Originally Posted by LOLavi
MAMC is an amazing game but what does this change from it except the title?
New condo types (good and bad), boosts, hats, chance wheel (w/Helga), a new level-up/progression system, sync progress via iCloud, Events (with the chance for higher scores), dog condo which activates 2 monster powers at once, slightly tweaked rules around matching, and the 2-minute time limit (which can be extended through play and/or boost). I'm sure I'm forgetting some things.
When you boot it for the first time you might not notice much has changed, but here's the thing: We found with the original game - anecdotally from people telling us, looking at leaderboards and then bringing in some play testers - that while people liked it many didn't "get" some of the core game mechanics. They went through the tutorial but didn't read the dialogs so they didn't know what they were doing even if they enjoyed the game. With Super Monsters, the leveling up progression and mini-goals along with a few new interactive tutorial bits will help reinforce strategies that many never picked up on. We hope that will mean a lot more people enjoying the game!
So - when you start it'll feel similar to the original, but we stack and pile on new concepts and more advanced play styles as you go along. There's also a much deeper How to Play section that spells out more advanced techniques and game info.