App description: One of the Best iPhone and iPad Games of 2012: Action- TouchArcade

Pocket Tactics' Action Game of the Year!

God of Blades now fills your iPhone 5 screen with gorgeous, sword-swinging pulp fantasy!

5/5 TouchArcade!
"The tortured, veiny world the art conjures and the surreal music it uses to bolster its paranoid sci-fi vibe are both riveting aspects that suck you into a surreal universe and doesn't let go."

8/10 Edge Magazine!
"God Of Blades enhances its glorious alien bloodshed with lavish presentation that blends the pulp sensibilities of paperback fantasy novels with the bizarre visions found on prog rock album covers."

4.5/5 148 Apps!
"Theres nothing quite like it on the App Store, and it's fun to boot. All hail God of Blades!"

5/5/ AppSpy!
"...there's not an inch of this game that isn't dripping with a strangely appealing other-worldly sheen."

A love-song to pulp fantasy tales of yore, 70s synth-prog-landscape oddities, and forgotten places, God of Blades is a gorgeous, visceral sidescrolling physics-based sword-fighting adventure.

See the trailer at http://www.whitewhalegames.com

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Praise for God of Blades:

Cripes. So many reasons to like this. The pulpy sci fi narrative, the prog rock lettering and album art backdrops, the spectral swordsmen and the fearsome sense of connection. God of Blades is pretty much glorious, basically. - Christian Donlan, Hookshot Inc.

...we were reminded of Shadow of the Beast for some reason probably because of the music and the setting... thats a very good thing.- Chris Priestman, IndieGameMag

The White Whale Games crew has gone above and beyond demonstrating their devotion to stories and literature, and [Loreseeker] is one of the most creative and brilliant ways they could have possibly conceived to get people to go to those incredible repositories of human knowledge known as libraries. - Brad Hilderbrand, Gamezebo

With their upcoming title God of Blades, the small indie developer has created an intriguing mashup of iOS genres. - A.T. Faust III, AppAdvice.com

God of Blades is dripping with style - Jim Squires, Gamezebo

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The dead king rises! Become a spectral warrior who has returned to defend his planet against a rampaging doom-cult and the devouring touch of the cosmic horrors they serve. Wrenching this world from the grasp of oblivion, the Nameless King wields phantom blades forged from the legends and heritage of a dying world.

Raise your blade, and rush into the darkness!

FEATURES:

BATTLE ACROSS AN ALIEN WORLD

- 10 Breathtaking, handcrafted environments (Retina display supported!) and art inspired by pulp novel covers, classic RPG modules, and 1970s rock
- Extensive Campaign mode includes gorgeous cinematics and an epic story in the tradition of fantasy sagas past.

WIELD A GODLIKE ARSENAL

- An array of unlockable weapons, each with a unique look, feel, power, and history learn their tales and develop your own fighting strategies. Banish your enemies to other dimensions, cover them in flames, slow time to achieve impossible blows, summon raging storms, coat them in soul-devouring worms and more!
- Addictive, emergent, physics-driven combat makes every duel uniqueshatter weapons, armor, and send your foes flying. No two duels are the same.

A WAR THAT NEVER ENDS

- Climb the leaderboards! Eternal mode offers white-knuckle survival gameplay- how long can you last the different warriors that comprise the void-crazed horde?
- Pit your swordfighting prowess against the monstrous Voidchosenprocedurally generated master warriors.

STUNNING SOUNDTRACK

- Stellar aural experience, featuring tremendous sound design, and an album-length score reminiscent of 60s/70s fantasy and horror films

EXPLORE YOUR WORLD, CHALLENGE THE DARKNESS

- Unlock select weapons by visiting real world libraries, using our innovative feature, Loreseeker.

Sanuku's comments:




11-29-2012, 11:59 PM
Just great, I live 2 minutes away from a library... but it doesnt have free wifi. Goddamn.
11-30-2012, 12:36 AM
Quote:
Originally Posted by Greyskull View Post
Ok so...blade points, how? Anyone?
You get blade points for playing the campaign or eternal mode. Revenant points all go towards leveling up your custom character!

11-30-2012, 03:58 AM
Ok, bear in mind I am extremly frustrated. Enough to get out of bed and come into the office to type this. I really wanna know how people are getting some of these high scores.

The same attack and exact same timing does not seem to work every time. Half the time I get some slow down that causes my attacks to not register then the other half the attack passes right through the enemy. Then parrying is just a hopeless cause to begin with over half the time the attack just goes through and it does nothing but throw me so far out of the rythm that there is no way to follow up with an attack and continuing to parry won't do anything. Plus for some reason the game is running unbearably slow in revenant mode when I finally get a challenge. I can't evne break 2k easy now.

