; my body, still stainless, lies buried and can't reflect the rays of the sun anymore. My spirit torn out of my body, and sealed inside of you. As I told you before.
And I see that the time of my awakening not only has come... it has already passed. It is time to reunite, but you still can't remember me. I see what you're going through, what you are doing. But you don't know who I am and that you need me. How big is the worth of a memory once lost?
If I had just one wish... it would be a tiny little spark inside of your head, a single memory that comes and goes in the blink of an eye. A spark to ignite a bonfire. But there's no such wish. Only hope.
For now, I am truly forgotten.
Yet I can't stop waiting for you.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.

Last edited by Vovin; 10-21-2012 at 06:21 PM.
10-21-2012, 02:20 PM
Quote:
Originally Posted by Vovin View Post
- A Memory Once Lost -

Can't...
You can't remember... but you must. No choice.
Still, you can't...
The past, -
you, walking down a road. Outlined by the Golden Fields of Nemnoth, following a trail, winding like a snake, feet moving restless on silvery shining stones; a road long and narrow. Where do you went, father?
I know what you've found - but you, you can't rembember. Can you hear me?
My rest took ages, I am tired of lying around useless. A force like me, buried, only living on in tales long forgotten.
I still can feel your touch. I can remember how proud we once stood, like an unbreakable wall. But you seem to sleep, because I can't feel your spirit anymore. Once a legend, now an empty hull. Once we were... like a melody. The songs we wrote were feared among those who dared to oppose us. Each of your strokes was a note; those who fell were adding the final chord of all the thousands of tunes we've played.
I remember the song of Belegaud, wielder of the Moonscythe. We met him at the gates of Felven, far to the south. Minute after minute it went on... finally ending in a furious climax. A terrible, beautiful song. And I tasted his blood! Dark, red, heavy, like wine, it made me drunk and I was wanting more and more...
Then, everything changed. You sealed me away, deep in your mind, and you started to fade. Slowly, but unstoppable. Now I am still hidden away, but the mind, which locked me in so long ago, ceased. I am divided; my body, still stainless, lies buried and can't reflect the rays of the sun anymore. My spirit torn out of my body, and sealed inside of you. As I told you before.
And I see that the time of my awakening not only has come... it has already passed. It is time to reunite, but you still can't remember me. I see what you're going through, what you are doing. But you don't know who I am and that you need me. How big the worth of a memory once lost?
If I had just one wish... it would be a tiny little spark inside of your head, a single memory that comes and goes in the blink of an eye. A spark to ignite a bonfire. But there's no such wish. Only hope.
For now, I am truly forgotten.
Yet I can't stop waiting for you.
This is Jason, creative director at White Whale...this is incredible! A blade missing its owner! Give us more clues about this sword so we can forge it!
10-21-2012, 02:58 PM
Joined: Apr 2011
Location: Houston, TX
Posts: 3,264
Quite haunting and lyrical, Vovin! Thanks for this.

Game Center: MarinasideSteve
10-22-2012, 01:03 AM
Joined: Nov 2009
Location: Germany
Posts: 8,559
Hahahaha, thanks guys and excuse my terrible grammar. I translated it into English after writing it in German.

To explain closer, I just wanted to write that down because I had those thoughts while playing God of Blades.
When you first start the game, you'll only see a blade - the Nameless King materializes shortly after. So, what if these swords know they have an obligation or a duty? All swords were created by powerful entities - and I guess the process of creation happened with lots of care and love. A bit of the spirits of their creators went into the swords, imbuing them with power. And Each sword is unique, unlike the most other swords - to the extend that they must have developed some kind of personality. Crude, but existing. All the swords are personalities, somehow.
What, if not the Nameless King is calling for the swords, but the swords calling their former wielder instead? Somehow it feels that the keys to the Nameless King's existence and reappearance are these swords.

