App description: Are you ready for an epic fast-paced monster killing experience? Challenge hordes of powerful monsters and bosses, defeat them, level up to 999 and become the most powerful and rich hero of all times! But be careful... The enemies will also use their own special abilities to destroy you!

Match 3 or more of the same tiles in any direction to attack with your sword, cast spells, heal or gather coins! Use special battle items such as a shield, a healing potion and an explosive bomb that can alter the battlefield! Upgrade your gear and learn tons of skills! Unlock 9 powerful classes and exploit their unique powers!

Can you create the most powerful character of all time?

- Level up to 999
- Conquer 6 levels of progressing difficulty
- Defeat more than 70 monsters and bosses with special abilities
- 9 unique hero classes with awesome powers
- Use 7 awesome battle-items with unique abilities
- Gather coins and upgrade your items and skills
- Visit the tavern, complete quests and earn reputation to unlock amazing rewards

Challenge your friends in Game Center

- Arena PvP matches
- 80 achievements (up to 1000 GC points)
- 12 leaderboards to compete
- customisable leaderboard

Classic gameplay with lots of innovative features

- iCloud game saving support
- Optimised for Retina displays
- Universal app - buy once and play in all devices
- iPhone 5 screen support
- Game includes original music score
- You can listen to your own music during the game

*** MANY NEW AWESOME FEATURES COMING SOON ***

Dungeon Story is inspired by some awesome games such as Dungeon Raid and Dragon Quest. The game is developed by an independent developer, passionate about games, with the help of some really great friends! :)

Syen's comments:
Dungeon Story 1.3 update is finally out! The game is available for only 0.59 / 0.79 euro / 0.99$ as a universal purchase on the App Store! It even has iCloud support! Hope you enjoy the game guys!





Links:

http://dungeon-story.com
https://www.facebook.com/DungeonStoryRPG
https://twitter.com/DungeonStory
09-30-2012, 09:01 AM
Quote:
Originally Posted by Galois View Post
Just wanted to post about how much I'm enjoying the game. Between this and super hexagon, I'm spending all of my time on iOS games!
You really honor me sir! I will make sure next week you enjoy it MUCH more

Dungeon Story - an awesome Puzzle-RPG experience for your iOS device!

Get the game here: iTunes App Store || Follow me on: Twitter and Facebook
09-30-2012, 09:36 AM
As promised guys here is the video showcasing the new tile drop animation featured in Dungeon Story 1.1.0! Enjoy and please give any feedback for improvements


Youtube link | Pop Up

Dungeon Story - an awesome Puzzle-RPG experience for your iOS device!

Get the game here: iTunes App Store || Follow me on: Twitter and Facebook

09-30-2012, 09:41 AM
Quote:
Originally Posted by Syen View Post
As promised guys here is the video showcasing the new tile drop animation featured in Dungeon Story 1.1.0! Enjoy and please give any feedback for improvements

YouTube: video
Syen, that looks perfect! Your game is continuing to develop very nicely. Thank you for including us in your creative process.
09-30-2012, 10:35 AM
It looks like 1.1 will be pretty awesome. Nice work
09-30-2012, 10:35 AM
The videos tile dropping is great.

Still I would prefer never to see another screen pop up, except possibly that a new monster popping up announcement.

If you could have the monsters damage just happen at the top of the screen, it would help keep the immersion of the game.

I basically want to study the board at all times without any interruptions.

I know that you have championed that there are many many RPG elements within this title, but I'm not appreciating them currently because my focus on the animations is stalling my enjoyment of the actual game.

Just my 2 cents because currently it is hard to see what this game brings new to advancing this hybrid genre of RPG/matching.
09-30-2012, 10:36 AM
Quote:
Originally Posted by Syen View Post
As promised guys here is the video showcasing the new tile drop animation featured in Dungeon Story 1.1.0! Enjoy and please give any feedback for improvements

YouTube: video
Thats loads better not flicking between screens, and before anyone starts saying this is a rip off etc etc, its not as WE the gamers have asked to put this feature in as WE are used to this style of game play and also its better on the poor old eyes..

Im going to buy this just cause this dev whos one person took the effort to listen to us and fix the issues we have with the game well done.

GameCenter ID: Hellscaretaker Come on i love to give you a Race

Gameloft ID: Zincwarcaft (any one for game of zombiewood)
09-30-2012, 10:44 AM
Thanks for the nice comments guys!

Quote:
Originally Posted by Tastyfish View Post
The videos tile dropping is great. Still I would prefer never to see another screen pop up, except possibly that a new monster popping up announcement.
I promise you I will check if I can somehow show it differently! The main thing is for announcements such as monster abilities, they have to be somehow visible for the player, not sure if there could be some better way for that?

Quote:
Originally Posted by hellscaretaker View Post
Thats loads better not flicking between screens, and before anyone starts saying this is a rip off etc etc, its not as WE the gamers have asked to put this feature in as WE are used to this style of game play and also its better on the poor old eyes..

Im going to buy this just cause this dev whos one person took the effort to listen to us and fix the issues we have with the game well done.
Thanks for the support mate, well appreciated!

Dungeon Story - an awesome Puzzle-RPG experience for your iOS device!

Get the game here: iTunes App Store || Follow me on: Twitter and Facebook
09-30-2012, 11:12 AM
Joined: May 2010
Location: Burlingame CA
Posts: 2,382
A few comments.

I find it harder to trace chains than in Dungeon Raid. I'm not sure exactly why. Often when I try to trace from one tile to another to a third in a triangle pattern, my finger seems to cross back over the first tile and so it "undoes" my path. When I'm trying to play fast I often end up with shorter paths than I intended. Not so much as to ruin the game, but it's a bit frustrating.

The game itself may be just too grindy for my taste. Since the enemies get stronger but the gold rewards and experience values don't get any higher as you go deeper into the dungeon, you actually gain gold and experience faster by just intentionally dying when it starts getting hard, and starting over. I think people get more of a sense of satisfaction if they are rewarded for going deeper into the dungeon, rather than punished. I know a lot of the balancing has already been done, but if the value of coins and the experience value of monsters increased as you went deeper into the dungeon, rather than staying constant, that by itself would have a big effect, because then you would be really trying to get deeper in order to increase your strength faster. As it is, I don't even care whether I die. That's probably the thing that concerns me the most, so far.
09-30-2012, 11:15 AM
Quote:
Originally Posted by Syen View Post
I promise you I will check if I can somehow show it differently! The main thing is for announcements such as monster abilities, they have to be somehow visible for the player, not sure if there could be some better way for that?
What about flashing that info over the item/pause area instead of the game board since those buttons can't be used between rounds anyway.
09-30-2012, 11:17 AM
Joined: May 2010
Location: Burlingame CA
Posts: 2,382
Oh, another thing that I would change is the dimming of the icons that don't fit the path you are tracing. On the one hand, showing only the icons that can fit into the path is quite helpful in building the longest path quickly. But what I would like is to dim them by less so they are still somewhat visible, this is especially relevant if you're thinking about what the board will look like on your next turn.

All times are GMT -5. The time now is 02:47 AM.