I would kill for buttons instead swipes at the moment too. Just when I think I am starting to understand this game a tiny bit, the combat happens like this and there is no learning pattern whatsoever.

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11-30-2012, 04:21 AM
Does anyone know what is being unlocked within the Lorekeeper feature, or is it exclusive to it?

Thanks already.

Last edited by makitango; 11-30-2012 at 04:24 AM.
11-30-2012, 04:23 AM
Joined: Jan 2012
Location: Philippines
Posts: 19,228
Quote:
Originally Posted by makitango View Post
Is there something like a wiki or an informative post about the sword powers? I just began playing but I am not very sure about the skills and how exactly they work. I saw a video from the dev with his two favorite swords, but there are more than these two, of course. Plus, Does anyone know what is being unlocked within the Lorekeeper feature, or is it exclusive to it?

Thanks already.
There are no more Lorekeeper-only swords in the latest version. Each one can now be unlocked through playing either Story or Eternal modes.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
11-30-2012, 05:22 AM
I have to admit, the game is often crashing in Revenant mode.
iPhone 4 here.

{ Permanently addicted to: 868-HACK }
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11-30-2012, 05:47 AM
How does the 'multiplayer' work? I understand that you end up going against someone else's char? I don't see an option for that anywhere though! Perhaps it unlocks at higher levels?
11-30-2012, 07:33 AM
I don't like the RPG and runner game mix-ups. Neither do I like punch quest. It ruins the simplicity of a runner and it ruins the complex side of an RPG...
11-30-2012, 09:38 AM
Joined: Oct 2008
Location: Italy
Posts: 2,284
Played more (and more and more and more...) Ravenant...AWESOME, really AWESOME.

I have two criticisms/things I would tweak tough:

1) I do not why they choose not to sync Ravenants between devices, but I do not like it.
When at home I prefer to play on iPad...but now I have my cool Ravenant Pit at level 6 on my iPhone...on iPad it's still level 1.
I also noticed graphically they get some slighly different type of horns, dunno why.

2) (more important)
Ravenant is damn cool...I added some people from this very thread hoping to have multiple challenges in my playthrough....so far I just have Tim at a whopping 1.3 millions.
I did my best game one hour ago scoring 1.2 millions....was cool...but I didn't saw Tim Ravenant.
I challenge friends when I have a high score too, but I now think that, while cool, it's a bit dispersive.
Sure....your Ravenant will be there to defend your top score...it's cool....but chances are very few people will actually met him.
So...I urge people not to be shy, and challenge friends even with low scores...not every game (surely not mines) are millions score games (Tim excluded :P) so you actually see very seldom others Ravenant.
I do not know how I would change the mode to make people find others Ravenants more often...but I would do something about that....because fighting others Ravenants is sooooooo cool.

What do think?
11-30-2012, 10:49 AM
Quote:
Originally Posted by jsrco View Post
Ok, bear in mind I am extremly frustrated. Enough to get out of bed and come into the office to type this. I really wanna know how people are getting some of these high scores.

The same attack and exact same timing does not seem to work every time. Half the time I get some slow down that causes my attacks to not register then the other half the attack passes right through the enemy. Then parrying is just a hopeless cause to begin with over half the time the attack just goes through and it does nothing but throw me so far out of the rythm that there is no way to follow up with an attack and continuing to parry won't do anything. Plus for some reason the game is running unbearably slow in revenant mode when I finally get a challenge. I can't evne break 2k easy now.

I would kill for buttons instead swipes at the moment too. Just when I think I am starting to understand this game a tiny bit, the combat happens like this and there is no learning pattern whatsoever.
I felt this way through much of the campaign. The parrying in particular feels very imprecise and the delay on reading swipes makes timing very difficult. It doesn't have the finger-as-sword feel the Infinity Blade has.

Having said that, after finally managing to get through the campaign and playing some of eternal mode I feel like I am finding a certain rhythm. It makes a difference to find a sword that feels right and stick with it because it really changes how you have to play. This may be one of the best mechanics in the actual gameplay. Each sword really does feel different. I really like Starwind and Whisper. Whisper can be particularly good if you struggle with timing and is very generous in how quickly it recharges. Starwind is brutal, and can pretty much obliterate any boss in half a dozen hits when charged up.

I'm starting to really love this game, and it's definitely one of the prettiest games on iOS. Some of the background animations are truly epic, and I want to keep playing even if the swordplay is somewhat uneven.

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