The name of that sword is Melodia (or "BaenSidhe's Melodia", to be more specific), Jason. In the process of forging it, it was modified by cutting or hammering six sharp edged holes at a small angle through the middle of the weapon - so when you swing this blade, it makes sounds like a howling banshee, terrifying the enemies... because it is said that if you ever hear the howling of a banshee, you are about to die very soon.
The sword itself is made of silvery metal with dark, celtic-like inlays around six holes, that go through it. It is of medium weight, slightly curved and slim, but broad. The hilt is wrapped in dark leather stripes and below the tear-shaped pommel hangs a short plait which is said to be made of the hair of a banshee-like creature.
Besides its fearsome howl, it is able to call out to the fallen dead in times of need, summoning them and directing the raw spiritual energy towards its foes. A spectre will appear and storm against the enemy, to protect the wielder of the blade. Those, who were slain by Melodia, must heed its call forever.

Hi, you seemed to be lost on the Internets.
This is TouchArcade, where 2$ for a game is too much, 5$ is an outrage, and 10$ or more is putting sugar in their car tanks whilst killing puppies.

Last edited by Vovin; 10-22-2012 at 07:08 AM.
10-22-2012, 01:56 PM
Quote:
Originally Posted by Vovin View Post
Hahahaha, thanks guys and excuse my terrible grammar. I translated it into English after writing it in German.

To explain closer, I just wanted to write that down because I had those thoughts while playing God of Blades.
When you first start the game, you'll only see a blade - the Nameless King materializes shortly after. So, what if these swords know they have an obligation or a duty? All swords were created by powerful entities - and I guess the process of creation happened with lots of care and love. A bit of the spirits of their creators went into the swords, imbuing them with power. And Each sword is unique, unlike the most other swords - to the extend that they must have developed some kind of personality. Crude, but existing. All the swords are personalities, somehow.
What, if not the Nameless King is calling for the swords, but the swords calling their former wielder instead? Somehow it feels that the keys to the Nameless King's existence and reappearance are these swords.

The name of that sword is Melodia (or "BaenSidhe's Melodia", to be more specific), Jason. In the process of forging it, it was modified by cutting or hammering six sharp edged holes at a small angle through the middle of the weapon - so when you swing this blade, it makes sounds like a howling banshee, terrifying the enemies... because it is said that if you ever hear the howling of a banshee, you are about to die very soon.
The sword itself is made of silvery metal with dark, celtic-like inlays around six holes, that go through it. It is of medium weight, slightly curved and slim, but broad. The hilt is wrapped in dark leather stripes and below the tear-shaped pommel hangs a short plait which is said to be made of the hair of a banshee-like creature.
Besides its fearsome howl, it is able to call out to the fallen dead in times of need, summoning them and directing the raw spiritual energy towards its foes. A spectre will appear and storm against the enemy, to protect the wielder of the blade. Those, who were slain by Melodia, must heed its call forever.
whoa...this is awesome....
That you were inspired to write this is incredible! While making God of Blades, we hoped, but never dreamed that such talented and inspiring folks like yourself would be moved to create things like this after playing it.

Your insightful look at the relationship between the Nameless King and the legendary blades is fantastic, and we are so happy to see people exploring that theme. Who is summoning who? Who is wielding who?

Thank you!
10-22-2012, 04:50 PM
Sneak Peek at new content and Blog by Moon Ladder on Building the GOB World

http://whitewhalegames.com/blog/2012...god-of-blades/

Read it!
10-22-2012, 05:01 PM
Well, how about that - I guess Vovin's artistic efforts triggered something in my brain, since I just wrote a "Here is the story behind a sword" piece myself. It's hardly Shakespeare or anything but it's ages since I did a short piece (to say nothing of how long it's been since I wrote anything that might qualify as "fanfiction" ) so, yeah, I was kind of surprised to suddenly feel so compelled to get this thing down. It's just short of 2,000 words, so it'd need more than two posts to get it in this forum. Can I post it, mods? Or would that be inappropriate? I'm not planning on doing anything else with it right now, but I quite like it, and it'd be neat to have other people who're into God of Blades tell me if they think I've nailed swashbuckling Ye Olde Pulp Fantasy-speak. Or if I'm doing it wrong.

And the blog post is great - if you keep up this standard of production values I'm more than happy for content updates for the meantime rather than any new game. The new background looks every bit as good as the others so far.

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